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Alright I want to make a trigger that, when an OBJ is destroyed, a group moves to the destroyed OBJ to investigate what happened.

Now I already have this groups waypoints set up, but I don't know what to do with the trigger. When the OBJ is destroyed I want them to start following their waypoints, but until then they should just sit still.

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In condition of the trigger write:

!(alive NameOfObjDestroyed)

and then sync the trigger to waypoints.

If it's a static house they should destroy:

Make trigger

Not present

Group it with building

Place the trigger over the building

Syns with waypoints

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