Jump to content
Sign in to follow this  
kimmo

Export L3DT to Visitor 3

Recommended Posts

hi all I have created this map random on L3DT, now as charge on VISITOR 3 exactly the same. This is my training for making land

THIS IS MAP:

<script src='http://img810.imageshack.us/shareable/?i=terrainmh.png&p=tl' type='text/javascript'></script><noscript>terrainmh.png</noscript>

Share this post


Link to post
Share on other sites

Well done kimmo! That's looking good!

Entirely made in L3DT?.. Excellent!...

The "design map" part of L3DT looks quite powerful... I'll have to have a go with it sometime...

To import into Visitor you can "export as" .PNG and make a matching .pbl file - then import into Visitor just like in Sgt Ace's Tutorial... or you can export from L3DT as an ".XYZ" file - that will also import directly into Visitor... (no .pbl file required for XYZ import)

B

Share this post


Link to post
Share on other sites

Thanks man :) i don't know what to save , i must save the file Design map , Heightfiel , Water map , Attribute ext.. which of these I must save in.png ?

and the option to export.xyz where it is? tell me step by step.

Thanks bush as usual :) :) :)

K

Share this post


Link to post
Share on other sites

Hi Kimmo.

Right click on heightfield tab -> export layer

There you should be able to see everything needed for exporting the filetype, name, directory etc.

Remember to backup and save before importing anything. Check your visitor file parameters, sizes and everything after import. If it chances after import (with XYZ at least) you might need to check the resize button when exporting as I have to do.

Edit:

Importing it in visitor is just as simple. Just project -> import terrain from xyz (or from picture but xyz is much much faster)

Edited by MugAben

Share this post


Link to post
Share on other sites

*edit* - Dampet beat me to it! - and much more detailed too!

You export the "Heightfield" in .png or .xyz as your... well... Heightfield... that's your actual Terrain

You can also sometimes make use of the L3DT "Attributes" layer - and its matching "Texture" layer - if you've made them - you can export them as .png's and they can form a good basis for your "Mask_lco" and "Sat_lco" files

B

Share this post


Link to post
Share on other sites

Yes i save hightfield .png after i have created the file .pbl and this is result for now :

<script src='http://img830.imageshack.us/shareable/?i=terrain21.png&p=tl' type='text/javascript'></script><noscript>terrain21.png</noscript>

Thanks .

---------- Post added at 06:46 PM ---------- Previous post was at 04:58 PM ----------

This is texture and hightfield now how do I create mask_ico?

HEIGHTFIELD :

<script src='http://img13.imageshack.us/shareable/?i=terrainn.png&p=tl' type='text/javascript'></script><noscript>terrainn.png</noscript>

TEXTURE:

<script src='http://img16.imageshack.us/shareable/?i=texturen.png&p=tl' type='text/javascript'></script><noscript>texturen.png</noscript>

Share this post


Link to post
Share on other sites

export the AM (Attributes Map) layer - just like you did with the texture...

the two should match... but the Attributes mask just has simple single colours for each texture-type...

B

Share this post


Link to post
Share on other sites

I have saved AM as Mask_Ico.png and I must now create the file layer.cfg??? I can use all the colors or only that of the MAPLEGGEND

<script src='http://img268.imageshack.us/shareable/?i=maskico.png&p=tl' type='text/javascript'></script><noscript>maskico.png</noscript>

Share this post


Link to post
Share on other sites

You can use any color, just specify it right. As I can see you have 4 colors to specify. Use one of tutorials to complete that, I recommend Sgt. Ace's.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×