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DAP

[MODERN BATTLEFIELD] - SP/COOP/PvP

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UPDATE

Current Version: 1.65

Changelog:

  • DAPMAN module updated (current version 4.7.1)
  • Improved perfomance

ATTENTION! This link was updated. If you have problems with UAV for red team (not works), then just re-download archive.

All links updated

Edited by DAP

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UPDATE

Current Version: 1.67

Changelog:

  • Fixed markers for transport in MP
  • Decreased accuracy AI (But all snipers have maximum accuracy)
  • Updated armory for Red Team (Russian Army - added AK with TWP, added SVD with NSPU, TKA - added Makarov SD, added SVD with NSPU)
  • Small fixes for localizations

All links updated

Edited by DAP

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Nice to see that you still working on this. Thanks for the Update. :)

I have a few Ideas for this Mission :

- Captured Citys : It would be great to see a little bit more of Defensive Forces to raise the Difficulty, like Static Weapons.

- Airstrike : It would be also great to get the Ability to call in an Airstrike on a Target or commanding an Air Unit into an Area per Marker. All Options should not be aviable from the Start, you should work for it first (Killrate, like in Ranked Games)

- Recruiting : Would it be possible to make Units Recruiting one by one, and make them selectable? So you could maybe recruit two Crewman and move into Battle with a Tank.

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UPDATE

Current Version: 1.80

Changelog:

  • Added 4 missions for OA only.
  • Added vehicle lifting for transport helicopters (cars and wheeled APC).
  • Added briefing and mission description in dairy.
  • Improved transport system (now all pilots searchs clear place for landing, auto-repairing on base).
  • Improved supply drop.
  • Improved perfomace.
  • Updated DAPMAN module

All links updated

+ New link for Winter Camo by Kuik.

Edited by DAP

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Thanks DAP. Will have a little play with it later on :)

Good to see the updated DAPMAN module too!

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UPDATE

Current Version: 1.81

Changelog:

  • Fixed supply drop for both teams (supply plane can crash before drop).
  • Destroyed "empty" vehicles not disappear right after explosion.
  • Updated DAPMAN module.

All links updated

Edited by DAP

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UPDATE

Current Version: 1.82

Changelog:

  • Fixed drag option for players.
  • Improved perfomanse of core scipts.

All links updated

Edited by DAP

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It seems like, that the A-10´s in Operation "Eagle Eye" aka US vs TK on Takistan won´t take off anymore.

After rollout from the Hangars they have to stop, because the Infantry, who is moving to the Blackhawks, is passing by in front of them. After that they´re rolling only a little bit more, and in the End they´re standing still on the Taxiway.

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It seems like, that the A-10´s in Operation "Eagle Eye" aka US vs TK on Takistan won´t take off anymore.

After rollout from the Hangars they have to stop, because the Infantry, who is moving to the Blackhawks, is passing by in front of them. After that they´re rolling only a little bit more, and in the End they´re standing still on the Taxiway.

Hmm. Strange, but I can't reproduce this bug. I tried several times but in 100% of cases both A-10 started moving again and take off. Maybe beta or some third-party addons?

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I have pinned down the Problem. It´s caused by JSRS Soundmod. WTF? :confused:

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I have pinned down the Problem. It´s caused by JSRS Soundmod. WTF? :confused:

Hmm. Maybe ask LordJarhead? :) What exactly he made with A-10 :) Seems that he change config not only in sound part.

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I will ask him if he has an Idea what could cause the Issue.

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Ahhhh you know I've seen this plane halting problem when hosting locally (in other missions too) - but it doesnt occur on a dedi server. I HADN'T traced it to JSRS, but will have to run further tests now!

Good find mate.

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After further Checking it seens like that there is a Problem with the JSRS Distance Stuff. Kremator, could you check this too, please?

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UPDATE

Current Version: 1.85

Changelog:

  • 2 new missions (Operation "Stronghold", Operation "Titan")
  • Equipment limitations for pilots of air vehicles.
  • Improved perfomance of core scipts.

All links updated

Edited by DAP

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This is great i am enjoying it a lot however i cant get in any helicopters as a pilot when ai is enabled, specifically the apaches. Is this supposed to happen?

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UPDATE

Current Version: 1.95

Changelog:

  • Updated wounding system (MP fixes and added "Drag" option. Now players can drag wounded and dead units).
  • "Save loadout" and "Load loadout" options now avalible in SP.
  • Minor fixes and small changes in some missions.

All links updated

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Does this mean you will release the First Aid scripts seperately DAP?

Yes, it will be released soon :)

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Awesome.

I was wondering about an update given your recent work.

I can't wait as we really depend the pbo a great deal in SP & MP.

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I don't know a lot about MP so I was wondering, why do MP players prefer seperate First Aid scripts?

I've read that suggestion a number of times on the forums.

What does that do exactly? Just to satisfy my curiosity.

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