Jump to content
Sign in to follow this  
noubernou

Debug Improvements

Recommended Posts

I would like to see some more powerful debug tools added to A3 (and while you are at it, VBS2 :p).

A debugger would be nice, DBG style. The ability to halt execution of the engine, stack traces, watches, eval, etc.

Of course you would have to limit this somehow to not being used in MP, maybe a separate debug executable that can't do MP, or can only connect to debug enabled servers (because MP testing is a big thing too).

Right now its hard to trace issues when you have thousands of lines of code spread across multiple packages. :(

Hopefully... :p

Share this post


Link to post
Share on other sites

I can see this probably be worth more to people doing VBS2 work probably... (or at least willing to pay for the investment BIS makes).

Share this post


Link to post
Share on other sites

Yes please.

To save time is the most essential topic for modding.

Share this post


Link to post
Share on other sites

I don't want description.ext errors to crash my game anymore BIS... if the mission can't load, don't load it. Just keep me in the editor with a blank mission instead.

It's such a pain in the ass to be missing a bracket and for the game to crash on mission load.

I know there are tools out there to help debug, but I would like to see this right in the game.

Share this post


Link to post
Share on other sites
I don't want description.ext errors to crash my game anymore BIS... snip

100% agreed.

I barely ever experiment with anything in the description.ext because of that nonsense.

Share this post


Link to post
Share on other sites
I don't want description.ext errors to crash my game anymore BIS... if the mission can't load, don't load it. Just keep me in the editor with a blank mission instead.

AMEN to that.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×