Jump to content
Sign in to follow this  
Dwarden

ARMA 2: OA beta build 84223

Recommended Posts

http://www.arma2.com/beta-patch.php

[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.

[84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.

Edited by Dwarden

Share this post


Link to post
Share on other sites

This is still an issue.

The footstep sounds when moving slowly wielding a pistol in crouch position are very badly synced. Everything except moving forward results in very fast footsteps, and moving forward is also out of sync.

Share this post


Link to post
Share on other sites

On last 2 betas i get "No entry ´bin\config.bin/CfgDifficulties/Recruit.recoilCoef´.

I get this as a windows popup before game starts both on my client and on my dediserver.

I have removed prievious betas before installing new. Any knows what causes this ?

Share this post


Link to post
Share on other sites

We just discovered that this BUG:

Shortly after the remote (non local object) stops moving, it will jump to adjust (fix) its position. http://dev-heaven.net/issues/24034

Is present also in first release of A2OA and also in A2 1.05!

Can be this issue, causing strange behaviour of Interpolation in MP?

Or can this leads to situations, when REMOTE objects in MP are unable to avoid each other on roads or in some small space, because their positions are "shifting" in time?

I try to test this latest beta 84223 shortly.

Edited by Anunnaki Nibiru

Share this post


Link to post
Share on other sites

I noticed a new bug. I got in an abandoned enemy truck as driver and commanded my units in. They formed a circle around the truck and ingored to get in. Also they didnt move no longer when I got out and ordered them to follow me.

Share this post


Link to post
Share on other sites

The problem with the no collision of createvehicled missiles is gone ;)

The fireAtTarget bug causing ordenance to move from pilon to pilon in planes is still there.

Ticket added here.

Edited by Mandoble

Share this post


Link to post
Share on other sites

RecoilCoef.... that's new to me. Sounds like there will be a difficulty setting to scale the recoil strength up or down.

Are they adding this to the engine now, or has that always been there?

Share this post


Link to post
Share on other sites

If they are adding it only now and it will be changeable by people it will create a mess.

You will come to one server expecting a weapon you are used to to behaved like you expect it to behave and suddenly you find MG to be a 200 rounds sniper rifle like in pre1.54

Then you go to another server, get your M4A1, fire it and blam it has a recoil of antimateriel .50 cal sniper rifles

Share this post


Link to post
Share on other sites

This worries me too. But let's not take the speculation too far until we actually know what it is. :D

Share this post


Link to post
Share on other sites
´bin\config.bin/CfgDifficulties/Recruit.recoilCoef´. the same here!

I bet it is a problem with a mod. @OktoNoBlur active? :rolleyes:

Share this post


Link to post
Share on other sites
I bet it is a problem with a mod. @OktoNoBlur active? :rolleyes:

I get i on my dedi win server before the console window shows - no mods used. And its not an arma2 popup,

its a windows popup that i have to click ok before the arma console window will launch.

Edited by [HUD]Dorph

Share this post


Link to post
Share on other sites
Dorph;2016070']I get i on my dedi win server before the console window shows - no mods used. And its not an arma2 popup' date='

its a windows popup that i have to click ok before the arma console window will launch.[/quote']

Most likely you are not using bin.pbo from the beta, only the exe.

Share this post


Link to post
Share on other sites

hmm i have bin.pbo in "Arma2/Dta" - in "Arma2/Expansion/Dta" - in "Arma2/Expansion/beta/Expansion/dta" - shouldnt the last be used if i start game from "Arma2oa.exe in the betafolder ?

I can live with it till next official patch :)

Edited by [HUD]Dorph

Share this post


Link to post
Share on other sites
Dorph;2016214']hmm i have bin.pbo in "Arma2/Dta" - in "Arma2/Expansion/Dta" - in "Arma2/Expansion/beta/Expansion/dta" - shouldnt the last be used if i start game from "Arma2oa.exe in the betafolder ?

I can live with it till next official patch :)

You have to load the beta folder as a mod, otherwise it will not be used. Something like -mod=Expansion\beta;Expansion\beta\Expansion

Share this post


Link to post
Share on other sites
´bin\config.bin/CfgDifficulties/Recruit.recoilCoef´. the same here!

Ye, I get the same error, but only when starting ArmA with ACE mod;

it spoils the game alot, though because recoil when firing a weapon ingame is literally zero :mad:

ps and I don´t play on recruit difficulty :p

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×