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Well Hitman, that means "Wait for the SPOTREP", and that will detail what's actually changed. A patch candidate is basically so the dev's don't have anything majorly broken before they add something (large?) to it.

At least, that's my understanding.

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There are no more fixes or things added other then the SCUBA fix. Patch candidate means testing the final dev build as full patch, without changing anything to the official beta patch this week. Im pretty sure they said this would be the last stable patch for beta, then only DEV builds till the full release.

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Ah thanks for clearing that up. Didn't they say, that we we're getting the UAV's next this week, and Altis around Gamescom?

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Didn't they say, that we we're getting the UAV's next this week, and Altis around Gamescom?

In the SITREP it says they are targeted to be released in the next stable patch, which is yet to be released. Nothing is out of schedule so far. :)

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"Our drones (Darter, Greyhawk and Stomper) will miss the final Beta patch this week. " - nope, only dev branch.

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"Our drones (Darter, Greyhawk and Stomper) will miss the final Beta patch this week. " - nope, only dev branch.

Indeed, I thought PP's statement was slightly out of line xD

Unless he meant "next stable dev patch" ;D <As in, one that isn't falling to pieces>

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Well Hitman, that means "Wait for the SPOTREP", and that will detail what's actually changed. A patch candidate is basically so the dev's don't have anything majorly broken before they add something (large?) to it.

At least, that's my understanding.

Don't we kinda need the patch notes to be able to make sure what they changed actually works? :)

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Don't we kinda need the patch notes to be able to make sure what they changed actually works? :)

They've given it to you? ;)

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Something to look forward to:

New sabot hit effects implemented. I like the effect of sparks colliding with the ground. #Arma3 #particleEffects

Source: Twitter

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That sounds promising.....wait, what do we have currently that uses sabot?

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That sounds promising.....wait, what do we have currently that uses sabot?

I think the BTR-K and both wheeled APCs

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  • Java implementation
  • proper HALO (only due to missing cargoplane)
  • attaching explosives to vehicles (the old implementation that was shown was just scripted as well)
  • Linux dedicated server support
  • Haven't seen the drop down menu for soldier customization yet (Could still be in nonetheless)
  • 3D Editor

Those are all the originally planned features that won't be in the initial release.

Actually it was possible to attach satchels to the assault boats in the alpha, but it had to placed towards the front and be done from shore. I put up a ticket about the odd placement but havn't checked it since. The scuba show case wich sabotaged from below used a mission specific scripted solution.

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And has there been some sort of collective amnesia regarding the weapons attachment and equipment customization features, with backpacks that actually work? Does no one remember sorting through hundreds of M16 variants in a single crate?

Nobody forgets that. But even then attachments are not finished (a gun with UGL and without are two different unrelated models) and backpack does not make much difference apart from expanding carrying space. It's as if you can now carry 20 mags instead of 10 on your vest among other stuff. In ArmA2 you'd need to unpack it and modders had no trouble teaching AI to do the same either, in A3 you will get instant access to everything anywhere on your soldier.

And even then inventory has issues. Try taking separate attachments / magazines off of a gun on the ground.

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Arma 3 Beta reinforced with Steam Workshop

Before the official launch of Arma 3 on September 12, Bohemia Interactive has published a final update for the Arma 3 Beta. The absolute highlight of this update is the integration of Steam Workshop – which makes the sharing of user-created scenarios significantly more convenient.

Link to the Blog post.

Additionally, 9 new stunning screenshots of Altis have been published!

arma3_gamescom_screenshot_01.jpg arma3_gamescom_screenshot_02.jpg arma3_gamescom_screenshot_03.jpg arma3_gamescom_screenshot_04.jpg arma3_gamescom_screenshot_05.jpg arma3_gamescom_screenshot_06.jpg arma3_gamescom_screenshot_07.jpg arma3_gamescom_screenshot_08.jpg arma3_gamescom_screenshot_09.jpg

Edited by PurePassion

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Someone knows the new name of Anti Air rocket for RPG32 ???

Assuming that the new patch rolled in there isn't any. The rocket behaves more like its 'real' counterpart and launches a rocket propelled grenade instead of a missile. There's projectile drop an' all. If you want AA you're better of with the Titan.

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Assuming that the new patch rolled in there isn't any. The rocket behaves more like its 'real' counterpart and launches a rocket propelled grenade instead of a missile. There's projectile drop an' all. If you want AA you're better of with the Titan.

The point is there is a Rocket for the Alamut that is called "Alamut AA Rocket", which is clearly isn't. It probably is a left-over from the guided days of the launcher.

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I want to see them both! so we can really get a size comparison

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