KurtG85 10 Posted November 23, 2012 And even after you have drawn the line in the sand on quality goals, there is still the issue of just how many guns it would take to create a 'Gran Tourismo' of guns. All that is time taken away from other assets for stuff that will probably be available after the community has filled a few blanks and BIS have released an expansion or 2. Well I think quality modeling as many weapons as they can while not sacrificing more important areas of gameplay should be the goal. As I've mentioned every gun basically allows you to completely re-examine the gameplay. The guns are the most important toys of the sandbox so the more toys the better IMO. Share this post Link to post Share on other sites
chortles 263 Posted November 23, 2012 Well I think quality modeling as many weapons as they can while not sacrificing more important areas of gameplay should be the goal.At this rate, there's not much room to have both :p and Vespa made it clear in a thread on weapon accessories that no, they're not going to go as deep with guns: http://kotaku.com/5920572/the-trouble-with-the-never+satisfied-gamer :pWe can't make all the things, or we'd end up in developer hell - together with Duke Nukem Forever. As I've mentioned every gun basically allows you to completely re-examine the gameplay. The guns are the most important toys of the sandbox so the more toys the better IMO.Vespa rebutted this as well:RobertHammer - such games as Ground Branch are usually specialized, with narrow focus and scale. Arma3 is massive in every aspect, and people forget that. If we are to manage such project, we need to be ruthlessly effective with our time and resources.The reason there is no daytime laser with flashlight, or "only" 3 slots on weapons, is that the cost would be too high - and that, in the end, would harm the project. It's easy to get carried away, obsess about small things and lose grip with reality - I saw it happen many times, always ending up badly. So even if it may seem twisted to an outsider, I actually am proud of dropping/not doing some features - because it means the team is healthy and focused on target. Considering that he appears to still be a dev, that's the closest I've seen to an official position on the matter. Share this post Link to post Share on other sites
KurtG85 10 Posted November 24, 2012 At this rate, there's not much room to have both :p and Vespa made it clear in a thread on weapon accessories that no, they're not going to go as deep with guns:Vespa rebutted this as well:Considering that he appears to still be a dev, that's the closest I've seen to an official position on the matter. I don't know the specifics of development time and cost but my instinct would be to call BUSINESS-minded BS on that if he was referring to guns; an opportunity to sell more guns later on in an update. So the devs model something like a thousand square miles of land, shrubbery, geological architecture etc. and yet the time it takes to model a small number of objects with very simple animations is what would break the bank and push the devs into losing touch with reality? Thats a hard one to buy. Share this post Link to post Share on other sites
pathetic_berserker 4 Posted November 24, 2012 Well I think quality modeling as many weapons as they can while not sacrificing more important areas of gameplay should be the goal. As I've mentioned every gun basically allows you to completely re-examine the gameplay. The guns are the most important toys of the sandbox so the more toys the better IMO. Well ArmA’s appeal has always been its toys and sandbox nature and I don’t think that is about to change much. Though a few developers have said that there will probably be fewer toys out of the box this time around because they wanted to focus on stuff like game play mechanics and story lines. Also I don’t believe that EVERY gun would allow you to completely re-examine the game play, many of them would in fact feel kind of generic and you could probably clump many of them into groups, but that is getting a bit OT. I don't know the specifics of development time and cost but my instinct would be to call BUSINESS-minded BS on that if he was referring to guns; an opportunity to sell more guns later on in an update. So the devs model something like a thousand square miles of land, shrubbery, geological architecture etc. and yet the time it takes to model a small number of objects with very simple animations is what would break the bank and push the devs into losing touch with reality? Thats a hard one to buy. All I can say to that is download the tools and give them a try Share this post Link to post Share on other sites
chortles 263 Posted November 24, 2012 Well ArmA’s appeal has always been its toys and sandbox nature and I don’t think that is about to change much. Though a few developers have said that there will probably be fewer toys out of the box this time around because they wanted to focus on stuff like game play mechanics and story lines.Actually read an interesting rebuttal elsewhere about the value of the 'sandbox'...The difference, I think, between the original Flashpoint and their games now, it's the focus. I think the focus of Ofp was the single player experience/campaign (even if it had lots of extra functionality), while now the focus it's on making a "toolbox game" with editor, modules, custom content, multiplayer, etc, and the campaign is more a (relative) footnote.They (or at least lots of their fans in the official forum) don't understand there are lots of people that don't want a freaking toolbox. They don't buy games to then make a game for themselves, they want an already done game. In fact sometimes they use it as an excuse to some of their game faults ("yes, it's true that OA campaign is short, but you can make your own missions with the editor!" "yes, we don't have feature x, but you can imitate it through scripting!") which is missing the point. And while you can download user made missions to skip the "make it yourself", it's not exactly ideal, you have to search for it, sometimes with the addons requisites it's a pain in the ass to run them, and more important, lots of user made missions just SUCK. Funny thing is, that description of the existing state of Arma sounds like what would happen if BF/COD/MOH were opened up to modding. :lol: Still, the direction of Arma 3 that you described sounds like, as you said, the devs seeming to "focus on stuff like game play mechanics and story lines" this time around, instead of making it more sandbox.Also I don’t believe that EVERY gun would allow you to completely re-examine the game play, many of them would in fact feel kind of generic and you could probably clump many of them into groups, but that is getting a bit OT.This is one of the bigger problems with shooter games or "tactical" games such as Jagged Alliance 2 (with the v1.13 mod) or 7.62 - High Calibre (with the Blue Sun Mod)... how many meaningfully different variations can you make on a 5.56 mm assault rifle? Battlefield 3 already showed one of the issues with this, what with all the majority of the ARs and carbines being 5.56 mm and thus tending towards 25 damage per hit with a 30 round magazine (plus the "PDW-R" having a 20-round magazine but also 25 damage) to say nothing of 7.62 mm weapons dealing different damage depending on whether they're semiautomatic sniper rifles, bolt-action sniper rifles or battle rifles.KurtG85, the idea that BI would "sell guns" falls flat when the devs have talked about user-made addons and Vespa even described in that thread how weapons can mount user-made accessories... plus to me it was clear from Vespa that "what would break the bank and push the devs into losing touch with reality" is excessive attention on small arms, especially when as Pathetic_Berserker said, this game is about revising the fundamentals and attention to the SP campaign (i.e. to the point of having no co-op functionality for that campaign lest that complicate things). Share this post Link to post Share on other sites
scarecrow398 43 Posted November 24, 2012 I don't know the specifics of development time and cost but my instinct would be to call BUSINESS-minded BS on that if he was referring to guns; an opportunity to sell more guns later on in an update. So the devs model something like a thousand square miles of land, shrubbery, geological architecture etc. and yet the time it takes to model a small number of objects with very simple animations is what would break the bank and push the devs into losing touch with reality? Thats a hard one to buy. All I can say to that is download the tools and give them a try Yeeeea... >_> A friend i know who works for BI Sim said some of the dev's still model entire objects in O²... somehow... Share this post Link to post Share on other sites
PuFu 4600 Posted November 24, 2012 I don't know the specifics of development time and cost but my instinct would be to call BUSINESS-minded BS on that if he was referring to guns; an opportunity to sell more guns later on in an update. So the devs model something like a thousand square miles of land, shrubbery, geological architecture etc. and yet the time it takes to model a small number of objects with very simple animations is what would break the bank and push the devs into losing touch with reality? Thats a hard one to buy. is not that you don't know specifics, but it's obviously you don't have the slightest clue about this subject... Share this post Link to post Share on other sites
rye1 22 Posted November 24, 2012 is not that you don't know specifics, but it's obviously you don't have the slightest clue about this subject... burrrrrrrrrrrrrrrrrrrrrrrrrrn. Share this post Link to post Share on other sites
chortles 263 Posted November 24, 2012 is not that you don't know specifics, but it's obviously you don't have the slightest clue about this subject...I like to imagine that Vespa's answer about "losing touch with reality" if getting bogged down in minutiae applies to more than just Arma 3 small arms... after all, Vespa might call that (what KurtG85 seems to want) too narrow a focus. :p Share this post Link to post Share on other sites
GiveMeMoMeat 1 Posted November 25, 2012 McMillan TAC-50 Share this post Link to post Share on other sites
rasdenfasden 12 Posted November 25, 2012 I really wanna see some "old" guns. AKs, M16s and stuff shouldn't just vanish from the surface of the earth just because this game takes place in the future. Share this post Link to post Share on other sites
scarecrow398 43 Posted November 26, 2012 I really wanna see some "old" guns. AKs, M16s and stuff shouldn't just vanish from the surface of the earth just because this game takes place in the future. Agreed, seeing AKM's, though considering its 2020ish AK100's, M16's, ect in the hands of guerrillas would be great. Share this post Link to post Share on other sites
NoRailgunner 0 Posted November 26, 2012 Most likely all the old stuff will be somehow upgraded, modernized or replaced - that's how development and progress works. Everyone wants to have an advantage over his opponent/rival/enemy.... ;) Share this post Link to post Share on other sites
Armotekma 1 Posted November 26, 2012 I enjoy using otherwise useless firearms in ACE, guns with incredibly limited purpose other than to use for fun. I'd like to see "fun" weapons: bolt actions (K98, Swiss K31, Mosin Nagant), SMGs (MP40, Sten, PPSh-41) and other things, like the StG44, MG42, PzB 39, SVT-40, and G43. Don't know why, but for me it's more fun to do an op with low-tech things than it is to have the latest "future weapon" with an ACOG, 2 red dots, a grenade launcher, etc. Share this post Link to post Share on other sites
kot1k 13 Posted December 5, 2012 All that I can find in ARMA2. I don't give a f**k about all this futuristic nonsense, won't use it for more than couple of hours. At least, I want to play my old good 80s-90s-200x years warfare with all new features and graphics. Share this post Link to post Share on other sites
Itsarclight 1 Posted December 5, 2012 All different kinds of Bell UH-1s!!! The gunship, the ARA, slicks... I seriously hope they add older weapons aswell, not just these hightech german weapons with laser pointers and climate control. Share this post Link to post Share on other sites
pathetic_berserker 4 Posted December 6, 2012 Undreground factories making 6 shot guerilla guns http://dvice.com/archives/2012/12/3d-printed-gun.php Well maybe not exactly like the example shown , but you get the idea. Share this post Link to post Share on other sites
slatts 1978 Posted December 6, 2012 Please...the IRA made RPG's outta plumbing parts and mortars from gas canisters that lasted longer :p Share this post Link to post Share on other sites
dragon01 903 Posted December 6, 2012 Please...the IRA made RPG's outta plumbing parts and mortars from gas canisters that lasted longer :p RPGs are a different thing though. It's basically a tube, it just needs to guide the rocket in the general direction of the target, so it isn't under a lot of stress. A gun is a different matter, as the gases exercise pressure on the chamber instead of flying out of the back. OT: I'd like to see the AH-1Z and a next-gen AAV. And of course, an LCS for them to base on (sinkable, of course, or it wouldn't be an LCS:)). Share this post Link to post Share on other sites
zaksle75 1 Posted December 7, 2012 (edited) Seems like the Americans are riding French VABs in the videos. So I'd like a RG- whatever number it is, MRAPS. http://media.defenseindustrydaily.com/images/LAND_MRAP_MaxxPro_CAT-I_Camp_Liberty_Iraq_lg.jpg Edited December 7, 2012 by Zaksle75 Couldnt post the image in a first post. Share this post Link to post Share on other sites
Dr_feelgood 1 Posted December 8, 2012 barrett m107 m40a5 m24 barrett mrad system sv89 svu vss chey tac 50 Remington msr svd L96 ksvk m16a3 m4a1 scar 308 m21 m39 emr sr25 modern mosin nagant sniper/vz-54 and a wide range of optics and attachments i would really like a big weapon customization option in terms of attachments let me know what you think Share this post Link to post Share on other sites
Kristian 47 Posted December 9, 2012 barrett m107m40a5 m24 barrett mrad system sv89 svu vss chey tac 50 Remington msr svd L96 ksvk m16a3 m4a1 scar 308 m21 m39 emr sr25 modern mosin nagant sniper/vz-54 and a wide range of optics and attachments i would really like a big weapon customization option in terms of attachments let me know what you think You just listed all the weapons you like, right? I think weapons in ArmA 3 should somewhat make sense on why they are there. Civillian rifles and captured enemy rifles for Resistance, some modern new rifle for OpFor and Blufor. I think BIS Should simply make all new guns, instead of taking guns of 2000 and still making people use them in 2035 (sure, some old rifles and classics should obviously be there, but BIS needs to actually make new guns aswel) Share this post Link to post Share on other sites
call_911 10 Posted December 10, 2012 http://www.google.com/url?sa=t&rct=j&q=m4%2050%20cal%20future%20weapons&source=web&cd=1&cad=rja&ved=0CCwQtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D0CrUARlmqso&ei=DQTGUJyCNcGO2gWZ1YDIBg&usg=AFQjCNHu1DQdiMwGBJQ7G_hvpGPJTf6I5g Share this post Link to post Share on other sites
slatts 1978 Posted December 11, 2012 Seems like the Americans are riding French VABs in the videos.Actually..go a little bit more to the east Share this post Link to post Share on other sites
Kamov 1 Posted December 11, 2012 What is game without AK-47? Share this post Link to post Share on other sites