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ArmAriffic

Make a goat follow a unit

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Well you can't group them so they can follow, doMove don't work so it there any way to cancel the animals default routines make the god damned ambient life follow some dude's?

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It will not work if you drop them in the editor. What you need to do is spawn them in after the mission starts, directly into the players group so that they become the same side as the player. They then should follow and take limited commands from the player. But I think it is very limited on what they will do. It has been a while since I have played with this, I will see if I can put a demo up for you.

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Edit: here is a demo mission with what I am talking about. Just use the addAction in the mission.

https://sites.google.com/site/armatutorials/home/videos/Men_who_stare_at_goats.Zargabad.zip?attredirects=0&d=1

Edited by Riouken

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My AI goat keeper friend loves his new pet, thanks

Edited by ArmAriffic

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... wow, this might work for a mission I'd always wanted to do but couldn't get the damn goats to work right! Thanks!

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