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Nicholas

What's Your Setup?

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Hello Community,

First post here, mentioning in particular for the other guys out there that bought a Saitek X-52 for their flight sims. Obviously this is relating to a few posts I've read about ARMAII interacting oddly with the mentioned model.

Apologies in advance if I missed a post about this, but the only thread I had found I was unable to access. locked??

That being said, this is for the Saitek X-52 model.(not the pro)

Initially I read individuals were having particular issues with their game crashing when attempting to remap the controls to their flight system. I have confirmed no issue on my side remapping any controls. (Again, reading that it may have been resolved in a software update) prior to me purchasing the game.

Initial config, everything worked excluding firing any weapon from the vehicle requiring me to reconfig the trigger function to fire.

Tested in single-player editor to check quick and worked great.

Then restarted the game and the settings were then gone.

The X-52 & Arma II configurations went through automatically the first time. However, upon the second launching of the game the controls were lost and I ended up being forced to manually re-configure the aircraft controls.

No problems at all when setting throttle + the Y-X-Z Axis + changing firing trigger again.

In case anyone is lost.. I was using in game mapping vs the profile editor from Saitek.

Re-mapped eject key, get-out + landing gear up + down, lastly flaps up & down on the 3 switches on the bottom of the joystick. I found it was best to set the eject to occur when the tab is pushed down. Seeing that as I was getting used to the flying I would ocassionally find myself plummeting 500+ into the ground and it was much faster to push down on the switch then to lift up. Saved me many-a-time.

So, having happily re-mapped the keys and able to fly significantly better the the WASD config prior I am content with current settings.

However, there is one area I would like to see if others have had any luck in.

I may have overlooked multiple times the ability to re-map locking on? I was trying to config the trigger button 1 to lock on if possible and when pressed fully to then allow the selected weapon to fire.

Anyone out there with a similiar setup that wouldn't mind giving a little bit more input on this would be much appreciated.:)

Best of luck to others that had similiar experiance!

- Ghost

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Saitek Cyborg Graphite. Old and cheap, but still ticking.

Detected Joystick: Cyborg Graphite

0 ... X Axis [1,30]

1 ... Y Axis [1,31]

2 ... Z Axis [1,32]

Pretty much had to manually set everything.

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2 joysticks. i used ppjoy a long time ago but it keeps showing up but i never use it now. use the t16000m for cyclic. x52 throttle for collective.

 Detected Joystick: T.16000M
   0 ... X Axis [1,30]
   1 ... Y Axis [1,31]
   5 ... Z Rotation [1,35]
   6 ... Slider [1,36]
Invalid Joystick Axis!
 type=702 (7), dwOfs=32, name=Move Up/Down
 GUID = a36d02f3, c9f3, 11cf, ...
 wUsagePage = 5, wUsage = 26
Invalid Joystick Axis!
 type=802 (8), dwOfs=36, name=Move Right/Left
 GUID = a36d02f3, c9f3, 11cf, ...
 wUsagePage = 5, wUsage = 24
Detected Joystick: Saitek X52 Flight Control System
   0 ... X Axis [1,30]
   1 ... Y Axis [1,31]
   2 ... Z Axis [1,32]
   3 ... X Rotation [1,33]
   4 ... Y Rotation [1,34]
   5 ... Z Rotation [1,35]
   6 ... Slider [1,36]
Detected Joystick: PPJoy Virtual Joystick 3
   0 ... X Axis [1,30]
   1 ... Y Axis [1,31]
   2 ... Z Axis [1,32]
   3 ... X Rotation [1,33]
   4 ... Y Rotation [1,34]
   5 ... Z Rotation [1,35]
   6 ... Slider [1,36]
   7 ... Dial [1,37]
Warning: no idc entry inside class RscDisplayConfigureControllers/controls/CA_RscConfJoysticksButton 

Edited by twisted

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Logitech Extreme 3D Pro USB

Detected Joystick: Logitech Extreme 3D Pro USB

0 ... Osa X [1,30]

1 ... Osa Y [1,31]

5 ... Rotace Z [1,35]

6 ... Posuvník [1,36]

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TM: Warthog and Saitek Pro Pedals here.

=====================================================================

== D:\Win7Games\Arma2\tkoh_preview\takeonhpreview.exe

== "D:\Win7Games\Arma2\tkoh_preview\takeonhpreview.exe" -noSplash -mod=TKOH_preview

=====================================================================

Exe timestamp: 2011/07/31 21:41:01

Current time: 2011/07/31 21:41:28

Version 1.59.83244

Item str_disp_server_control listed twice

Updating base class RscStandardDisplay->RscDisplayLoadMission, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayNotFreeze/

Updating base class ->controls, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayNotFreeze/controls/

Updating base class G_Expression->RscControlsGroup, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayDebug/Controls/G_Watch/

Updating base class B_Clear->RscButtonMenu, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayDebug/Controls/B_OK/

Updating base class B_Clear->RscButtonMenu, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayDebug/Controls/B_Cancel/

Updating base class RscButton->RscButtonMenu, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayDebug/Controls/B_Clear/

Updating base class RscShortcutButton->RscButtonMenu, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayCapture/controls/ZoomIn/

Updating base class RscShortcutButton->RscButtonMenu, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayCapture/controls/ZoomOut/

Updating base class RscShortcutButton->RscButtonMenu, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayCapture/controls/Done/

Updating base class RscShortcutButton->RscButtonMenu, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayCapture/controls/Export/

Updating base class RscListBox->RscCombo, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayCustomizeController/Steepness/

Updating base class RscStandardDisplay->RscDisplayDebriefing, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayMissionFail/

Updating base class ->controls, by hsim\tkoh_beta\ui_h\config.bin/RscDisplayMissionFail/controls/

Detected Joystick: Joystick - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

Detected Joystick: Throttle - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

2 ... Z-Achse [1,32]

5 ... Z-Rotation [1,35]

6 ... Schieberegler [1,36]

Detected Joystick: Saitek Pro Flight Rudder Pedals

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

5 ... Z-Rotation [1,35]

Error loading control bin\config.bin/RscDisplayStart/controls/CA_Progress/

Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02

Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02

Detected Joystick: Joystick - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

Detected Joystick: Throttle - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

2 ... Z-Achse [1,32]

5 ... Z-Rotation [1,35]

6 ... Schieberegler [1,36]

Detected Joystick: Saitek Pro Flight Rudder Pedals

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

5 ... Z-Rotation [1,35]

Warning: no idc entry inside class RscDisplayConfigureControllers/controls/CA_RscConfJoysticksButton

Array index out of range

Warning: no idc entry inside class RscDisplayConfigureControllers/controls/CA_RscConfJoysticksButton

Detected Joystick: Joystick - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

Detected Joystick: Throttle - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

2 ... Z-Achse [1,32]

5 ... Z-Rotation [1,35]

6 ... Schieberegler [1,36]

Detected Joystick: Saitek Pro Flight Rudder Pedals

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

5 ... Z-Rotation [1,35]

Warning: no idc entry inside class RscDisplayConfigureControllers/controls/CA_RscConfJoysticksButton

Flushing file C:\Users\Marcel\Documents\ArmA 2 Other Profiles\EagleEye\Saved\hsim\TKOH_Beta\missions_H\TKOH_CP_01.Takistan\continue.ArmA2OASave not possible - still open

No such side

Detected Joystick: Joystick - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

Detected Joystick: Throttle - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

2 ... Z-Achse [1,32]

5 ... Z-Rotation [1,35]

6 ... Schieberegler [1,36]

Detected Joystick: Saitek Pro Flight Rudder Pedals

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

5 ... Z-Rotation [1,35]

Warning: no idc entry inside class RscDisplayConfigureControllers/controls/CA_RscConfJoysticksButton

Detected Joystick: Joystick - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

Detected Joystick: Throttle - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

2 ... Z-Achse [1,32]

5 ... Z-Rotation [1,35]

6 ... Schieberegler [1,36]

Detected Joystick: Saitek Pro Flight Rudder Pedals

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

5 ... Z-Rotation [1,35]

Array index out of range

Detected Joystick: Joystick - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

Detected Joystick: Throttle - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

2 ... Z-Achse [1,32]

5 ... Z-Rotation [1,35]

6 ... Schieberegler [1,36]

Detected Joystick: Saitek Pro Flight Rudder Pedals

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

5 ... Z-Rotation [1,35]

Warning: no idc entry inside class RscDisplayConfigureControllers/controls/CA_RscConfJoysticksButton

Detected Joystick: Joystick - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

Detected Joystick: Throttle - HOTAS Warthog

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

2 ... Z-Achse [1,32]

5 ... Z-Rotation [1,35]

6 ... Schieberegler [1,36]

Detected Joystick: Saitek Pro Flight Rudder Pedals

0 ... X-Achse [1,30]

1 ... Y-Achse [1,31]

5 ... Z-Rotation [1,35]

Warning: no idc entry inside class RscDisplayConfigureControllers/controls/CA_RscConfJoysticksButton

Link to 80020c0016c002a0 (Obj-182,131:672) not released

Link to 8002040016e002a1 (Obj-183,129:673) not released

Link to 8001fc0016e002a3 (Obj-183,127:675) not released

Link to 8001f40016e002a5 (Obj-183,125:677) not released

Link to 8001ec0016e002a7 (Obj-183,123:679) not released

Link to 8001e40016e002a8 (Obj-183,121:680) not released

Link to 8001e00016e002ca (Obj-183,120:714) not released

Link to 8001d80016c002c7 (Obj-182,118:711) not released

Link to 8003dc0011400042 (Obj-138,247:66) not released

Link to 8003d40011200044 (Obj-137,245:68) not released

Link to 8002140016c00297 (Obj-182,133:663) not released

Link to 8001a000164002da (Obj-178,104:730) not released

Link to 8000500011e0036c (Obj-143,20:876) not released

I find the controller settings aren`t satisfy yet. Can`t we just have similiar settings like in all other flight sims? Here is a picture of Rise of Flight response settings:

782cbf64e4.jpg

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I use the G940 to fly in ArmA2, but I didn´t test Take On CP yet.

Has anyone using the G940 ever experienced any problems with the pedals?

For example different intensity of yaw left/right, or a yaw to left/right even if the pedals are centered?

I did recalibrate the pedals in the profiler, but after some time in the game it seems the pedals are losing their calibration.

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No problems with my G940. How tight do you have your pedals set to? If they are really tight, loosen them up a bit.

Also, I'll be posting my config soon, I just have to get around to it.

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i use a MS FFB2, seams ok just like in ARMA II/etc

Detected Joystick: SideWinder Force Feedback 2 Joystick
   0 ... X Axis [1,30]
   1 ... Y Axis [1,31]
   5 ... Z Rotation [1,35]
   6 ... Slider [1,36]

Edited by b101_uk

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Saitek X52 (which is waiting for successor - TM Warthog), Simped Vario Pro pedals (USB) and TrackIR 4 PRO.

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Hotas Cougar with hall sensors

Thrustmaster Rudder Control System with hall sensor

TrackIR3 Pro

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Top Gun Afterburner

Logitech Driving Force Pro (rudder)

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Im using

Thrustmaster Hotas A10

MFD`s ( not sure if they are any use here yet)

Saitek combat pedals are oscar mike ;)

32 inch monitor, with one secondary 15 inch for MFD/ camera displays.

Track ir 4

And a custom bulidt cockpit :)

http://nopryl.com/forum/index.php?action=dlattach;topic=3282.0;attach=2060;image

Edited by Sjaba

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I'm just using an old Logitech Dual Action game pad. Looks like a PlayStation style controller. Used it for flying in Arma2. It worked well for me in Arma, but didn't think it would be of much use in TOH. Turns out, it's not bad. Collective control is so-so, and landings are sometimes ugly, but hovering and maneuvering about is pretty good. it's not "realistic" but for $10, can't go wrong!

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Ah sorry, was not aware that the section was non public.

I dont have the picture on a site elsewhere atm.

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I've just swapped my good old Fox 2 Pro for a T 16000M, both Thrustmaster and very sturdy.

I have gained loads of precision with the new joystick.

Very Happy...:)...

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Regarding controls. I use the TMW and i have noticed as with arma2 the switches on the throttle control does not function in the preview. Also notice that not all buttons on the stick works. This is a quite cumbersome workaround with scripts that most pepole wont want to go into i think.

So far i have mapped the start up procedure to the HOTAS, but i hope all the inputs can be used at a later stage.

E.g. id love to have APU switch on my throttle working, in stead of having to click it with mouse.

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i modded my old full metal thrustmaster rudder system (from 2001) a week ago with hall sensors and 12 ball thrust bearings. Works now extra smooth running and sensitive.

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I have the CH pedals and they Are great for fixed wing, not so much for helicopters. The slide type aircraft pedals are difficult to use for heli's because you have to slide the pedal using leg movement rather than toe pressure.

I'm working on two sets of controls right now, a budget setup and something a little more in depth.

this is my in depth setup made from all aluminum:

PEDALS.jpg

PEDALS2.jpg

I'm trying to keep the cost under $500. My aim is between the desktop joystick and full simulator. The box height is specific to work with a standard computer chair to put you in a seated position closer to a real helicopter. The cyclic will then be positioned at proper height between your knees so that you can have a good "weld" between your forearm and leg. The real world heli pilots will understand how important this is to making the fine control inputs required to fly the real thing.

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I have the CH pedals and they Are great for fixed wing, not so much for helicopters. The slide type aircraft pedals are difficult to use for heli's because you have to slide the pedal using leg movement rather than toe pressure.

It's also possible to block the slide of the Pro Pedals and only use the toe brakes (use them like car pedals). Or are you talking about yet another different movement for using the pedals?

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It's also possible to block the slide of the Pro Pedals and only use the toe brakes (use them like car pedals). Or are you talking about yet another different movement for using the pedals?

Yes, That's better than sliding, but still not very realistic. Helicopter anti-torque pedals are interconnected. when the left moves forward, the right moves back.

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http://rainman.tv/index_files/rainman_helisim.htm

These are in the mail. I should have them by the end of next week. Cost me a cool 2 grand :eek:. I plan on using them for training students using X-plane and the Dreamfoil R-22 that I played a role in helping to develop. The combination should be very very realistic, and in this tough economy, I think helping students save money on flight training and maximize their skills in a low cost environment will be a good move. I might be able to lure a couple of students away from the bigger flight schools that are all about keeping rotors turning to generate more $$.

They may also make Take On a much nicer experience too! ;)

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