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Cyper

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..but the AI stands up automaticly after a while.

I've tried;

Unitname playmove "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon" This disableAI "Anim"; but the AI still stands up agian.

What have I done wrong? I've been used google about it but have problems to find a clear answer and the disable ai anim doesnt seems to work.

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Try this : it's for ArmA2, but it works in ArmA1, don't know if the anim name has changed though.

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Doesn't seems to work. Maybe I am doing something wrong.

I wrote g1 = group this;{doStop _x;_x setCombatMode "safe"} forEach units g1 in the squad leaders init line. I then put a trigger with {_x playmove "amovpsitmstpsraswrfldnon_weaponcheck1"} foreach units g1

And I finally changed the triggers condition to TRUE.

EDIT: The Combatmode safe command was the one that didn't work. I used UnitName setbehaviour "safe"; before the move, which was

Unitname playmove "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon". So now it works. :)

Edited by Cyper

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