JacobJ 10 Posted June 4, 2011 Hey all Ive just looked at camera.sqs and how its used, but I have a few questions I can't seem to find any answers on here on the forum. 1. If I want to make a intro, does the units I want to film have to be in the mission or can I make a intro and then run it before the mission starts, leaving no evidence of the intro movie? (Hope you all can understand what I mean..) 2. If I want to make a scene where a guy gets one shot through the chest. How would I do that? I mean, how can I be sure that the guy shooting will hit him where I want and at the right time? /Jacob Share this post Link to post Share on other sites
AZCoder 676 Posted June 4, 2011 If you're doing single player, just change "Mission" to "Intro" on the right side of the map in the editor. You can use "initIntro.sqf" (or sqs) which is automatically called when Intro is run (but this is optional). It's a completely separate map from the Mission. There are various techniques for simulating a gunshot. I used 2 different techniques in my promo trailer: In the first part (brown & white) with the hand guns, neither AI actually shoots. I added a gunshot sound effect, and simply add a handgun to each AI at the right moment, because AI always point handguns in Arma :) Then I setDamage 1 on the guy that dies. In the second part, when the "good" guy is shooting, I pulled that off by spawning an OPFOR in front of him. That way he didn't shoot until he had a target, and he went nuts on him. I can go into more detail if you want, just let me know. Share this post Link to post Share on other sites
JacobJ 10 Posted June 4, 2011 Okay, I can see the logic in how you do this. If I understand you right, then the mission and the intro are two seperate "missions" that is just being played after each other and that way the units needed for the intro isnt in the real mission? Is there anyway to record the exact happening of a scene, so that it can be played over and over again and that way you have the time to place the cameras right? In counter-strike which ive played a long time ago had such an option. It didnt record the video, but just the code needed to replay the mission, so that every happening takes place exact the same way as when the code was recorded? Share this post Link to post Share on other sites
AZCoder 676 Posted June 4, 2011 Yeah, basically in a single-player mission, the Intro launches first, and when finished it loads the Mission. Both are in the same mission.sqm file, but for all purposes there is total separation, 2 versions of the map. When using camera.sqs, I would avoid the term recording, and think of it more as a play. The actors are supposed to do the same thing time after time, but sometimes an actor will mess up a line. That movie I linked you, it plays a bit different each time, and I made a lot of recordings of it before I settled on one of them for youtube. For example, in the released version, there's a moment where a Russian tank spins around for no good reason. As I said, think of it as a play :D You can get it pretty close to everything repeating over and over exactly as you want it, just times patience and practice. There is an option to make a cutscene, record it (with FRAPS or whatever), and convert it with Theora.NET to an ogv file, which the game can replay like they did in the PMC campaign. Pro: always the same video. Con: playback will be small sized, or you will have a really huge ogv file. Share this post Link to post Share on other sites
JacobJ 10 Posted June 4, 2011 Okay, yes I see. Then its very important how setup the plays, so that there can't be any confusion for the AI's how to be acting. I will have a go with this and see if I can figure out how to make what I want.. Thanks for your help so far Share this post Link to post Share on other sites