b00tsy 27 Posted June 19, 2011 (edited) I recently have edited the great domination mission and spiced it up a bit and added BAF content and some other stuff. Thought I might as well share it with the public :) All credits goes to Xeno of course for creating Domination, I just did some minor editing. Whats different? Well, I always thought that it was a bit to safe in between ao's and side missions. There were no enemy troops patrolling Takistan outside of mission area's. I have added opfor armored, motorized and air patrols over the entire map that will engage you if you are spotted. You may encounter tank platoons, gunships, UAZ's and fighter jets outside of mission areas so you have to be alert and ready for combat at all times now. The added AI does not influence the main and side missions. It is not necessary to engage them to capture towns and completing side missions unless they are located inside an active ao. To compensate for the extra opfor resistance I have added armored vehicles, choppers and jets at the HQ (+ more vehicles like ATV's etc), made new playable teams (includes BAF engineer team, US pilot team). All added vehicles will respawn at base if they are destroyed or left abandoned after 5 minutes. I have added custom ammo boxes at the base that contains most weapons. The boxes will be refilled every 5 minutes. In front of the ammo crates there are many coyote backpacks. The player will be able to save his gear loadout at the crates. The player will also be able to heal himself with bandages 3 times during the missions when he has 0.5 damage or more. I have added also a few friendly AI AA units at the base, a strong point and added some sounds and props on the base. Added vehicles at base: Apache x1 A-10 2x Jackal x1 Wildcat x1 ATV x4 Abram/tusk x4 Linebacker x1 Bradley x1 Warrior x1 Hmmv x4 M270 MLRS x1 Added opfor patrols: Tank platoons (mix) APC's UAZ's L-39ZA's MI-8's I haven't played my edited version on a full server yet, but so far as I have tested the added content it definitely makes things more interesting. A pilot really has to know how to do evasive maneuvers to keep his chopper/plane in one piece otherwise he will be toast in no time. Same for the ground troops, You can not blindly walk/drive around outside of ao's now without being engaged by a tank on a far hillside or a gunship etc. :) Anywho I like it spiced up a bit and with extra firepower at the base, hope you do too. :) Download: http://www.2shared.com/file/jGqwWeYl/co34_Domination__CO__West__B00.html Armaholic mirror: Spicy Domination 2 +BAF (Bootsy edit) Co-34 (@) Update: After playing my edited version on a dedicated server a few times I have decided to edit it some more. The added opfor did make it more interesting, but was not an extra challenge enough yet. So I have changed the added AI, gave them new patrol routes and gave them more fire power. I have also decorated the base more, added new teams, vehicles and added some friendly AI in an animation loop to enhance the atmosphere a bit. The new Bluefor teams are: BAF tankbuster team BAF engineer team BAF fireteam 2x US infantry teams 2x forward air controlers US pilot team Added opfor patrols: Heavy armor groups SU-34 squadrons L-39ZA squadrons MI-8 squadrons On the base I have added 2 F35B's to give you a fair chance against the nasty opfor jet fighters :) New version download: Armaholic mirror (v.1.21): Spicy Domination 2 +BAF (Bootsy edit) Co-34 (@) Edited June 24, 2011 by B00tsy link Share this post Link to post Share on other sites
HyperU2 11 Posted June 19, 2011 I'll give it a try, thanks. Dom remains one of my favorite time killers. Share this post Link to post Share on other sites
b00tsy 27 Posted June 19, 2011 Cool, let me know if the added AI is enough of a challenge. Otherwise I will add some more or make them respawning :) Share this post Link to post Share on other sites
b00tsy 27 Posted June 22, 2011 Bumping the topic because I have released a new update. See 1st post :) Share this post Link to post Share on other sites
Rexxenexx 0 Posted June 22, 2011 Trying it out to. ;) Share this post Link to post Share on other sites
b00tsy 27 Posted June 23, 2011 Cool :) I played it several hour now and it is pretty nasty. Setting domination to not random AO's works best with this version (I use west start). Getting to an ao at opposite side of the map with a chopper requires luck and skill :) Share this post Link to post Share on other sites
oldbear 292 Posted June 24, 2011 Played 1.10 on [ADO] dedicated server with my Team. The mission is nice but : - can't recruit AI, - can't get F35 - many misplaced or missing objects in the south part of main Base The mission is very hard to play but run quite easily if MRLS is used, need some tweaking for a moderate use of arty. Share this post Link to post Share on other sites
b00tsy 27 Posted June 24, 2011 Hi, I have edited it more, the latest version you can download at armaholic (v.1.21) which includes the F35B's. What do you mean with missing objects? I have left the original dom more or less unedited, just added stuff on top of it. It is possible that the new added BAF teams can't recruit, haven't tested that to be honest, never use AI recruiting myself. You sure you turned recruiting on in the settings? Ohh and the latest version is even more hardcore on some parts of the map, You really need some players with stingers or good pilots with the added opfor jets patrolling the map :) Share this post Link to post Share on other sites
oldbear 292 Posted June 24, 2011 (edited) There is probably something wrong on the links on 1st post. With 1st link I am getting 2011-06-19 version With Armaholic links I am getting 1.1 version Missing objects : some sand wall pieces for some of them are flying. Misplaced objects : net over AA pod killing the AI, tents messed up with buildings. Edited June 24, 2011 by Old Bear Share this post Link to post Share on other sites
b00tsy 27 Posted June 24, 2011 Armaholic should have the latest version it is just named 1.1 on the page, Big updated it for me. Just in case, here is the latest version: http://www.2shared.com/file/QPgcY0Cm/co34_DomCO__B00TSY_edit__121Ta.html I will have a look at the added decoration, did not notice inconsistencies with the sandwalls, do know what you mean now with the AA pod, will fix that with the next patch. meanwhile there are some other added AI AA pods on the base to compensate for the south end of the base. Share this post Link to post Share on other sites