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{TCGPrometheus

Car Crash Damage

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I am trying to make a (currently) indestructable car, destructable. I can kill it with bullets but I just want it to get damaged during a crash.

Here is the part of the script I think it is supposed to be from

scope = 2;

side = 3;

crew = "Functionary1";

class TransportMagazines {};

maxSpeed = 145; //Maximum Speed in KM/H

armorWheels = 0.08;

armor = 10; //Maximum damage the vehicle can take.

armorStructural = 1.0;

model = "\tps_skoda\yac_octavia_civ";

displayName = "Skoda Octavia (black)";

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"damaged during a crash" ?

Is this something that works with BIS's own vehicles already?

I generally though BIS's vehicle-to-vehicle collision simulation was pretty useless.

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