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noubernou

A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread

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Having the same message how did you fix it in the end ?
By placing dsound.dll into the correct folder, and not using Beta Patches that are not compatible with JayArma2lib currently.

For comfortable ACRE/Jay/TS plugin installation and keeping up2date, recommended to use www.six-updater.net

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Can someone confirm that to get ACRE running correctly I need:

1) latest version? (v1.3.11.456?)

2) acre_sys_signal_signed.rar?

3) acre_memory_hotfix.rar?

4) JayArmA2Lib_V1.4.28.zip?

Many thanks but it's getting tricky to keep track of all these different files and versions...

Edited by domokun

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Un grand merci!

Any idea of what features and/or fixes will be included in 1.4?

And [deflector shields ON] ;) when it might be released?

Incidenteally, unless I'm mistaken, this package seems to contain an error:

This folder:

..\ACRE_V1.3.12.459.zip\ArmA 2\@ACRE\plugin\

Which contains 2 files:

acre_win64.dll

acre_win32.dll

Appears to be in the wrong place.

i.e. shouldn't it be found in?

..\ACRE_V1.3.12.459.zip\TeamSpeak 3\plugins\

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Is this ACRE Version compatible with the latest Beta?

Yes, but it requires a compt JayArmA2Lib. ;)

---------- Post added at 13:00 ---------- Previous post was at 12:58 ----------

Un grand merci!

Any idea of what features and/or fixes will be included in 1.4?

And [deflector shields ON] ;) when it might be released?

Incidenteally, unless I'm mistaken, this package seems to contain an error:

This folder:

..\ACRE_V1.3.12.459.zip\ArmA 2\@ACRE\plugin\

Which contains 2 files:

acre_win64.dll

acre_win32.dll

Appears to be in the wrong place.

i.e. shouldn't it be found in?

..\ACRE_V1.3.12.459.zip\TeamSpeak 3\plugins\

Expect it to be very different from the current versions and entirely (even mission API related) non-backwards compatible (just for fair warning).

And when will it be done? When its done of course! :D (but really, expect it out by mid-november at the latest hopefully, possibly with limited beta between now and then).

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My friend has Logitech G930 Headset (It's 7.1 I think) and position sound still doesn't work. Is there any chance that you can fix it?

Edited by kllrt

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MessiahUA http://tracker.idi-systems.com/projects/acre/wiki/Class_Names_and_API

acre_api_fnc_setDefaultPowers

Parameters: RadioType, Array

Example: _ret = ["ACRE_PRC148", [20000, 20000, 20000, 20000] ] call acre_api_fnc_setDefaultPowers;

Return Value: Boolean

Description: Sets the default pre-programmed powers on the specified radio type.

Script example from UO:

if (!isDedicated) then {

 if (isNull player) then {
 	waitUntil {!isNull player};
 };

#define FREQ_BASE 30
_freqs = [];
if (side player == WEST) then {
	for "_i" from 0 to 99 do {
		_freq = FREQ_BASE + (_i * 3) + 0.500;
		_freqs = _freqs + [_freq];
	};
} else {
	for "_i" from 0 to 99 do {
		_freq = FREQ_BASE + (_i * 3) + 1.250;
		_freqs = _freqs + [_freq];
	};
};
["ACRE_PRC148", _freqs] call acre_api_fnc_setDefaultChannels;
["ACRE_PRC117F", _freqs] call acre_api_fnc_setDefaultChannels;
["ACE_P159_RD99", _freqs] call acre_api_fnc_setDefaultChannels;	


#define FREQ_BASE 2400
_freqs = [];
if (side player == WEST) then {
	for "_i" from 0 to 99 do {
		_freq = FREQ_BASE + _i + 0.200;
		//_freqs = _freqs + [[_freq, 50]];
		_freqs = _freqs + [_freq];
	};
} else {
	for "_i" from 0 to 99 do {
		_freq = FREQ_BASE + _i + 0.600;
		//_freqs = _freqs + [[_freq, 50]];
		_freqs = _freqs + [_freq];
	};
};;
["ACRE_PRC343", _freqs] call acre_api_fnc_setDefaultChannels;
};

Edited by [HA]badger

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Do the recent changes have any impact on single player?

I mean are there any benefits when playing SP with ACRE enabled?

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Is their a manual for this?? No idea how to even start it..have a TS server with ACRE enabled but no idea how to use acre with it..any help would be great

JC

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I installed this using six updater and their wasnt any documentation anywhere..I got ACRE to work..now my issue is HOW to change the default PTT key I dont see anything in user config to change it..my TS PTT key is totally diff then caps lock wich is default ACRE PTT key

JC

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You need both PTT keys.

The Ts3 PTT key is for the normal speaking without using the radio, maybe to talk to your buddy standing near you.

And to speak over your radio you have to use the ACRE PTT.

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So when using the default PTT key for ACRE in a server then everyone hears you over VON?

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You have to disable the VON PTT in your Arma2 Key Settings.

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Is that in game settings or in the config file..and thanks for the replies and help...much appreciated!!

JV

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You have to disable the VON PTT in your Arma2 Key Settings.

As well as toggle von, or else if you double-tap capslock you will still talk on in-game VON and not realize wtf is going on.

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As well as toggle von, or else if you double-tap capslock you will still talk on in-game VON and not realize wtf is going on.

yeah that would be bad..lol..ok thanks for the help..will work on getting that sorted out..thanks again

JC

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So I've figured out my issue with ACRE and not being able to Xmit. I had teamspeak set to caps-lock and the radio to Alt+Caps.

Is this intended?

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Hi masters of ACRE, I have a big problem here, I'm using ACRE_V1.3.12.459 and ACE LAST STABLE VERSION, and the PRC_119 is missing when I get in a helicopter (apache).

Example:

- Get PRC_119 Radio to your Gear (get from gear of heli)

- Get In apache (or Cobra)

- Get out apache

- See the Gear, the PRC_119 is missing... :(

What's the problem?

Best regards.

Ps. When I remove the ACE2, the problem is finished....

P2. The mission tested is simple, put a soldier, put a apache, put a radio box, nothing more...

Edited by D3lta

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Heavy weapons are moved to a bag in ACE when you get into crew positions of Helicopters etc.

You can place the radio in the Cargo of the vehicle while using the actual built-in radio of the vehicle while operating the vehicle..

http://ace.dev-heaven.net/wagn/Eject_HALO_System+description#Weapons%20restrictions%20when%20entering%20planes%20or%20helicopters

Edited by Sickboy

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