Undeceived 379 Posted July 27, 2011 Yeeaah, I can't believe that you adressed the setMimic bug!! Wow! :) Thank you so much BI, I luv you!!! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 28, 2011 (edited) Setmimic working OMFG *passes out* EDIT - Awwwww. :( Ah well, next beta! Edited July 28, 2011 by CameronMcDonald Share this post Link to post Share on other sites
nobrainer 0 Posted July 28, 2011 Thanks a lot Suma for your dedication! Totally agree!! Share this post Link to post Share on other sites
AnimalMother92 10 Posted July 29, 2011 [83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041) Awesome! Thank you :) Share this post Link to post Share on other sites
alef 0 Posted July 29, 2011 The issue described here is AI are reporting targets which are only seen by other units in the same group. Put an enemy soldier in front of me: my 1Km away subordinate infantry AI didn't report about him. Same with autoreporting=true or false. Then I've tried the opposite, means, I was the subordinate to AI, as I reported the enemy unit, the shown radio sequence dialog was wrong: "2, Hit that target" "(alef) Enemy 12 O'clock" About the nearTarget: the accuracy (element 5) regarding the enemy unit is the same when asked to every unit in my group, even when they are km away. The enemy unit position (perceived, includes judgment and memory errors) is very little slightly different in every unit brain. Before providing a repro, it's really intended to work this way? Share this post Link to post Share on other sites
fabrizio_t 58 Posted July 29, 2011 Put an enemy soldier in front of me: my 1Km away subordinate infantry AI didn't report about him. Same with autoreporting=true or false.Then I've tried the opposite, means, I was the subordinate to AI, as I reported the enemy unit, the shown radio sequence dialog was wrong: "2, Hit that target" "(alef) Enemy 12 O'clock" About the nearTarget: the accuracy (element 5) regarding the enemy unit is the same when asked to every unit in my group, even when they are km away. The enemy unit position (perceived, includes judgment and memory errors) is very little slightly different in every unit brain. Before providing a repro, it's really intended to work this way? See here for nearTargets accuracy, already told: http://forums.bistudio.com/showpost.php?p=1992149&postcount=22 Share this post Link to post Share on other sites
suma 8 Posted August 9, 2011 AI in vehicles seen from outside still have laggy movements when turning their heads. When entering the vehicle with them it disapears.Editor: Add for example a jackal and preview. Exit it. Look at the AI as they turn their heads. Fixed in 83522 Share this post Link to post Share on other sites