EACC 10 Posted July 6, 2011 (edited) Hey i need help with a script to drag out dead players and Ai from vehicles. the problem is that i give the action to players vehicle since adding to the player give some problems. so how can i find the player in (vehicle player) that the script is assigned to? Thanks! // EACC #Theaction ?vehicle _player != _player : _Act = vehicle _player addaction ["Pull out Player from vehicle", "Pullout.sqs"] Pullout.sqs _Player = _this select 0 _Aliveplayer = _this select 1 _id = _this select 2 #Pullout _Player removeAction _id _Aliveplayer playmove "Medic" ~4 >>>>>> _player setpos (position _aliveplayer) <<<<<<< exit Edited July 6, 2011 by EACC Share this post Link to post Share on other sites
SilverRanger 11 Posted July 7, 2011 not sure if what you want can be done... the problem is that you assign the action to the unit's vehicle NOT the unit itself _Act = [color="Blue"]vehicle _player addaction [/color]["Pull out Player from vehicle", "Pullout.sqs"] and so _Player = _this select 0 will not return the unit inside the vehicle, but the vehicle the unit is riding in there is a possibility to exploit a bug in OFP that retains the action assigned to a unit even if the unit is inside a vehicle, but that's not 100% certain... Share this post Link to post Share on other sites
EACC 10 Posted July 7, 2011 Okay, well that sucks lol! I guess ill have to find a workaround then and use the addaction to the player. it will look a bit silly though :) Thanks! //EACC Share this post Link to post Share on other sites
nikiller 18 Posted July 7, 2011 (edited) hi, Hey i need help with a script to drag out dead players and Ai from vehicles.the problem is that i give the action to players vehicle since adding to the player give some problems. so how can i find the player in (vehicle player) that the script is assigned to? Thanks! // EACC #Theaction ?vehicle _player != _player : _Act = vehicle _player addaction ["Pull out Player from vehicle", "Pullout.sqs"] Pullout.sqs _Player = _this select 0 _Aliveplayer = _this select 1 _id = _this select 2 #Pullout _Player removeAction _id _Aliveplayer playmove "Medic" ~4 >>>>>> _player setpos (position _aliveplayer) <<<<<<< exit Here's solution for your addAction problem. init.sqs {[_x] exec "action_pull.sqs"} forEach [p1,p2] exit action_pull.sqs ;************************************************* ;Pull Out Script by Nikiller v0.9b ;Add action to pull out dead units inside vehicles ;contact: [email]nikillerofp@hotmail.fr[/email] ;[unitName] exec "action_pull.sqs" ;************************************************* _u = _this select 0 #check ~5 if (alive _u) then {goto "check"} ~1 if (!(alive _u) && !(_u==vehicle _u)) then {ac_pull=_u addAction ["Pull out Player from vehicle", "pull_out.sqs"]} exit pull_out.sqs ;************************************************* ;Pull Out Script by Nikiller v0.9b ;Add action to pull out dead units inside vehicles ;contact: nikillerofp@hotmail.fr ;[target,caller] exec "pull_out.sqs" ;************************************************* _t = _this select 0 _c = _this select 1 _t removeAction ac_pull ~0.1 _t action ["EJECT",vehicle _t] ~2 _xa = 0 _ya = -2.5 _za = 0 _t setPos [(getPos _c select 0)-((((_xa^2)+(_ya^2))^0.5)*sin (getDir _c)), (getPos _c select 1) -((((_xa^2)+(_ya^2))^0.5)*cos (getDir _c)), (getPos _c select 2)+_za] ~1 _c playMove "Medic" exit demo link: http://www.multiupload.com/6S23FYEBFW In the demo there's 2 units and a jeep. Order your AI to get in the jeep, kill him when he is inside and use the action who appears on this body. interesting read about addAction command: http://community.bistudio.com/wiki/addAction http://www.ofpec.com/ed_depot/index.php?action=details&id=545&game=OFP Hope it helps. cya. Nikiller. Edited July 7, 2011 by Nikiller Share this post Link to post Share on other sites