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fasterthanlight

Outro with not all enemy dead.

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How do I make a trigger end the game with either 95% of all OPFOR dead OR make the trigger end with 10 Opfor still alive, but the other 90 dead?

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Trigger conditions:

Activation: OPFOR, present

Condition: count thislist < 10

onActivation: whatever ends your mission

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^ W0lle's trigger would cover the whole area by the way. Type: End#1-9 will end the mission.

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Trigger conditions:

Activation: OPFOR, present

Condition: count thislist < 10

onActivation: whatever ends your mission

I will try this.

How about being able to end the game with no more than 10 civilians being killed?

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In trigger:

Depends. If you have a set number of civilians you have placed on the map, count them up and use the number. If using a civilian spawning module, I know there is a way, I just can't think of it.

In this example, you place 39 civilians on the map in the editor and are NOT using a civilian module.

Activation: Civilian, present
Condition: this && count thisList < 30
onActivation: hint "Mission over, too many civillians dead"; 
Type: End

Trigger axis overs whole map.

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Thanks Grimes. Looks good.

---------- Post added at 04:43 PM ---------- Previous post was at 04:15 PM ----------

Do you know of a way to count a total of 10 dead. I am not using the ACM but if I did on another mission, you are right, it would almost be impossible to count.

How about just 10 dead at all, not 10-100?

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