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blurgh

I can't get arma 2 and eyefinity to work properly

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Hey Bullet. Thanks a lot, this helped me a lot and everyone with eyefinity should thank you ;) Im new and i didnt find anythink about it on arma2 forums but its nice to have guys like you on the board!

I calculated the numbers again cause with 0.38/2.03 the menus where a bit thinner then normal. So the better numbers are (still not perfect but looks on the first look good):

fovTop=0.38397244;

fovLeft=2.047853;

BUT, i still dont get it why there is still streching :(

http://www.abload.de/img/tankmiddlescreen6gxll.jpg

http://www.abload.de/img/tanksidescreen72zv1.jpg

I just turned right. The tank on the first picture is still 2-3cm within the middle monitor, on the 2nd picture the tank is 2-3cm outside the left monitor.

Hehe, look at the G36, it fills now my hole 27" on the right screen ;)

Beside that, you dont know why the bushes, grass and other textures looks so crap by any chance on the first 2 pictures i posted? Look at the tank textures :-(

There will always be distortion and stretching on the side of the screen. 4:3, 16:9 or triple screen. You just see it more pronounced on the wider screens.

This article explains it and the website is a great resource.

http://www.wsgf.org/forums/viewtopic.php?f=68&t=14082

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Having the same issue, cant see the compass with these settings. Have 3 24 inch asus monitors at 144hrz. Here is what I tried, any help?

fovTop=0.75;

fovLeft=1.3333334;

fovTop=0.38397244;

fovLeft=2.047853;

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