kremator 1064 Posted August 3, 2011 I can vouch for how well it is going! Performance is great with a huge amount of units ! Will help out more when I get back from holiday! Share this post Link to post Share on other sites
teilx 4 Posted August 4, 2011 nice news, I would like to help out, but i don't have knowledge in Arma scripting & etc and my english is not so good (+ beer it would be terrible). I send pm if i have time on weekend. Share this post Link to post Share on other sites
zonekiller 174 Posted November 29, 2011 Good news people the new Battlezone complete with AI control will be ready when the 1.60 patch is realeased - its been over 9 months in the making and seems worth all the effort . more news to come soon Share this post Link to post Share on other sites
vivadiga 10 Posted November 29, 2011 i still cant think how can work a coop dm(i should read more in description^^) but i love the idea,ill try it when new vers. will be released. nice move zonekiller and goodluck Share this post Link to post Share on other sites
zonekiller 174 Posted November 29, 2011 (edited) DM or team DM is about as close as a description as i can give -- :) there are up to 12 bases "depending how powerfull the server is" 2 or 3 sides depending on how you want it , PVP -- as commander of a base where you have to create all the vehicles and defences - std mode where the AI will take care of everything and you only have to look after yourself , you can still help the AI setup the base and defences as well as the attacking forces -- The mission will play itself out if you let it and you can just be in it for the fighting -- it covers all of Takistan and the whole map is the the battlefield - markers show you where the action is -- you can jump in as a gunner in any vehicle with a AI driver and go on patrols - if enemy are spotted they call for backup - your up against every vehicle with a weapon in AO , in the params you can set it to use all vehicles - and use ARMA2 vehicles as well -- very easy to port to different maps and use different factions -- have tested it with all the new betas and it does work much better with the 1.60 betas - not only can the AI do almost everything a player can -- they have to -- things like go back to base to rearm , if they loose there gunner they will go back to base and get a new one :) - if they loose there driver the gunner will jump in as driver and take the vehicle back to base - if the vehicle is destroyed the AI will go to the closest base an attack it on foot- nothing gets waisted - thats just a small bit of what you can expect -there are many more features - have tested on a dedicated server with well over 300 AI on the map at the same time - everything is in real time i have tryied to recreate the same style of game play as the original game BattleZone 2 Edited November 29, 2011 by Zonekiller Share this post Link to post Share on other sites
stk2008 14 Posted November 29, 2011 Hey does this support ACE2 or do you have plans to make an ACE2 compatible version please :) Share this post Link to post Share on other sites
zonekiller 174 Posted November 29, 2011 (edited) it is based loosly on my battlefield 3 mod so it should be compatible with ACE2 if anyone wishes to test it with ACE2 send me a PM and i will send a beta copy to you-- there are still a few bugs -- IE having AI control vehicles with players in them - different vehicles have diffent issues main issue is that the gunner must stay in the land vehicles , in any pos but he must be in there almost have a standard system for all vehicles , but at this stage it is functional with about 80% on the vehicles Edited December 10, 2011 by Zonekiller Share this post Link to post Share on other sites
zonekiller 174 Posted December 10, 2011 --UPDATE -- The new mission is finished :) - just doing an intro "never done one before so should be fun" The new mission is ZKs BattleZone and is PVP or Coop or Rambo or a mixture of all 3 :) Ive ported it to the Tasmania Map as well Tasmania Map Link - http://forums.bistudio.com/showthread.php?t=125874 I have made it very simple to port to new maps and there will be a doc in the mission for that. Feel free to join my server - just search for ZDS and and give it a good test. Share this post Link to post Share on other sites
iceman77 18 Posted December 16, 2011 Great map ZK.It's a unique style of play that's sophisticated and action packed.i love how the jets taxi on the run way.Also, if a jet loses a pilot or gunner it will land back at its air base and get another crew/pilot, instead of flying around like an idiot. Same goes for land vehicles, if a driver gets shot out, the gunner will move into the driver spot and make his ay back to base for a driver/crew replacement. Brilliant scripts mate. regards Share this post Link to post Share on other sites
Treelor 0 Posted December 17, 2011 I'm reinstalling ArmA 2 at the moment, and the very first thing I plan on doing is playing this mission. Is it bad that I'm looking forward to adding the silliest units imaginable? Share this post Link to post Share on other sites