Jump to content
Sign in to follow this  
Meatball0311

F/A-18 Super Hornet

Recommended Posts

There is a problem with this addon, the Nimitz and the latest Beta (don't have time testing other betas atm but I will test more tomorrow). When you catch an arresting cable the aircraft blows up. Simple as that^^ Just to let you know ;) I don't know if it's only with your F/A-18. The BIS Harrier works and I'm going to test other planes tomorrow.

Cheers

Edited by Derbysieger

Share this post


Link to post
Share on other sites
There is a problem with this addon, the Nimitz and the latest Beta (don't have time testing other betas atm but I will test more tomorrow). When you catch an arresting cable the aircraft blows up. Simple as that^^ Just to let you know ;) I don't know if it's only with your F/A-18. The BIS Harrier works and I'm going to test other planes tomorrow.

Cheers

I have done much to improve the landing in the next update....

Talking about update I hope to have something soon for you guys.... just waiting to finish with one thing.....

Share this post


Link to post
Share on other sites
There is a problem with this addon, the Nimitz and the latest Beta (don't have time testing other betas atm but I will test more tomorrow). When you catch an arresting cable the aircraft blows up. Simple as that^^ Just to let you know ;) I don't know if it's only with your F/A-18. The BIS Harrier works and I'm going to test other planes tomorrow.

Cheers

Maybe you should check your speed? Did a couple of landings last night OK, though did get a terminal launch event of catapult 1, exploding before take off. But think that may be a Nimitz issue.

Share this post


Link to post
Share on other sites

Landing with it on the carrier has been one of the main issues, but i'm sure Meatball's on it ;) Back when the plane had no dampers, it was fairly easy to land on the carrier without too much trouble. In the latest versions the accident rate pretty much went through the roof, but we'll just have to wait for the next version.

Share this post


Link to post
Share on other sites
Maybe you should check your speed? Did a couple of landings last night OK, though did get a terminal launch event of catapult 1, exploding before take off. But think that may be a Nimitz issue.

It's definately a problem with the latest beta. I can land the F/A-18 fine without the beta patch. I tried the F-16, A-10, F-22, Harrier and C-130 and landed without problems. I will try other Beta-Patches now.

€: 84749 is fine. Now trying 84984

€²: 84984 also works.

Seems my problem solved itself with 84984

Edited by Derbysieger

Share this post


Link to post
Share on other sites

I think there was a problem with the dampers last version.. this upcoming version I believe I fixed it and it is easier to land.

Pharohx has been helping out a lot with reworking the pilot and we are just waiting on finishing up a few things and a update should be coming. I have been working on the startup sound and engine idle... here's a video

u5wBI905_Cw

Share this post


Link to post
Share on other sites

When you run out of fuel and your engine is off, because of running out of fuel. You can no longer eject? Is this an Arma 2 problem? Also, you cannot eject as a WSO in the back seat, even after the pilot has ejected.

Edited by BittleRyan

Share this post


Link to post
Share on other sites
When you run out of fuel and your engine is off, because of running out of fuel. You can no longer eject? Is this an Arma 2 problem? Also, you cannot eject as a WSO in the back seat, even after the pilot has ejected.

I can't confirm the if you run out of fuel you can't eject, because i never let the plane's fuel reach zero. As for ejecting issues in the f-18, well i believe it's been fixed for the upcoming version.

Share this post


Link to post
Share on other sites

What's going on everyone, well sorry I never came back to let you know how my issue with the F 18 went, with the drop tank only and no weapons, I been working 80+ hour weeks so I havent had time to play as much as I would like:mad: I downloaded all the lastest patches, I bought Arma Reinforcements and the British kick ass, question, I think I was talking to Proto about this about a month ago, but you said delete all my mods out and re add them one by one, the only question I have and I forgot but what would the Target line look like? -mod@foldername, say if I have multiple different folders. Thanks...

Share this post


Link to post
Share on other sites
What's going on everyone, well sorry I never came back to let you know how my issue with the F 18 went, with the drop tank only and no weapons, I been working 80+ hour weeks so I havent had time to play as much as I would like:mad: I downloaded all the lastest patches, I bought Arma Reinforcements and the British kick ass, question, I think I was talking to Proto about this about a month ago, but you said delete all my mods out and re add them one by one, the only question I have and I forgot but what would the Target line look like? -mod@foldername, say if I have multiple different folders. Thanks...

Check your PM box. You might also want to try a "launcher" that will let you turn mods on and off on the fly. I don't use a launcher but stick with the ingame mod selection screen and have never had a problem.

Share this post


Link to post
Share on other sites

Have you fixed the marker spamming? Because its STILL there in the latest version despite claims to the contrary. I've checked and there is no other version of the F18 still running (I'd get duplicate classname errors anyway if there were).

Share this post


Link to post
Share on other sites
Have you fixed the marker spamming? Because its STILL there in the latest version despite claims to the contrary. I've checked and there is no other version of the F18 still running (I'd get duplicate classname errors anyway if there were).

I am pretty sure that it is removed on this next update...

Share this post


Link to post
Share on other sites
I can't confirm the if you run out of fuel you can't eject, because i never let the plane's fuel reach zero. As for ejecting issues in the f-18, well i believe it's been fixed for the upcoming version.

Well after using the afterburner when being chased by a bogey who was too good of a pilot. I found that you run out of fuel very fast :) I think when your engine is off you cannot eject, when you run out of fuel your engine turns off therefore you cannot eject.

Share this post


Link to post
Share on other sites

Next time take a peek at your fuel bar :p

But i'll admit that theory sounds promissing, i'll test it out on a few other planes and edit this post afterwards.

EDIT: Pretty sure it isn't BIS problem, tested a few of the standard planes and the eject action doesn't go away if run out of juice.

As i said before, i'd wait for the next version ;)

Edited by Evil_Brownie

Share this post


Link to post
Share on other sites
Next time take a peek at your fuel bar :p

Oh I noticed it, but I was bored so I decided I was going to purposefully land with no fuel, therefore no engine. When I found out I was about 100 meters short of the runway and it would be impossible to make it I went to eject, it wasn't there. I think you can foreshadow what happened next. :D

Share this post


Link to post
Share on other sites
Oh I noticed it, but I was bored so I decided I was going to purposefully land with no fuel, therefore no engine. When I found out I was about 100 meters short of the runway and it would be impossible to make it I went to eject, it wasn't there. I think you can foreshadow what happened next. :D

xD i expect mild panic and: oh no...

Share this post


Link to post
Share on other sites

Hello everyone it has been a while since I posted. I would first like to give a huge thanks to Pharohx for working with me on this project. Like I mentioned before been working with Pharohx on making a realistic Marine fighter pilot. Would like to share some screens with you all and reassure you that the project is still going and I would like for the next update to solve many issuse. I cant give any specific day that the next update will occure, but I can say that it wont be until this pilot is good to go. Pharohx has been working hard in helping out and the pilot is coming along nicely. Here are some screens:

buldozer2011-10-0818-44-41-73.jpg

buldozer2011-10-0818-44-55-37.jpg

buldozer2011-10-0818-45-03-77.jpg

buldozer2011-10-0818-45-36-58.jpg

Share this post


Link to post
Share on other sites

Do USMC fixed-wing pilots wear MARPAT helmet covers? I thought it was only USMC rotary-wing crewmen that did that. Anyway, looking good.

Share this post


Link to post
Share on other sites

Thanks Laqueesha!

While not always the case, many times it is easy to tell if a pilot on a carrier is a Marine or Navy Pilot. Marines wear camno covers and green tee-shirts while Navy wears a white high vis reflective taped helmets designed for water recovery and a tee-shirt or turtle neck colored for their command.

Share this post


Link to post
Share on other sites

I have some problem by adding a guy in the WSO seat. I have figured out that it must be a commander the WSO guy is but the "this moveincommander" command doesn't work.

Share this post


Link to post
Share on other sites
I have some problem by adding a guy in the WSO seat. I have figured out that it must be a commander the WSO guy is but the "this moveincommander" command doesn't work.

i believe this moveingunner

Share this post


Link to post
Share on other sites
i believe this moveingunner

Well I tested that too but it didn't work. :/

Share this post


Link to post
Share on other sites

Still doesn't work. Also I think you need to change the class name for the new pilot because when you add a plane with pilot in it says "Bad vehicle type mar_figther_pilot"!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×