thesun 14 Posted August 5, 2011 (edited) ACR weapon pack addon V0.5 This pack contains several models of weapons used by Czech army, be it special forces or regular infantry. A lot of the weapons are present in ArmA already, these just add more varability to them. I plan to add more in time. For more news please follow this thread. Weapons and ammo can be found in an ammobox under EMPTY->AMUNITION->WEAPONS AND AMMO[ACR] All weapons (except for CG and G17) come in woodland/green, black and desert camo. Weapons use BIS mags as well as new mags with according models. Each weapon has it's own custom hand animation.(http://www.armedassault.info/index.php?game=1&cat=addons&id=1473) Classes: Weapon: Class: Magazine: M4A3 rifle with ironsights (black/green/desert) "ACR_M4A3","ACR_M4A3_B","ACR_M4A3_D", 20Rnd_556x45_Stanag, 30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, ACR_30Rnd_556x45_Stanag, ACR_30Rnd_556x45_StanagSD M4A3 rifle with red dot and flashlight (black/green/desert) "ACR_M4A3REF","ACR_M4A3REF_B","ACR_M4A3REF_D", same as above M4A3 rifle with ACOG and laser (black/green/desert) "ACR_M4A3ACOG","ACR_M4A3ACOG_B","ACR_M4A3ACOG_D", same as above MP5SD6 with red dot (black/green/desert) "ACR_SD6","ACR_SD6_B","ACR_SD6_D", 30Rnd_9x19_MP5SD,30Rnd_9x19_MP5,ACR_30Rnd_9x19_MP5SD,ACR_30Rnd_9x19_MP5 M60E4 "ACR_M60E4", 100Rnd_762x51_M240,ACR_100Rnd_762x51_M240 M60E4 mod1 with ACOG "ACR_M60E4M1", same as above Sa58 with red dot and flashlight (black/green/desert) "ACR_SA58REF","ACR_SA58REF","ACR_SA58REF", 30Rnd_762x39_SA58,ACR_30Rnd_762x39_SA58 Sa58 with ACOG and laser (black/green/desert) "ACR_SA58ACOG","ACR_SA58ACOG_B","ACR_SA58ACOG_D", same as above Glock 17 with a flashlight "ACR_GLOCK17", ACR_17Rnd_9x19,ACR_17Rnd_9x19SD,17Rnd_9x19_glock17 Glock 17 with silencer and laser "ACR_GLOCK17SD", same as above Carl Gustav M3 "ACR_CG", ACR_CG_HEAT,MAAWS_HEDP,MAAWS_HEAT Arctic Warfare sniper rifle (green/desert) "ACR_AW_308","ACR_AW_308_D", ACR_10Rnd_762x51 Ammobox "ACR_AmmoBox" N/A Installation: Copy both the acr_weapons.pbo and the acr_weapons.pbo.ACR.bisign in Addons folder in your ArmA2:OA / ArmA2:CO installation directory. Credits: Author - TheSun Yano from CSLA - Sa-58 base model Required version: 1.59 Download (104MB): Gamefront Edisk.cz Armaholic mirror thanks to Big ArmedAssault.info mirror thanks to Old Bear Six Updater mirror thanks to Sickboy Some screenshots: NOTE: Some of the models are quite dated (a lot) so please bear with their quality and of course report any bugsyou might encounter Edited August 5, 2011 by TheSun Share this post Link to post Share on other sites
roberthammer 582 Posted August 5, 2011 (edited) Congratulations to your release , mate :) Edited August 5, 2011 by RobertHammer Share this post Link to post Share on other sites
jedra 11 Posted August 5, 2011 Excellent stuff - now the replacement pack that Sabre released have something proper to carry. Looking forward to the rest of your stuff too. Share this post Link to post Share on other sites
Brainbug 10 Posted August 5, 2011 Haven't tried in game yet, but looks great and very interestingly featured models. *thumbsup* A replacement script would be great to have that stuff in all kinds of missions. I'm just not sure yet what exactly to replace with what... Share this post Link to post Share on other sites
PTV-Jobo 820 Posted August 5, 2011 Congrats big time, man! Looking forward to using these--especially with Sabre's lovely replacements for the infantry textures. Looking forward to it. :D Share this post Link to post Share on other sites
RED SOLDAT 10 Posted August 5, 2011 Thank you! Of course I respect your work but I found some bugs: I cant use "iron sight" above ACOG. If I use some sound mod, sound of your weapons (st. bis sounds) not replaced. Share this post Link to post Share on other sites
thesun 14 Posted August 5, 2011 I cant use "iron sight" above ACOG. If I use some sound mod, sound of your weapons (st. bis sounds) not replaced. Iron sight above ACOG is not defined, my bad, i'll fix it. As for the sound mods, i'll fix that too. I don't use any so i simply forgot about that. Share this post Link to post Share on other sites
oldbear 390 Posted August 5, 2011 New on front page at Armed Assault.info Link to mirror : ACR weapons (v 0.5) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1782 Share this post Link to post Share on other sites
sickboy 13 Posted August 5, 2011 ACR Weapon pack added to Six Updater: http://stats.six-updater.net/mods/show/af7735a8-bf86-11e0-8008-001517bd964c Share this post Link to post Share on other sites
thesun 14 Posted August 5, 2011 @Old Bear and Sickboy Thansk guys! @J-Guid I don't use ACE, but i'm sure the problem with sounds would be the same even with ACE. Share this post Link to post Share on other sites
Jarinator90 10 Posted August 5, 2011 Wow, very nice indeed... But, are you sure, that ACR is using AI AW? I think the only hi-end bolt action rifle in service is SAKO TRG22... Share this post Link to post Share on other sites
thesun 14 Posted August 5, 2011 AW is used by 601st SFG for sure. Share this post Link to post Share on other sites
roberthammer 582 Posted August 5, 2011 Wow, very nice indeed... But, are you sure, that ACR is using AI AW? I think the only hi-end bolt action rifle in service is SAKO TRG22... Read this http://www.army.cz/assets/files/9334/zbrane_definit.pdf They using AI AW-F too Share this post Link to post Share on other sites
Jarinator90 10 Posted August 5, 2011 Read this http://www.army.cz/assets/files/9334/zbrane_definit.pdfThey using AI AW-F too Glad to see this... At least something in our army worth the money. :D Share this post Link to post Share on other sites
miller 49 Posted August 5, 2011 Thanks TheSun ArmA2Base.de Mirror: ACR weapon pack v0.5 by TheSun Kind regards Miller Share this post Link to post Share on other sites
sabre 244 Posted August 5, 2011 (edited) Looks good mate, will check it out now. - Checked them out, awesome work mate. Edited August 6, 2011 by Sabre checkered Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 5, 2011 (edited) Cool stuff, Sun. Grabberating. Bugs you probably already know aboot: - Missing muzzle flash on M60E4s. - M60E4 belt remaining in-situ even when out of ammo. - Missing M4A3 reload sounds. - No emergency sights on all ACOG variants. - Glock recoil is a bit odd (recoils downwards if fired rapidly). Both variants. Edited August 6, 2011 by CameronMcDonald Share this post Link to post Share on other sites
Brainbug 10 Posted August 6, 2011 the mags look a bit blue-ish, it might be better to desaturate that lower right corner of the texture. Share this post Link to post Share on other sites
Stagler 39 Posted August 7, 2011 The models on these weapons are really nice. All of the problems i was just about to mention have already been mentioned: no backup sights, missing reload sounds, and the default BIS sounds. Are the M4A3s meant to have semi, burst and full auto? By keeping the base M4 class and not changing the firemodes it would inherit the same sounds as the base M4 class which would be those of any soundmod that would be in use. Share this post Link to post Share on other sites
thesun 14 Posted August 7, 2011 Thanks for reporting the bugs to all of you. I've managed to fix all of them. I'll release new version once i'll have something more to add (hopefully soon enough). @colonel stagler Yes, the M4A3 is supposed to have all three modes, the new config inherits from M16_base which has all of them so it's ok. Share this post Link to post Share on other sites
1986marek 18 Posted August 11, 2011 Any chance to add kevlar helmet to 601.skss units? Share this post Link to post Share on other sites
wika_woo 182 Posted September 13, 2012 These look amazing!! gonna try em out Share this post Link to post Share on other sites