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darkxess

L3DT & Visitor3

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Ok, ive a slight problem. What im doing is trying to import my work into L3DT from Visitor3, now this part is ok as ive managed to import it, but...

working on a blank hightfield in L3DT which is a greyish white is difficult! my map is BIG and has rivers, But* I CANT SEE THE RIVERS :(

I am trying to ALSO import my background for my map so that I can see where my rivers are then work on it like that, But I cant...

L3DT isnt letting me import anything else but the Hightfield. How can I get around this? The land is there, the mountains are there, and land where the rivers are ..

just flat! and like I said the map is big, so ive no idea where the rivers are to work on them in L3DT without a guideline or the background image so that I can use it.

Any ideas on how to get around this or get it to work?

Thanks

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but you when you import heightfield the map in 3d on L3DT it is flat???

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No! everything is fine... I just cant see my map image im working from...

The image:

piccy2.jpg

The map:

piccy.jpg

You see, I cant see what im working with in the 3d window :(

You see the 2nd pic? it is just greyish white! I need the texture background so that I can see

where im working on the river ways! but cause its white with no markings etc... I cant do it! im

wondering if there is a way.

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In L3DT...

File / Import / New Map Layer... select your background image...

Another window will pop up...

l3dt_import.png

With these 3 lines you can...

re-select the file you want to use

give it a name

select the type of file you're intending the import to be... in your case a simple RGB custom map layer...

Once it's loaded you can use it as a texture overlay in the 3D view...

NB - I've had "graphics glitches" appear a lot in the 3D view if I try to use a background file bigger than about 8192x8192 - so maybe Reduce your image to that size before importing... it'll look a little chunkier/cruder, but all the features will still be in the right places and it's usually good enough for carving rivers, etc...

PS... see the L3DT pic above? - see the blue "on-line help" link? They're everywhere in L3DT! - almost every option or menu or little control window has one - clicking them takes you to a decent explanation of that particular item... I've started to understand a lot more about L3DT recently by following those links...

B

Edited by Bushlurker

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lol man I really do love you! haha... Its working great now, thanks! I did actually think of that and try it, but with a .bmp file instead of .png so obviously it doesnt support png!

Thanks again mate. :)

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The L3DT .png import/export routines suffer from a filesize limit...

.bmp is unaffected by that, so it's often a better choice...

Importing 8192x8192's are usually OK, but big export files - like a Texture Layer of 20480x20480 will fail if you try to export as .png - whereas they'll export fine as .bmp...

Just another one of L3DT's many little oddities...

Glad you got it working!... The more I use L3DT the more impressed I become with it... takes a bit of reading though... They have their own Forum... worth going there for a random read anytime you have a spare hour...

B

Edited by Bushlurker

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eheheh nice dark, you are genius :) :) :) thumps up

Dark How did you import the map. Png and then to see it in 3D?

Edited by kimmo

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