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JacobJ

Full weapons and ammo coding?

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Hey all

I was looking at this:

http://browser.dev-heaven.net/cfg_weapons/classlist?=ACE+with+ACEX%3A+1.9+Stable&version=47&commit=Change&options%5Bgroup_by%5D=weap_type&options%5Bcustom_type%5D=&options%5Bfaction%5D=

I can export this to a CSV file and it looks some sort of sorted.

How would one make a script or maybe a macro-something (in word or as I use openoffice Calc) that could exstract the names of the guns and all the kinds of magasins avalible to that gun and put all that into a cratefiller script?

Is it even possible? It could just be nice to have every object avalible in the game. Stuff you don't like could then be removed afterwards.

/Jacob

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in the preset loadouts script in my sig, the demo mission features a ammo crate wich uses a script to gather all weapons and magazines currently in your addons, and place it in a ammo crate.

it was made by kronzky long time ago.

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Ive downloaded it and it has everything needed in that box. If I want to remove some of the stuff I just put that in at the end of the weapons-adding code in the fillammobox.sqf right? Then it adds it all to start with and then remove it again before the sleep-command. Wouldnt that do the trick or can that cause complications?

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yes okay. Thanks for your help with this too!

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