Jump to content
Sign in to follow this  
JDog

rtm animations for non-characters

Recommended Posts

Wondering if its possible to utilize rtm animations for objects/buildings/vehicles. It's been done with that district 9 mech addon (I think, seems to use similarly named selections as ofp2skeleton), but looking through the config and trying to adapt certain parts of it, I can't seem to pull it off.

Right now I'm just testing around with my sea sparrow model just to see if I can make anything happen. The skeleton has the bones "swivel" and "launcher". Currently trying to use the Maya RTM Kit to create/export an .rtm animation. If anyone has any insight it'd be much appreciated. And since it wouldn't be played on a character, would playMove/switchMove still be used?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×