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Is it just me or is there a depleted uranium tipped bamboo shoot thats pierced the apc :P

Ehm what exactly you mean?

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btw on picture 3 there are 128 snipers hidding, try find them

i look forward to some more substantive information about the game story and scenario :)

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i look forward to some more substantive information about the game story and scenario :)

x2

Really confused what all these different nations' vehicles (and mashups of different vehicles) are doing on a Greek Island in the middle of a global war.

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Picture 2 has some strange yellow, green, and orange artifacts. Blue circled ones look like mustard stains to me. :p Edited by Big Dawg KS

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BTW I've noticed one thing on a picture with a tank convoy. They actually move according to a realistic procedure (the first vehicle observes front, the second looks to the right, the third to the left).

Now I just wish it wasn't BIS scripting and AI could behave like that. Maybe it isn't important when it comes to AI... but this kind of details is what I like

Well spotted!:ok:

We need :icon_twisted: on this.:rolleyes:

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Well spotted!:ok:

We need :icon_twisted: on this.:rolleyes:

God that's far from being new, it's like this since OFP.

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God that's far from being new, it's like this since OFP.

Oh, you are right. Just checked. Strange that i never noticed it.:butbut:

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Oh, you are right. Just checked. Strange that i never noticed it.:butbut:

Probably because the AI were much too busy running into each other, the trees, friendly squishy units, etc... :p

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Hi, seems by those four new screenshots that:

A) The grass don't share the same light values than the ground texture, neither the objects/units.

B) The bloom/Post Processing effects still there, BF3 style.

Ain't like this kind of über shinny and non realistic effect, i can tolerate it in arcade games like the MW2, BC2 or BF3; but in a serious game i just can't stand it. It was my second reason to uninstall the OA/CO. My faith has decreased. Let's C ya

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Hi, seems by those four new screenshots that:

A) The grass don't share the same light values than the ground texture, neither the objects/units.

B) The bloom/Post Processing effects still there, BF3 style.

Ain't like this kind of über shinny and non realistic effect, i can tolerate it in arcade games like the MW2, BC2 or BF3; but in a serious game i just can't stand it. It was my second reason to uninstall the OA/CO. My faith has decreased. Let's C ya

I turn off the PP. Much prefer the game with no PP, even if it does remove the occasional effect I don't mind too much.

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Hi, seems by those four new screenshots that:

A) The grass don't share the same light values than the ground texture, neither the objects/units.

B) The bloom/Post Processing effects still there, BF3 style.

Or

C) BIS has added some very pretty light bugs in ArmA that very in color! :yay:

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So we have:

Aphrodite - Goddes of love and nature - Nature.

Ares: The god of war and destruction, or the Ram - Big-ass Tank.

Hephaestus: The Smith, or crafts man - Technology.

Zeus: King of the gods, looking down from above.

Are we likely to be getting a screen representing each of the greek gods? Here's my guesses...

Poseidon: The Sea

Athena: Civilisation

Artemis: Wildlife

The dots could be something to do with star constellations, or they're fireflies... though it's more likely they're just screwed pixels.

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My money is on screwed pixels. Very good thinking on the other Gods though.

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Shopped in comanche?

Seems like it, I'm no expert though.

I hope the BITrolls are too busy actually working on the game than on another ARG.

Agreed

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Waiting for ArmA3's comming:),By the way, the picture is so beautiful```

Edited by soldierCHN

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Loving the lenght of the runway on pic 04, looks like we might expect heavily overworked aircraft handling and/or such beauties as C17 or G5 galaxy^^? :inlove:

Overall pic 04 looks stuninng:)

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http://www.arma3.com/devblog/Hephaestus_Arma3_screenshots_forums_001.jpg

Every video card ever made just screamed out in terror. While we rub our hands together with glee.

Really? I dont think its that much of a graphical an increase over Arma II.

Which is good as that shouldn't be the focus of the game. Looks to as its just right visually

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The jittery shadows of the leaves on the APC in picture 1, really hurts my eyes. I really wish there will be some new lightning technology in the final version of ArmA 3. Realistic and believable lightning should be important in a game like this.

The sky picture looks awesome. :yay:

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