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weirdo10o4

Sitdeath1-4, and other death 'moves'

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They won't play with switchMove or playMove. Other moves work fine with this code:

//[unit,animation name] execVM "animation.sqf"

_unit	  =	 _this select 0;
_anim	  =	 _this select 1;

_unit disableAI "TARGET";
_unit disableAI "AUTOTARGET";
_unit disableAI "MOVE";
_unit disableAI "ANIM";

*
_unit playMove _anim;

* I also tried _unit setdamage 1 there.

So how do they work?

I'm trying to make a crash side mission where you have dead crew members sitting in a wreck.

http://community.bistudio.com/wiki/ArmA2:_Moves

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you probably have wrong animation names, but i tried the sitdeath moves on wiki, and same result, the transitions also did not work, i only tried a few of them.

maybe they are wrong on wiki, (removed or renamed in newer patches)

anywho, this nifty tool will allow you to find working animations and provide some info to them:

Animation viewer

Edit: you need CBA also, but info in the link.

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If you just after killing the occupant then this should do the job.

{ _x setdamage 1} forEach crew vehiclename 

But if you set the actual vehicle to damage greater then 0.9 the bodies will be deleted.

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