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Arma2 keeps crashing? out of idea's

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Hi all,

a few weeks ago, my full arma2oa game decided to crash everytime I spawned

I use SixUpdater and Yoma to update the mods, like I44 / Ace etc.

deinstalled arma2 (boxed version) arma2oa (boxed version) baf/pmc (DLCpurchase)

reinstalled game to arma2 oa and then I got the novelty that ace key settings where not responding when I was spawned, also map editor didn't seem to work correct, after some time it crashed again.. so did a new deinstallation and also made sure I deleted the user file on the C: with profiles.

today I've just installed arma2 only and launched it, then when I'm in keysettings menu it crashes..

this is the .rpt file after the crash:

=====================================================================

== F:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe

== "F:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe"

=====================================================================

Exe timestamp: 2011/09/04 14:53:43

Current time: 2011/09/04 14:59:22

graphics: D3D9, Device: NVIDIA GeForce GTX 460, Driver:nv4_disp.dll 6.14.12.5896

resolution: 1440x900x32

Addons:

CAAir2_C130J in ca\air2\c130j\, CAAir2_UH1Y in ca\air2\uh1y\

CA_Animals2_Cow in ca\animals2\cow\, CABuildings2 in ca\buildings2\

CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\

Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\

Chernarus in ca\chernarus\, CA_Dubbing in ca\dubbing\

CA_Modules_DynO in ca\modules\dyno\, CASounds_Missions in ca\soundmissions\

CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\

CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\

CAStructuresHouse_Church_02 in ca\structures\house\church_02\

CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\

CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\, CA_AIR2_Su25 in ca\air2\su25\

CABuildingParts in ca\buildings2\buildingparts\

CA_Missions_SecOps in ca\missions\som\

CA_Missions_FirstAidSystem in ca\modules\fa\, CA_Modules_ZoRA in ca\modules\zora\

pond_test in ca\structures\pond\

CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\

CAStructuresHouse_Church_03 in ca\structures\house\church_03\

CAStructuresHouse_Church_05R in ca\structures\house\church_05r\

CAWater2_LHD in ca\water2\lhd\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\

CAWheeled2_Ikarus in ca\wheeled2\ikarus\

CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\

Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\

CA_Missions_BattlefieldClearance in ca\modules\bc\

CA_Missions_GarbageCollector in ca\modules\garbage_collector\

CA_Modules_Marta in ca\modules\marta\

CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\

CAStructures_Rail in ca\structures\rail\

CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\

CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\

CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\

CAWheeled_Pickup in ca\wheeled\datsun_armed\

CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\

CAWheeled2_MTVR in ca\wheeled2\mtvr\

CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\

CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\

Farm_WTower in ca\buildings2\farm_wtower\, CARoads2Dam in ca\roads2\dam\

CASounds in ca\sounds\, CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\

CAStructures_Mil in ca\structures\mil\

CAStructuresHouse_HouseV2 in ca\structures\house\housev2\

CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\

Ind_SawMill in ca\structures\ind_sawmill\

CAStructuresLand_Ind_Stack_Big in ca\structures\ind\

CATracked2_T90 in ca\tracked2\t90\, CAWeapons_SPG9 in ca\weapons\spg9\

CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\

CAWeapons_ZU23 in ca\weapons\zu23\

CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\

CAWeapons_bizon in ca\weapons\bizon\

CAWeapons_Warfare_weapons in ca\weapons\static\

CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_BTR90 in ca\wheeled2\btr90\

CA_Animals2_Rabbit in ca\animals2\rabbit\

CA_Animals2_Anim_Config in ca\animals2\animconfig\

Rail_House_01 in ca\buildings2\rail_house_01\

CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\

Ind_Workshop01 in ca\buildings2\ind_workshop01\, CACharacters2 in ca\characters2\

CA_Modules_Coin in ca\modules\coin\, CARoads2Bridge in ca\roads2\bridge\

CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\

CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\

CAStructures_Castle in ca\structures\castle\

CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\

CATracked2_T34 in ca\tracked2\t34\, CAWater2_Fregata in ca\water2\fregata\

CAWheeled in ca\wheeled\, Arma2_Ka52 in ca\air2\ka52\

CAAir2_ChukarTarget in ca\air2\chukar\

CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\

Barn_Metal in ca\buildings2\barn_metal\

CA_Missions_Armory2 in ca\missions\armory\, CA_Missions in ca\missions\

CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\

CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\

CAStructuresInd_Quarry in ca\structures\ind_quarry\

CAweapons_m107 in ca\weapons\m107\, CAWeapons_M1014 in ca\weapons\m1014\

CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\

CAWheeled3_TT650 in ca\wheeled3\tt650\, CAAir in ca\air\, HALO_Test in ca\air2\halo\

CA_Anims in ca\anims\, Ind_Tank in ca\buildings2\ind_tank\

Farm_Cowshed in ca\buildings2\farm_cowshed\

Shed_wooden in ca\buildings2\shed_wooden\

ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\

Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\

CA_Heads in ca\characters\heads\, CALanguage_missions in ca\languagemissions\

BI_SRRS in ca\modules\srrs\, CA_Modules_UAV in ca\modules\uav\

CA_Missions_AlternativeInjurySimulation in ca\modules\ais\

CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\

CAStructures in ca\structures\, CATracked2_BMP3 in ca\tracked2\bmp3\

Warfare2 in ca\warfare2\, CAWater2_seafox in ca\water2\seafox\

CAWheeled2_VWGolf in ca\wheeled2\vwgolf\, CAWheeled2_MMT in ca\wheeled2\mmt\

CAAnimals in ca\animals\, CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\

Misc_WaterStation in ca\buildings2\misc_waterstation\

CATEC in ca\buildings2\buildingparts\signs\tec\

A_GeneralStore_01 in ca\buildings2\a_generalstore_01\, CA_Editor in ca\editor\

CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\

CA_Modules_Silvie in ca\modules\silvie\, CARocks2 in ca\rocks2\

CAStructuresShed_Small in ca\structures\shed\shed_small\

CAStructuresHouse_HouseBT in ca\structures\house\housebt\, CAUI in ca\ui\

Utes in ca\utes\, CAWeapons in ca\weapons\, CAWeapons2 in ca\weapons2\

CAAir2 in ca\air2\, CAAir3_Su34 in ca\air3\su34\

CA_Anims_Wmn in ca\anims\characters\config\wmn\

A_Crane_02 in ca\buildings2\a_crane_02\

CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\

CACharacters in ca\characters\

CAStructuresHouse_HouseV in ca\structures\house\housev\, CAFonts in ca\uifonts\

CAWheeled2_V3S in ca\wheeled2\v3s\, CAWheeled3_M1030 in ca\wheeled3\m1030\

CAAir2_MV22 in ca\air2\mv22\, CAAir3 in ca\air3\

CA_Animals2_Chicken in ca\animals2\birds\chicken\, CA_Animals2 in ca\animals2\

CA_Anims_Sdr in ca\anims\characters\config\sdr\

Misc_PowerStation in ca\buildings2\misc_powerstation\

CABuildingParts_Signs in ca\buildings2\buildingparts\signs\

IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\

Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\

Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CAMisc in ca\misc\

CA_Modules_clouds in ca\modules\clouds\, CA_Modules_Alice in ca\modules\alice\

CA_Modules_Animals in ca\modules\animals\

CAWheeled_Offroad in ca\wheeled\hilux_armed\, CAAir2_F35B in ca\air2\f35b\

CAAir2_Pchela1T in ca\air2\pchela1t\, CA_Animals2_Sheep in ca\animals2\sheep\

CA_Animals2_Dogs in ca\animals2\dogs\, Ind_Garage01 in ca\buildings2\ind_garage01\

CAData in ca\, CA_Dubbing_Counterattack in ca\dubbing\counterattack\

CALanguage in ca\language\, CA_Modules_ARTY in ca\modules\arty\

CARoads2 in ca\roads2\, A_TVTower in ca\structures\a_tvtower\

CAStructuresHouse in ca\structures\house\, CAWater in ca\water\

CAWater2_Destroyer in ca\water2\destroyer\, CAWater2 in ca\water2\

CAWeapons2_SMAW in ca\weapons2\smaw\

CA_Animals2_WildBoar in ca\animals2\wildboar\

CA_Anims_Char in ca\anims\characters\config\

Shed_small in ca\buildings2\shed_small\

CABuildings2_A_Pub in ca\buildings2\a_pub\, WarfareBuildings in ca\misc3\wf\

CA_Modules_Functions in ca\modules\functions\

CAStructuresBarn_W in ca\structures\barn_w\

CAStructures_Wall in ca\structures\wall\

CAStructures_Railway in ca\structures\rail\railway\, CATracked in ca\tracked\

CAWeapons_Saiga12K in ca\weapons\saiga12k\

CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\

CAA10 in ca\a10\, CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\

A_statue in ca\buildings2\a_statue\

Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\

CAData_ParticleEffects in ca\data\particleeffects\, CAMisc2 in ca\misc2\

CA_HighCommand in ca\modules\hc\, CA_Modules in ca\modules\

CA_Missions_AmbientCombat in ca\modules\ambient_combat\

CAStructures_Nav_pier in ca\structures\nav_pier\

CAStructures_Ruins in ca\structures\ruins\

CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\, CATracked2 in ca\tracked2\

CAweapons_ksvk in ca\weapons\ksvk\, CAWeapons2_RPG18 in ca\weapons2\rpg18\

CAWheeled2 in ca\wheeled2\

CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\

CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\

Church_01 in ca\buildings2\church_01\, HouseRuins in ca\buildings2\houseruins\

Ind_Shed_01 in ca\buildings2\ind_shed_01\

Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\

CAMisc3 in ca\misc3\, CA_HC_Sounds in ca\missions\data\sounds\, CAMusic in ca\music\

CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\

CAStructures_Nav in ca\structures\nav\

CAWater2_fishing_boat in ca\water2\fishing_boat\

CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\

CAWeapons_Kord in ca\weapons\kord\, CAWeapons_Colt1911 in ca\weapons\colt1911\

CAWheeled3 in ca\wheeled3\, CA_CruiseMissile in ca\air2\cruisemissile\

CA_Animals2_Goat in ca\animals2\goat\, CABuildings in ca\buildings\

Ind_Shed_02 in ca\buildings2\ind_shed_02\

CA_Modules_StratLayer in ca\modules\strat_layer\

CAStructures_A_CraneCon in ca\structures\a_cranecon\

CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\

CATracked2_AAV in ca\tracked2\aav\, CAWater2_smallboat_1 in ca\water2\small_boat\

CAWeapons_DMR in ca\weapons\dmr\, CAWeapons_AK in ca\weapons\ak\

Mods: CA

Distribution: 1465

Exe version: 1.01.57631

=======================================================

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 4FD94611

Version 1.01.57631

Fault address: 4FD94611 01:00083611 C:\WINDOWS\system32\d3d9.dll

file: intro

world: utes

Prev. code bytes: 04 E8 99 A9 FB FF 85 FF 89 BE B0 20 00 00 74 03

Fault code bytes: FF 47 0C 81 8E A0 1F 00 00 00 02 00 00 8B 43 18

Registers:

EAX:00000000 EBX:000A4F44

ECX:00000001 EDX:000A4F44

ESI:000A4F40 EDI:00000088

CS:EIP:001B:4FD94611

SS:ESP:0023:2B04FF04 EBP:2B04FF28

DS:0023 ES:0023 FS:003B GS:0000

Flags:00010206

=======================================================

note: Minidump has been generated into the file C:\Documents and Settings\Harry den Boer\Local Settings\Application Data\ArmA 2\arma2.mdmp

=====================================================================

== F:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe

== "F:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe"

=====================================================================

Exe timestamp: 2011/09/04 14:53:43

Current time: 2011/09/04 15:10:39

graphics: D3D9, Device: NVIDIA GeForce GTX 460, Driver:nv4_disp.dll 6.14.12.5896

resolution: 1440x900x32

Addons:

CAAir2_C130J in ca\air2\c130j\, CAAir2_UH1Y in ca\air2\uh1y\

CA_Animals2_Cow in ca\animals2\cow\, CABuildings2 in ca\buildings2\

CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\

Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\

Chernarus in ca\chernarus\, CA_Dubbing in ca\dubbing\

CA_Modules_DynO in ca\modules\dyno\, CASounds_Missions in ca\soundmissions\

CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\

CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\

CAStructuresHouse_Church_02 in ca\structures\house\church_02\

CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\

CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\, CA_AIR2_Su25 in ca\air2\su25\

CABuildingParts in ca\buildings2\buildingparts\

CA_Missions_SecOps in ca\missions\som\

CA_Missions_FirstAidSystem in ca\modules\fa\, CA_Modules_ZoRA in ca\modules\zora\

pond_test in ca\structures\pond\

CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\

CAStructuresHouse_Church_03 in ca\structures\house\church_03\

CAStructuresHouse_Church_05R in ca\structures\house\church_05r\

CAWater2_LHD in ca\water2\lhd\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\

CAWheeled2_Ikarus in ca\wheeled2\ikarus\

CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\

Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\

CA_Missions_BattlefieldClearance in ca\modules\bc\

CA_Missions_GarbageCollector in ca\modules\garbage_collector\

CA_Modules_Marta in ca\modules\marta\

CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\

CAStructures_Rail in ca\structures\rail\

CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\

CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\

CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\

CAWheeled_Pickup in ca\wheeled\datsun_armed\

CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\

CAWheeled2_MTVR in ca\wheeled2\mtvr\

CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\

CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\

Farm_WTower in ca\buildings2\farm_wtower\, CARoads2Dam in ca\roads2\dam\

CASounds in ca\sounds\, CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\

CAStructures_Mil in ca\structures\mil\

CAStructuresHouse_HouseV2 in ca\structures\house\housev2\

CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\

Ind_SawMill in ca\structures\ind_sawmill\

CAStructuresLand_Ind_Stack_Big in ca\structures\ind\

CATracked2_T90 in ca\tracked2\t90\, CAWeapons_SPG9 in ca\weapons\spg9\

CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\

CAWeapons_ZU23 in ca\weapons\zu23\

CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\

CAWeapons_bizon in ca\weapons\bizon\

CAWeapons_Warfare_weapons in ca\weapons\static\

CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_BTR90 in ca\wheeled2\btr90\

CA_Animals2_Rabbit in ca\animals2\rabbit\

CA_Animals2_Anim_Config in ca\animals2\animconfig\

Rail_House_01 in ca\buildings2\rail_house_01\

CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\

Ind_Workshop01 in ca\buildings2\ind_workshop01\, CACharacters2 in ca\characters2\

CA_Modules_Coin in ca\modules\coin\, CARoads2Bridge in ca\roads2\bridge\

CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\

CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\

CAStructures_Castle in ca\structures\castle\

CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\

CATracked2_T34 in ca\tracked2\t34\, CAWater2_Fregata in ca\water2\fregata\

CAWheeled in ca\wheeled\, Arma2_Ka52 in ca\air2\ka52\

CAAir2_ChukarTarget in ca\air2\chukar\

CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\

Barn_Metal in ca\buildings2\barn_metal\

CA_Missions_Armory2 in ca\missions\armory\, CA_Missions in ca\missions\

CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\

CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\

CAStructuresInd_Quarry in ca\structures\ind_quarry\

CAweapons_m107 in ca\weapons\m107\, CAWeapons_M1014 in ca\weapons\m1014\

CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\

CAWheeled3_TT650 in ca\wheeled3\tt650\, CAAir in ca\air\, HALO_Test in ca\air2\halo\

CA_Anims in ca\anims\, Ind_Tank in ca\buildings2\ind_tank\

Farm_Cowshed in ca\buildings2\farm_cowshed\

Shed_wooden in ca\buildings2\shed_wooden\

ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\

Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\

CA_Heads in ca\characters\heads\, CALanguage_missions in ca\languagemissions\

BI_SRRS in ca\modules\srrs\, CA_Modules_UAV in ca\modules\uav\

CA_Missions_AlternativeInjurySimulation in ca\modules\ais\

CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\

CAStructures in ca\structures\, CATracked2_BMP3 in ca\tracked2\bmp3\

Warfare2 in ca\warfare2\, CAWater2_seafox in ca\water2\seafox\

CAWheeled2_VWGolf in ca\wheeled2\vwgolf\, CAWheeled2_MMT in ca\wheeled2\mmt\

CAAnimals in ca\animals\, CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\

Misc_WaterStation in ca\buildings2\misc_waterstation\

CATEC in ca\buildings2\buildingparts\signs\tec\

A_GeneralStore_01 in ca\buildings2\a_generalstore_01\, CA_Editor in ca\editor\

CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\

CA_Modules_Silvie in ca\modules\silvie\, CARocks2 in ca\rocks2\

CAStructuresShed_Small in ca\structures\shed\shed_small\

CAStructuresHouse_HouseBT in ca\structures\house\housebt\, CAUI in ca\ui\

Utes in ca\utes\, CAWeapons in ca\weapons\, CAWeapons2 in ca\weapons2\

CAAir2 in ca\air2\, CAAir3_Su34 in ca\air3\su34\

CA_Anims_Wmn in ca\anims\characters\config\wmn\

A_Crane_02 in ca\buildings2\a_crane_02\

CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\

CACharacters in ca\characters\

CAStructuresHouse_HouseV in ca\structures\house\housev\, CAFonts in ca\uifonts\

CAWheeled2_V3S in ca\wheeled2\v3s\, CAWheeled3_M1030 in ca\wheeled3\m1030\

CAAir2_MV22 in ca\air2\mv22\, CAAir3 in ca\air3\

CA_Animals2_Chicken in ca\animals2\birds\chicken\, CA_Animals2 in ca\animals2\

CA_Anims_Sdr in ca\anims\characters\config\sdr\

Misc_PowerStation in ca\buildings2\misc_powerstation\

CABuildingParts_Signs in ca\buildings2\buildingparts\signs\

IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\

Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\

Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CAMisc in ca\misc\

CA_Modules_clouds in ca\modules\clouds\, CA_Modules_Alice in ca\modules\alice\

CA_Modules_Animals in ca\modules\animals\

CAWheeled_Offroad in ca\wheeled\hilux_armed\, CAAir2_F35B in ca\air2\f35b\

CAAir2_Pchela1T in ca\air2\pchela1t\, CA_Animals2_Sheep in ca\animals2\sheep\

CA_Animals2_Dogs in ca\animals2\dogs\, Ind_Garage01 in ca\buildings2\ind_garage01\

CAData in ca\, CA_Dubbing_Counterattack in ca\dubbing\counterattack\

CALanguage in ca\language\, CA_Modules_ARTY in ca\modules\arty\

CARoads2 in ca\roads2\, A_TVTower in ca\structures\a_tvtower\

CAStructuresHouse in ca\structures\house\, CAWater in ca\water\

CAWater2_Destroyer in ca\water2\destroyer\, CAWater2 in ca\water2\

CAWeapons2_SMAW in ca\weapons2\smaw\

CA_Animals2_WildBoar in ca\animals2\wildboar\

CA_Anims_Char in ca\anims\characters\config\

Shed_small in ca\buildings2\shed_small\

CABuildings2_A_Pub in ca\buildings2\a_pub\, WarfareBuildings in ca\misc3\wf\

CA_Modules_Functions in ca\modules\functions\

CAStructuresBarn_W in ca\structures\barn_w\

CAStructures_Wall in ca\structures\wall\

CAStructures_Railway in ca\structures\rail\railway\, CATracked in ca\tracked\

CAWeapons_Saiga12K in ca\weapons\saiga12k\

CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\

CAA10 in ca\a10\, CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\

A_statue in ca\buildings2\a_statue\

Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\

CAData_ParticleEffects in ca\data\particleeffects\, CAMisc2 in ca\misc2\

CA_HighCommand in ca\modules\hc\, CA_Modules in ca\modules\

CA_Missions_AmbientCombat in ca\modules\ambient_combat\

CAStructures_Nav_pier in ca\structures\nav_pier\

CAStructures_Ruins in ca\structures\ruins\

CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\, CATracked2 in ca\tracked2\

CAweapons_ksvk in ca\weapons\ksvk\, CAWeapons2_RPG18 in ca\weapons2\rpg18\

CAWheeled2 in ca\wheeled2\

CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\

CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\

Church_01 in ca\buildings2\church_01\, HouseRuins in ca\buildings2\houseruins\

Ind_Shed_01 in ca\buildings2\ind_shed_01\

Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\

CAMisc3 in ca\misc3\, CA_HC_Sounds in ca\missions\data\sounds\, CAMusic in ca\music\

CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\

CAStructures_Nav in ca\structures\nav\

CAWater2_fishing_boat in ca\water2\fishing_boat\

CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\

CAWeapons_Kord in ca\weapons\kord\, CAWeapons_Colt1911 in ca\weapons\colt1911\

CAWheeled3 in ca\wheeled3\, CA_CruiseMissile in ca\air2\cruisemissile\

CA_Animals2_Goat in ca\animals2\goat\, CABuildings in ca\buildings\

Ind_Shed_02 in ca\buildings2\ind_shed_02\

CA_Modules_StratLayer in ca\modules\strat_layer\

CAStructures_A_CraneCon in ca\structures\a_cranecon\

CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\

CATracked2_AAV in ca\tracked2\aav\, CAWater2_smallboat_1 in ca\water2\small_boat\

CAWeapons_DMR in ca\weapons\dmr\, CAWeapons_AK in ca\weapons\ak\

Mods: CA

Distribution: 1465

Exe version: 1.01.57631

=======================================================

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 007F7B18

Version 1.01.57631

Fault address: 007F7B18 01:003F6B18 F:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe

file: intro

world: utes

Prev. code bytes: C0 C3 8B 41 08 8B 40 04 8D 48 70 EB 09 8B 41 04

Fault code bytes: 8B 40 08 8D 48 0C F7 D8 1B C0 23 C1 C3 8B 01 48

Registers:

EAX:00000000 EBX:00000000

ECX:25EA7800 EDX:00B1128C

ESI:25EA7798 EDI:00000000

CS:EIP:001B:007F7B18

SS:ESP:0023:0259F1BC EBP:0259F208

DS:0023 ES:0023 FS:003B GS:0000

Flags:00210246

=======================================================

note: Minidump has been generated into the file C:\Documents and Settings\Harry den Boer\Local Settings\Application Data\ArmA 2\arma2.mdmp

this is my current system

------------------

System Information

------------------

Time of this report: 9/4/2011, 15:40:31

Machine name:

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.101209-1647)

Language: Dutch (Regional Setting: Dutch)

System Manufacturer: OEM

System Model: OEM

BIOS: Phoenix - AwardBIOS v6.00PG

Processor: Intel® Core2 Duo CPU E6850 @ 3.00GHz (2 CPUs)

Memory: 3198MB RAM

Page File: 539MB used, 4539MB available

Windows Dir: C:\WINDOWS

DirectX Version: DirectX 9.0c (4.09.0000.0904)

DX Setup Parameters: Not found

DxDiag Version: 5.03.2600.5512 32bit Unicode

------------

DxDiag Notes

------------

DirectX Files Tab: No problems found.

Display Tab 1: No problems found.

Sound Tab 1: No problems found.

Music Tab: No problems found.

Input Tab: No problems found.

Network Tab: No problems found.

--------------------

DirectX Debug Levels

--------------------

Direct3D: 0/4 (n/a)

DirectDraw: 0/4 (retail)

DirectInput: 0/5 (n/a)

DirectMusic: 0/5 (n/a)

DirectPlay: 0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow: 0/6 (retail)

---------------

Display Devices

---------------

Card name: NVIDIA GeForce GTX 460

Manufacturer: NVIDIA

Chip type: GeForce GTX 460

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_13623842&REV_A1

Display Memory: 768.0 MB

Current Mode: 1920 x 1200 (32 bit) (60Hz)

Monitor: Dell U2410(Digital)

Monitor Max Res: 1920,1200

Driver Name: nv4_disp.dll

Driver Version: 6.14.0012.5896 (English)

DDI Version: 9 (or higher)

Driver Attributes: Final Retail

Driver Date/Size: 7/10/2010 00:38:00, 6343040 bytes

WHQL Logo'd: Yes

WHQL Date Stamp: n/a

VDD: n.v.t.

Mini VDD: nv4_mini.sys

Mini VDD Date: 7/10/2010 00:38:00, 10604128 bytes

Device Identifier: {D7B71E3E-4D62-11CF-FA4C-6E3300C2CB35}

Vendor ID: 0x10DE

Device ID: 0x0E22

SubSys ID: 0x13623842

Revision ID: 0x00A1

Revision ID: 0x00A1

Video Accel: ModeMPEG2_C ModeMPEG2_D

Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

Registry: OK

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

DDraw Test Result: Not run

D3D7 Test Result: Not run

D3D8 Test Result: Not run

D3D9 Test Result: Not run

-------------

Sound Devices

-------------

Description: SB X-Fi Audio [bF00]

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_002C1102&REV_00

Manufacturer ID: 1

Product ID: 100

Type: WDM

Driver Name: ctaud2k.sys

Driver Version: 5.12.0001.1201 (English)

Driver Attributes: Final Retail

WHQL Logo'd: Yes

Date and Size: 6/18/2007 03:01:28, 514560 bytes

Other Files:

Driver Provider: Creative

HW Accel Level: Full

Cap Flags: 0xF5F

Min/Max Sample Rate: 1, 192000

Static/Strm HW Mix Bufs: 128, 128

Static/Strm HW 3D Bufs: 128, 128

HW Memory: 0

Voice Management: Yes

EAX 2.0 Listen/Src: Yes, Yes

I3DL2 Listen/Src: No, No

Sensaura ZoomFX: No

Registry: OK

Sound Test Result: Not run

two other game I have on my machine seem to run fine such as IL2 and MOWAS even arma2 was running like a dream till a few days ago when it went crazy and now I can't seem to get my favorite game up and running..

Hoping anyone can give me some new idea's and or can help me out with this problem so I can enjoy this great simulation once more..

thx in advance,

[KH] Happy

S~

Edited by happy

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Version 1.01.57631

=> Update to 1.10 first

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I will update arma2 to 1.10 like you say and see what happens! fingers crossed.

sofar I've got crashes with full install

arma2 > oa > pmc/baf and all the patches till current incl mods

arma2 > oa

arma2

thought it strange that even a clean install of a boxed arma2 game could crash after crashes of the full installed game all patched and all.

yet I'm willing to try anything to get this great sim up and running again, just have no idea of what could cause such strange behaviour.. it's been running smooth and solid till a few days ago.

Edited by happy

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why are you running arma2 it the first place and not CO instead?

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the game crashed firsttime when I was using arma combined operations with mods, like ace etc.

game has been working without any problems since I purchased ARMAIIOA and installed that with my ARMAII yet till a week ago then it decided to go belly up for no appearant reason.

since then I reinstalled it a few times and it kept crashing, so decided to install it in increments and test it.. figure out of the box it would work with no problems? hence first armaII install and try.

installing all patches and all other things again, hoping to see how that goes, if it crashes I am hoping posting an .rpt of it here in the hope that someone can help me get arma running again.

S~ [KH] Happy

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after a couple of reinstalls and all the patches I could find on my pc I suddenly seem to have a working ARMA2. No idea what was the cause..

thx for all help, suggestions, ideas and support.

S~ [KH] Happy

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