JDog 11 Posted August 10, 2011 Wondering if its possible to utilize rtm animations for objects/buildings/vehicles. It's been done with that district 9 mech addon (I think, seems to use similarly named selections as ofp2skeleton), but looking through the config and trying to adapt certain parts of it, I can't seem to pull it off. Right now I'm just testing around with my sea sparrow model just to see if I can make anything happen. The skeleton has the bones "swivel" and "launcher". Currently trying to use the Maya RTM Kit to create/export an .rtm animation. If anyone has any insight it'd be much appreciated. And since it wouldn't be played on a character, would playMove/switchMove still be used? Share this post Link to post Share on other sites