rjtwins 10 Posted August 1, 2011 Hello all. I'm trying to make an object (floating in the air) to point at somthing thats on the ground. The problem is I can only get it to point in the compas direction with the bis fuction BIS_fnc_DirTo. And not to get it pointing downwards toward it. Just so you know I cannot use the dowatch or dotarget or lookat commands because I wan't the object to point at it and not just a turred or unit to look at it. Help... Share this post Link to post Share on other sites
kylania 568 Posted August 1, 2011 Why not just use the little training arrows and setPos one above the object? Share this post Link to post Share on other sites
moricky 211 Posted August 1, 2011 BIS_fnc_vectorFromXtoY Share this post Link to post Share on other sites
rjtwins 10 Posted August 1, 2011 (edited) Gia could you explain how to use this command, I looket it up via func help ingame but got a bit confused how to use it and what it returns. EDIT : could it be somthing like this ?? the positions are obtained via GetPosASL. _finalHeading = [_AGMplatformpos,_Playerpos] call BIS_fnc_vectorFromXToY; _AGMplatform setVectorUp [_finalHeading]; Edited August 1, 2011 by rjtwins Share this post Link to post Share on other sites