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Navy vs. Army

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Source: http://en.wikipedia.org/wiki/Carrier_Strike_Group

The United States (US) has three armed forces under the direction of the Department of Defense: the US Army, US Air Force, and US Navy. The US Marine Corps are actually a branch of the Navy, while the Coast Guard, the other armed force of the United States, is technically under the wing of the Department of Homeland Security. Each branch of the armed services in America performs a vital role for national security.

A carrier strike group (CSG) is an operational formation of the United States Navy. It is composed of roughly 7,500 personnel, an aircraft carrier, at least one cruiser, a destroyer squadron of at least two destroyers and/or frigates,and a carrier air wing of 65 to 70 aircraft. A carrier strike group also, on occasion, includes submarines and attached logistics ships. The carrier strike group commander operationally reports to the commander of the numbered fleet who is operationally responsible for the area of waters the carrier strike group is operating in.

CSGs are not restricted to a specific composition and can be modified depending on expected threats, roles, or missions expected during a deployment, and one may be different from another. The Navy states that “there really is no real definition of a strike group. Strike groups are formed and disestablished on an as needed basis, and one may be different from another. However, they all are comprised of similar types of ships.†[7] A U.S. Navy carrier strike group typically includes:

A supercarrier, which is the centerpiece of the strike group and also serves as the flagship for the CSG Commander and his staff. The carrier is commanded by aviation community captain. A carrier air wing (CVW) typically consisting of up to nine squadrons. Carrier air wings are commanded by an aviation community captain (or occasionally a Marine colonel). One to two Aegis guided missile cruisers (CG), of the Ticonderoga class—a multi-mission surface combatant, equipped with BGM-109 Tomahawk missiles for long-range strike capability, each commanded by a surface community captain.

A destroyer squadron (DESRON) commanded by a surface community captain (O-6) who commands the escort destroyers, with two to three guided missile destroyers (DDG), of the Arleigh Burke class—a multi-mission surface combatant, used primarily for anti-aircraft (AAW) and anti-submarine (ASW) warfare, but which also carries Tomahawk missiles for long-range strike capability.

A destroyer is commanded by a surface community commander.

Up to two attack submarines, usually of the Los Angeles-class used to screen the strike group against hostile surface ships and submarines, but which also carry Tomahawk missiles for long-range strike capability.

A combined ammunition, oiler and supply ship (AOE/AOR), usually Supply-class (T-AOE); provides logistic support.

While the carrier strike group is the various components' operational superior, administratively the ships and the carrier air wing are assigned to different U.S. Navy type commands (TYCOMs). Aircraft carriers and Carrier Air Wings are under the administrative control of Commander, Naval Air Force U.S. Atlantic Fleet, or Commander, Naval Air Forces, Pacific. Escorts, including guided-missile cruisers and a CSG's destroyer squadron are under the administrative control of Commander, Naval Surface Forces Atlantic or Commander, Naval Surface Forces, Pacific.

Their is a lot more to read on that page about the Us Navy if interested link is above ..

The US Army and the US Marines are two very different services. The mission goals for each service are originally designed to be different, and it is meant to accomplish their work in total different way. While people might be tempted to lump the two together since they both form parts of ground-based invading forces, most soldiers and marines would resent implication that the two forces are indistinguishable.

The US Marines are a highly mobile amphibious attack force. Marines are trained to attack from out the water and establish beach heads for invasions, on area's of control on foreign soils. After the Marines takes the territory, other armed forces such as the US Army is meant to move in to maintain control on gained ground, while the Marines should move on. Marines are mobile, lightweight, and very rapid. One might compare the Marines to the head of a spear, wedging in to get a foothold and racing ahead once the land has been secured.

however while the Marines are acting as a lightweight attack force from the oceans, Marines are also perfectly capable of gaining territory on lands. Mainly because the Marines are trained for rapid deployment, in the past they where often the first US military personnel on enemy terretory. Marines also guard American embassies overseas, providing embassy security and safety. In volatile areas, being a Marine embassy guard is a very risky job.

The US Army, on the other hand, is primary an ground based military force. They capture and hold the territory with the use of ground infantry forces, airforce, and an lareger support staff. The US Army is also known as the thick of the battle, and is a larger armed force than the Marines. The Army Rangers, has a substantionally larger training to be deployed in special situations.

Both branshes have reserve troops, which can be activated in times of need. The Army reserves are significantly larger, Unlike those of the Marines, the US Army also has extensive medical personnel logistics to be deployed on the field. While the Marine Corps relies mainly on the US Navy for many support services, thus keeping the service small and efficient.

Other Sources:

http://www.militaryhomefront.dod.mil/

http://www.carson.army.mil/pao/Deployment%20Page/deployment_information.htm

Now that all said I think there is so many things out that we can ask but how many can we actually ask? Maybe DLC's? But out of the box on release I don't know,, it would be to way to much think about it ;-) and a other good thing said already is guy's its still a game and we also have a modding community don't forget that .....

kind regards

Edited by KBourne

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Thank you. This topic was getting into a dark place..... :rolleyes:

Well, the discussion is getting ridiculous. All kinds of things happen IRL and no-one ever says that real-life is "unrealistic". In any case, ArmA is all about flexibility. I don't thnk people ought to complain about the default mission content, that's gameplay. For "realism", you use custom missions. Always been the case.

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I never understud BI when it comes to wars taken place on islands. And the U.S. send the U.S. Army? This is unrealistic. The first on the sceen would be the U.S. Navy & Marine Corps. Other countries may send their Army due to them not having Naval Infantry or a Marine Corps.

Have you played ArmA2? It's entirely USMC.. Marine Infantry, Marine Armor, Marine Air.. It even has a carrier.

Arrowhead is based on the Afghanistan conflict with the US Army.

ArmA1 was US Army, the US had deployed forces to train the South Sahrani military long-term.

Edited by DaRat

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Have you played ArmA2? It's entirely USMC..

Well, except for the US Airforce A10s.

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Well, except for the US Airforce A10s.

and the Fixed wing aircraft F35B, better setting would be the F18 from meatball ;-) maybe a good id for a replacement file :D

edit: however the F18 is not flying on the USMC but its more personal taste :p

Edited by KBourne

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Rhodesy still brought up a point you have neglected, we do not know the exact factions and units that will be ingame yet, and we do not know the story.

Sure we dont know all the factions yet I can guess the Army is in there seeing there is Multicam And that

http://images.eurogamer.net/assets/articles//a/1/3/6/0/4/9/6/Arma3_screenshot_08.jpg.jpg

in that photo the soldier has a flag on his chest and that rules out the Marines noting that most Marines would get NJP for doing that and for the multicam part if i remember correctly all U.S. Army Units being shipped to Afghanistan will have Multicam or was it just airborne units im not sure

Edited by Cdogwoof

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Sure we dont know all the factions yet I can guess the Army is in there seeing there is Multicam And that

http://images.eurogamer.net/assets/articles//a/1/3/6/0/4/9/6/Arma3_screenshot_08.jpg.jpg

in that photo the soldier has a flag on his chest and that rules out the Marines noting that most Marines would get NJP for doing that and for the multicam part if i remember correctly all U.S. Army Units being shipped to Afghanistan will have Multicam or was it just airborne units im not sure

You're reading far too much into details that may even change as the development goes on. You're best off waiting until for official confirmation on factions.

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Also, the game is set 15-20 years in the future. And if BIS includes a certain faction, force, unit or anything else, it's probably because they thought it was cool and not because they are rigidly basing their inclusion on reality.

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They have a Submarine, so the US navy is in the game, they have the SBS, so the British navy is in the game, then there's a rumor about "EASTERN NAVAL INFANTRY", I'm pretty sure ArmA 3's NATO military is not the army branch. :bored:

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And yet British Army Air Corps Apaches operate from British Royal Navy vessels. There's still no way to tell for sure what factions will or won't be in Arma 3.

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Those who don't understand why BIS decided to set up its game in the near future to get some greater creativity freedom should read this topic.

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OK guys. Basically what I was asking. With modeling from the community. Would you like to see a Carrier/Expeditionary Strike Group based clan? The option being that BIS has improved Phys X so that bigger terrains can be modeled (i.e. up to 400 km). If so it would open up more naval modeling for the community.

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edit: however the F18 is not flying on the USMC but its more personal taste :p

Didn't quite understand what you meant by that, but if you were saying that the Marine Corps doesn't fly F-18's, you are incorrect. If I misunderstood your comment I apologize http://http://www.marines.mil/unit/mcasmiramar/Pages/default.aspx

As far as the OP goes, I'd love to see more Naval units in the Armaverse.

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Didn't quite understand what you meant by that, but if you were saying that the Marine Corps doesn't fly F-18's, you are incorrect. If I misunderstood your comment I apologize http://http://www.marines.mil/unit/mcasmiramar/Pages/default.aspx

As far as the OP goes, I'd love to see more Naval units in the Armaverse.

No no you where reading it exactly as it was meant to be; are you sure about that? I though the marines are not flying the F18's only the navy as far as I can recall, besides that the link does not work ....

fixed link: http://marines.mil/unit/mcasmiramar/Pages/default.aspx

Ah i see good find hmmm I really thought the navy flew them not the marines but it looks pretty right good thing even better then so a replacement file would not be bad for arma2 thanks for the enlightenment hehehe

your never to old to learn ha ;-)

kind regards

Edited by KBourne

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The option being that BIS has improved Phys X so that bigger terrains can be modeled (i.e. up to 400 km). If so it would open up more naval modeling for the community.

That has nothing to do with terrain size, at all. You could make a 1000x1000km map in Arma2 if it was only ocean and it'd run fine.

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They have a Submarine, so the US navy is in the game

The Astute class submarine is British.

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Who said they were gonna have only the astute class?

(Royal Navy in the game then, lol)

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Hello community.

I am having a conflict between starting a Naval Unit; Carrier Strike Group w/Amphibious Ready Group, are an Army Unit; Stryker Combat Brigade w/Air Force Fighter Group. I would like to hear from the community the Pros and Cons of my conflict of these units.

Well you could join a clan that has both Naval and Carrier Strike Group plus Army unit. Or create your own Clan that has these units. I fly for a Virtual Air Wing that is part of a Clan but I'm also in the Virtual Army as well so I fly sims such as DCS A-10C, FC2, F4AF etc and then for the Virtual Army Arma 1/2. So you can be in both although when you are of senior rank such Squadron Commander/Plt Commander than you have to choose one or the other to support fully while still attending the other unit just for fun. eg. recruiting, administration, planning for wars etc.

---------- Post added at 12:02 PM ---------- Previous post was at 11:58 AM ----------

OK guys. Basically what I was asking. With modeling from the community. Would you like to see a Carrier/Expeditionary Strike Group based clan? The option being that BIS has improved Phys X so that bigger terrains can be modeled (i.e. up to 400 km). If so it would open up more naval modeling for the community.

Definately, go for it is my advice.

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Who said they were gonna have only the astute class?

(Royal Navy in the game then, lol)

He said clearly the sub will not be movable its a static thing, but however if you are making one go ahead knock your selves out :D

kind regards

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That has nothing to do with terrain size, at all. You could make a 1000x1000km map in Arma2 if it was only ocean and it'd run fine.

You are corrected in that the terrain can be up to 1000 km x 1000 km. But as you say you can't have land mess on the terrain. That is not an option for me. I wish to have coastal or islands to land Marines on. Not just open ocean.

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What if there were only a small island, say the size of Rahmadi or Porto? Or maybe a combination of the two? I wouldnt thing that would have too much impact on performance... but I have been wrong before..

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What if there were only a small island, say the size of Rahmadi or Porto? Or maybe a combination of the two? I wouldnt thing that would have too much impact on performance... but I have been wrong before..

Stang69. When you have a large terrian such as a 1000 km x 1000 km terrain. You would have to inlarge the building square fron 10 to a larger square size. Witch will distort the objects. such as the island.

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You are corrected in that the terrain can be up to 1000 km x 1000 km. But as you say you can't have land mess on the terrain. That is not an option for me. I wish to have coastal or islands to land Marines on. Not just open ocean.

Wait for Project Awesome and its huge maps full of life :icon_twisted:

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A carrier battle group is way beyond the scope of the game. It wouldn't work at all.

As for naval support, e.g. naval gunfire, that can be simulated easily enough.

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