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I see that in the modules there is a Zone restriction module. This is for creating a safe zone, right?

How can I section off an area so that you cannot move past the barrier by a large area? I don't want to use H barriers over kilometers.

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The way that module works is if you leave the zone baddies get spawned and chase you. The solution is to not care that your players are going out of the AO. A partial solution is to start dumping triggers everywhere trying to stop the inevitable. Really though, think about why you want kilometer long H barriers and why it even matters if someone goes into a no man's land with nothing to do. :)

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I agree with your thought. It's more toward making players enter a part of the map and not think about flanking. I want to force a continued LZ.

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