JacobJ 10 Posted June 4, 2011 Hey there I want to be able to switch the wounding system on and off in the parameters in the lobby. But how do I create a logic? This is the classname (I think) of the logic "ACE_Wounds_Logic". But there is no command like createLogic or something... How would I do this? I know how to make it come up in the parameters in the lobby, but not how to create the logic. /Jacob Share this post Link to post Share on other sites
celery 7 Posted June 4, 2011 _logicside=createCenter sideLogic; _logicgroup=createGroup _logicside; _logic=_logicgroup createUnit ["Logic",[0,0,0],[],0,"NONE"]; Share this post Link to post Share on other sites
JacobJ 10 Posted June 4, 2011 Okay, and the "ACE_Wounds_Logic" part goes into the last line instead of "Logic" or have I not understood it? ---------- Post added at 23:28 ---------- Previous post was at 22:44 ---------- Hmm somehow the Ace wound system is already on as default, altho I dont have the module in the mission. http://ace.dev-heaven.net/wagn/Wounding_System+notes That says I have to put something into my description.ext, but I dont know what params select 10 should be instead of 10 and what to write in my init.sqf for making a On and Off choice. Can you help me with this? Share this post Link to post Share on other sites