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rikjuuh

force a vehicle to stay on the road

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I've used the search option but I can't find anything, so I'm sorry if there is already a thread like this.

so here's my question:

is there a script or something to force a vehicle (Warrior) to stop moving on dirt? and if it doesn't stay on the road his tracks will be damaged?

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Made this a little time ago, if the driver is too far from the road for more than 10 seconds, one wheel is damaged:

/*
 * Function to test if a vehicle is near the road or not
 */
is_near_road = {
private ["_veh","_ret","_rad"];
_veh = _this select 0;
_rad = 100;
if ((count _this) > 1) then {_rad = _this select 1};
_ret = false;
if (_veh != vehicle _veh) then {
	_veh = vehicle _veh;
};
if (isOnRoad getPos _veh) then {
	_ret = true;
} else {
	if ( (count (_veh nearRoads _rad)) > 0 ) then {
		_ret = true;
	};
};
_ret;
};

while {alive player} do {
if (player != vehicle player) then {
	if ( (player == driver vehicle player) && ! ([vehicle player] call is_near_road) ) then {
		_debut = time;
		hintSilent "Rapproche toi de la route !";
		while { (player != vehicle player) && ! ([vehicle player] call is_near_road) } do {
			_temps = time - _debut;
			if ( _temps >= 10 ) then {
				(vehicle player) setHit ["wheel_1_1_steering", 1];
			};
			sleep 1;
		};
	};
	sleep 1;
} else {
	sleep 5;
};
};

Edited by Le_CuLtO

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okay thank you very much!

---------- Post added at 04:37 PM ---------- Previous post was at 04:36 PM ----------

guess just create for excample damageifnotonroad.sqf and add execVM "damageifnotonroad.sqf"; to the init.sqf right? and what do I need to place in the name of the Warrior?

Edited by rikjuuh

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Pretty sure that script is just included in the init.sqf file. It'll check for any vehicle the player is in.

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ok thanks, does it also check for fighter jets and a chinook? because I've got 1 AV-98 (or something like that) and a chinook in the mission and I'd like to know if it get damaged if it isn't near a road

Edited by rikjuuh

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You're right, it doesn't check if the vehicle is an airplane or a chopper.

Replace the "is_near_road" function by this one, it should work (not tested):

/*
* Function to test if a vehicle is near the road or not
*/
is_near_road = {
private ["_veh","_ret","_rad","_type"];
_veh = _this select 0;
_rad = 100;
if ((count _this) > 1) then {_rad = _this select 1};
_ret = false;
if (_veh != vehicle _veh) then {
	_veh = vehicle _veh;
};
_type = getText (configFile >> "CfgVehicles" >> (typeOf _veh) >> "vehicleClass");
if (_type == "Air") then {
	if (isOnRoad getPos _veh) then {
		_ret = true;
	} else {
		if ( (count (_veh nearRoads _rad)) > 0 ) then {
			_ret = true;
		};
	};
};
_ret;
};

Edited by Le_CuLtO

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oups made a mistake :p:

/*
* Function to test if a vehicle is near the road or not
*/
is_near_road = {
private ["_veh","_ret","_rad","_type"];
_veh = _this select 0;
_rad = 100;
if ((count _this) > 1) then {_rad = _this select 1};
_ret = false;
if (_veh != vehicle _veh) then {
	_veh = vehicle _veh;
};
_type = getText (configFile >> "CfgVehicles" >> (typeOf _veh) >> "vehicleClass");
if (_type != "Air") then {
	if (isOnRoad getPos _veh) then {
		_ret = true;
	} else {
		if ( (count (_veh nearRoads _rad)) > 0 ) then {
			_ret = true;
		};
	};
};
_ret;
};

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