sickboy 13 Posted July 25, 2011 Hi, are there some known issues with the SLAM mines in the current release? Was using them today and they seemed completely incapable of any sort of armour penetration. Firstly a BTR70 drove over one aiming upwards and continued on without suffering any apparent damage to the vehicle or the occupants, despite the mine going off right under the center of the vehicle. I then experimented myself with me driving a BMP2 past roadside planted SLAMS, and didn't suffer any damage to the vehicle or myself after triggering 2 that hit me in the side, and 1 directly in the front. It did knock out the engine on an SUV I drove headon into one, but again no damage to myself. Are they supposed to be that weak or is there something wrong with them? http://dev-heaven.net/issues/22768 Share this post Link to post Share on other sites
galzohar 31 Posted July 25, 2011 I've been looking for a way to properly make units invulnerable in ACE when not using ACE wounds. Currently, adding "HandleDamage" event handlers doesn't work, so ACE has a variable you can set which will make the unit invulnerable, however it only works with ACE wounds enabled. See: http://dev-heaven.net/issues/22738 Anyone knows of a way to make units invulnerable in ACE with ACE wounds disabled? I would use allowDamage but that command seems to not work correctly unless it's run on all machines, and since I need to activate/deactivate invulnerability often for many units at different times it's a really dirty solution. Share this post Link to post Share on other sites
VKing 12 Posted July 25, 2011 (edited) I've been looking for a way to properly make units invulnerable in ACE when not using ACE wounds.Currently, adding "HandleDamage" event handlers doesn't work, so ACE has a variable you can set which will make the unit invulnerable, however it only works with ACE wounds enabled. See: http://dev-heaven.net/issues/22738 Anyone knows of a way to make units invulnerable in ACE with ACE wounds disabled? I would use allowDamage but that command seems to not work correctly unless it's run on all machines, and since I need to activate/deactivate invulnerability often for many units at different times it's a really dirty solution. Check the documentation on the wounding system. Specifically [b]ace_w_allow_dam[/b] ACE-aware equivalent of allowDamage. Controls whether a unit can take damage or not. Boolean. Default true - unit can be damaged. false - unit cannot be damaged by normal means. Edited July 25, 2011 by VKing Share this post Link to post Share on other sites
galzohar 31 Posted July 25, 2011 Like I said, it seems to only work with ACE wounds enabled. In my mission wounds is disabled and this variable seems to do nothing, while the EH is still not working either. Share this post Link to post Share on other sites
VKing 12 Posted July 25, 2011 Test if the 'normal' method works without ACE loaded. If it does, make a ticket on the ACE tracker, if it doesn't, create a ticket on the CIT. E: Can't you just run the allowDamage script using CBA_fnc_globalExecute? Share this post Link to post Share on other sites
galzohar 31 Posted July 25, 2011 I already made a ticket (though it was about the EH not working): http://dev-heaven.net/issues/22738 EH works without ACE. With ACE I understand it cannot work but the alternative ACE provides doesn't work either unless ACE wounds is loaded. Share this post Link to post Share on other sites
sickboy 13 Posted July 25, 2011 I already made a ticket (though it was about the EH not working): http://dev-heaven.net/issues/22738EH works without ACE. With ACE I understand it cannot work but the alternative ACE provides doesn't work either unless ACE wounds is loaded. Fix up, and Xeno added more workarounds too; http://dev-heaven.net/issues/22738#change-102074 Share this post Link to post Share on other sites
galzohar 31 Posted July 25, 2011 Yeah, noticed that, thanks a lot! Share this post Link to post Share on other sites
woore 10 Posted July 25, 2011 Has an ACE been updated since ACE 494 ACEX 337 versions? My Six Updater tells me this is the latest versions Share this post Link to post Share on other sites
Robalo 465 Posted July 25, 2011 Has an ACE been updated since ACE 494 ACEX 337 versions? My Six Updater tells me this is the latest versions ACE 496 and ACEX 338 latest on Six. Share this post Link to post Share on other sites
sickboy 13 Posted July 25, 2011 Has an ACE been updated since ACE 494 ACEX 337 versions? My Six Updater tells me this is the latest versions http://ace.dev-heaven.net/wagn/ACE_1_11_Update_1 Make sure you're syncing with the official network and not with a custom repository which might be hosting older versions. Also make sure you have actually synced with the SU portal. If you disabled autosync in the Options, you might want to re-enable it :) Latest software version is v2.6pre(4); Share this post Link to post Share on other sites
Lorca 10 Posted July 25, 2011 I downloaded ACE through SU and I notice that in the userconfig folder there are 3 files: ace_clientside_config.hpp ace_serverconfig.hpp settings.ace The settings.ace is an archive file but Winrar is telling me that this archive is either an unknown format or is damage. Well, Winrar does read .ace format so it's probably damage or something else. Share this post Link to post Share on other sites
sickboy 13 Posted July 25, 2011 That's no archive but a serialized settings file, used by the game and written by clippi :) http://ace.dev-heaven.net/wagn/ACE_Settings_Userconfig_and_Clippi Share this post Link to post Share on other sites
woore 10 Posted July 25, 2011 Tx Sickboy. I used 0.24 version of Six Updater. LOL Share this post Link to post Share on other sites
kuIoodporny 45 Posted July 25, 2011 Tx Sickboy. I used 0.24 version of Six Updater. LOL Incredible! :eek: Share this post Link to post Share on other sites
sickboy 13 Posted July 25, 2011 Tx Sickboy. I used 0.24 version of Six Updater. LOL :O I suppose you've made your way to 2.x now :D Share this post Link to post Share on other sites
woore 10 Posted July 25, 2011 :O I suppose you've made your way to 2.x now :D Hell yeah!!!! :D Share this post Link to post Share on other sites
sickboy 13 Posted July 25, 2011 In the meantime i've solved the issue with the old SU version, for old time's sake :D Share this post Link to post Share on other sites
sickboy 13 Posted July 25, 2011 What kind of issue?Unable to complete sync operations with the SU portal, so hence stuck at ACE 484 :) Share this post Link to post Share on other sites
woore 10 Posted July 25, 2011 nice) Downloading ACEX_PLA now. Did this mod updated since A2? Share this post Link to post Share on other sites
Muahaha 10 Posted July 26, 2011 Hey guys, just wanted to ask whether the lost key function is enabled with ACE mod? If so how do I disable it? via config? Share this post Link to post Share on other sites
Lorca 10 Posted July 26, 2011 (edited) That's no archive but a serialized settings file, used by the game and written by clippi :) Oh, I see. Thanks. I got confused because usually archive files that needs to be "unpacked" are represented by the Winrar icon(three little books stacked together) Anyways, I'm totally new to ACE and ACEX and I must say they are amazing. I'm testing each feature one by one today so I yet to discover most of the features. I alter the userconfig to enable gas mask, earplugs, etc. Btw, I noticed in the game some text telling me that I can check my Diary menu or something like that. Where is the Diary? Edited July 26, 2011 by Lorca Share this post Link to post Share on other sites
woore 10 Posted July 26, 2011 Open the map and you'll see paragraph "diary" Share this post Link to post Share on other sites