peeps 0 Posted May 23, 2002 i made a YAK in gmax yet my poly count is very low. I was wondering what i was missing? Heres some pics please reply if u have any ideas Share this post Link to post Share on other sites
KTottE 0 Posted May 23, 2002 I know I have said time and time again to make it low poly, but that's a bit extreme =) I suggest you find good reference pics and re-work your model completely. From the looks of it, it's gonna be a bitch to add detail on that one. try http://www.suurlands.com/ for good blueprints. To map out the basic structure. Then you can search http://images.google.com for texture reference pics. Share this post Link to post Share on other sites
Scorpio 0 Posted May 23, 2002 I think the nose cone can be a little shorter. You should research some pics and make it look as good as possible Share this post Link to post Share on other sites
Stag 0 Posted May 23, 2002 The wigs don't appear to have a foil section, which should up it a bit. Also you could bung in control surfaces; Rudder, Flaps, Ailerons, Elevators and Speedbrakes. though you won't be able to animate it yet, bung in the undercarriage in the down position. All in all, that's a hell of a lot better than my first effort! Share this post Link to post Share on other sites
peeps 0 Posted May 23, 2002 thx, i've already got pretty good plans and pics but the plane is really plain (hehe) . How do u go about making flaps and rudders etc. Also, should gears b out or in since i can't animate it yet? edit:another question, does anyone out there no how to change models from gmax form into milkshape form? Share this post Link to post Share on other sites
Legionnaire 7 0 Posted May 25, 2002 OK...which Yak is that? Yak-36?? Share this post Link to post Share on other sites