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riouken

R.S.L.O.: Riouken's Selectable Load Outs - User Configurable

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@Styxx42

Sorry that was a typo, .hpp is the correct file extension.

If you have any problems implementing it, just let me know and I will walk you through it.

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You have a minor error in loadouts.sqf. Here's what .RPT gives:

Error in expression <ace_main")) then {

waitUntil {_hasruck = [player] call ACE_fnc_HasRuck;};

[play>

Error position: <= [player] call ACE_fnc_HasRuck;};

[play>

Error Generic error in expression

Faulty line:

waitUntil {_hasruck = [player] call ACE_fnc_HasRuck;};

Should probably look like this:

waitUntil {[player] call ACE_fnc_HasRuck};

Even better, why not just do a

if ([player] call ACE_fnc_HasRuck) then {...};

?

Edited by Robalo_AS

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Yes Sir same issue here.

I was just on my way here to post my RPT file as well when I got the email from Robalo_AS.

Same issue as Robalo_AS.

waitUntil {_hasruck = [player] call ACE_fnc_HasRuck;};

[play>

Error position: <= [player] call ACE_fnc_HasRuck;};

[play>

Error Generic error in expression

File RSLO\loadouts.sqf, line 55

I use ACE.

Thanks.

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Thanks for letting me know guys, I will fix it and put it in the next release.

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Thanks for letting me know guys, I will fix it and put it in the next release.

Any luck with the next version Riouken? really looking forward to trying this out.

Thanks

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Any luck with the next version Riouken? really looking forward to trying this out.

Thanks

What's stopping you? This mod works great, despite the minor issue reported.

Riouken: a couple suggestions:

1. Would be really cool if you could remove the hard-coded limit of 3 loadouts and let the user define more of them in userconfig.

2. Let the user set a label for each loadout like:

RSLO_lo1_name = "Grenadier";

then the action should look like: "RSLO Grenadier loadout".

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What's stopping you? This mod works great, despite the minor issue reported.

When I load up the mission and configure my loadout(so very well done BTW), and I save my stuff then I try to load it again I get the above error and no weapons at all.

If it was just rewriting a script I could do that but I was under the impression it was a PBO where this issue is.

So I was waiting.

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Hey thanks guys,

I have been working on another project that I am getting close to releasing(Random Island Patrols). I am hoping to start work on some upgrades for RSLO in the next few weeks.

@Robalo_AS - Thanks for the good ideas, I was already tooling around with some ways to add names to the loadouts. I was planing on bumping the loadouts up to 5, but just due to the problems that can occur when loading configs like this I do not want to remove the hard-code limit so that I can make sure that it is going to work.

@Styxx42 - That error is not causing the addon to not work, it is just an general error because the game does not like the syntax of one of me waitUntil's. It still functions fine, you must be having some other problem.

Can you please post your RSLO userconfig so that I can error check it and test it out.

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Hey thanks guys,

I have been working on another project that I am getting close to releasing(Random Island Patrols). I am hoping to start work on some upgrades for RSLO in the next few weeks.

@Styxx42 - That error is not causing the addon to not work, it is just an general error because the game does not like the syntax of one of me waitUntil's. It still functions fine, you must be having some other problem.

Can you please post your RSLO userconfig so that I can error check it and test it out.

Riouken. Thanks fro the update

And I will fool around with it first before I post my userconfig. I made assumptions and totally stopped using or testing after my post. I have to give it a better shot at making it work before I trouble you with my issues.

Thanks. I will get back at fiddling with this tonight.

July 17 2011

Well I did the configuration and testing and added it to my Lingor Domination mission.

WOW, That Rocks.I added the script function to the flag pole so players can get right into it. It is really smooth and fast how this adds the equipment and weapons.

Love the idea of ONE line to enable and making the players responsible for their kits.

Personally it would be really nice if there was a version that you didn't need to authorize.

Is that possible without causing a huge up roar?

Would save me unpboing and editing the init.sqf every time.

Either way thanks.

Edited by Styxx42
Did the testing, LOVE IT.

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What's stopping you? This mod works great, despite the minor issue reported.

Riouken: a couple suggestions:

1. Would be really cool if you could remove the hard-coded limit of 3 loadouts and let the user define more of them in userconfig.

2. Let the user set a label for each loadout like:

RSLO_lo1_name = "Grenadier";

then the action should look like: "RSLO Grenadier loadout".

Totally thumbs up to Robalo_AS suggestions.

They are both great.

And Robalo_AS thanks for questioning me and making me go back and find the stupid ' that some how got in my loadouts.

I love how fast this script swaps out your equipment.

AWESOME work Riouken.

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Thanks for the support guys.

I am almost done with my updates to RSLO and wanted to give you a sneak peak:

Some added features ~

*Added GUI

*Upped total loadouts to 5

*User can name each loadout in thier config and it will show up in the box ingame.

*Can now set view distance and terrain detail with RSLO.

I wanted to make RSLO a one stop shop, for client side features. Now you can have all these features in your missions just by authorizing RSLO. Great for units and small missions makers, not having to code these features on their own.

arma2oa2011072212505223.jpg

arma2oa2011072212505548.jpg

arma2oa2011072212505845.jpg

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Thanks for the support guys.

I am almost done with my updates to RSLO and wanted to give you a sneak peak:

Some added features ~

*Added GUI

*Upped total loadouts to 5

*User can name each loadout in their config and it will show up in the box ingame.

*Can now set view distance and terrain detail with RSLO.

I wanted to make RSLO a one stop shop, for client side features. Now you can have all these features in your missions just by authorizing RSLO. Great for units and small missions makers, not having to code these features on their own.[/img]

That would be awesome. Currently we are using the Instaviewdistance mod.

But a one stop shop would be great.

Can't wait.

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Any word on the latest version Riouken? We've got your mod up on all of our newer missions and we really enjoy it.

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Love this mod, makes getting ready for a op, a lot faster. What used to take five to ten minutes, now take a few seconds to a few minutes! Can't wait until the update. Great job on this mod.

Edited by 7th_Prather

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A really GREAT addon, thank you!

+1 :thumb:

But i´ve got a little Problem with this Addon :

1. When i start the Settings Mission, i´ve got all Weapons in the Box from the Mods and Addons which i load with CO (ACE, RH Weapons), but many types of Ammo are missing (TAC 50, HK417 as an Example). Has anyone an Idea how that could be?

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RSLO Updated to version 2.0!

Updates for ver 2.0:

*Added GUI

*Upped total loadouts to 5

*User can name each loadout in thier config and it will show up in the box ingame.

*Can now set view distance and terrain detail with RSLO.

*Improved scripts for better performance.

Download ver 2.0 - http://www.multiupload.com/SID1U468TM

*Updated first post.

Sorry for the long wait on the update everyone, I had to take some time off due to real life, but I am glad I could get this done and out to everone. I hope you enjoy using it.

Thanks.:bounce3:

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Congrats for the release!

Here's a small improvement suggestion for the XEH config:

This runs code on all units:

class Extended_Init_EventHandlers
{
class All
{
	RSLO_Init = "if (isNil ""RSLO_Init_Var"") then {RSLO_Init_Var = [] execVM ""\RSLO\init.sqf"";};";
};
};

Better run only on players once:

class Extended_PostInit_EventHandlers
{
class RSLO
{
	clientInit = "RSLO_Init_Var = [] execVM ""\RSLO\init.sqf""";
};
};

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@Robalo

Thanks! Ill see about putting it in.

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No problem.

Also, please check the signing, there seems to be a problem, the addon is failing the signature check even with your bikey installed on the server.

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