hawk66de 10 Posted May 21, 2011 @Devs: My hope would be that the whole scripting approach changes to industry-standards like Python/Lua with an OO-library and not hundreds of scripting commands and no real debugger. Also to include own .DLLs would be awesome! Don't get me wrong: The engine is very capable and open but it would be just awesome if you take this road. If that's not possible due to time/resource constraints: An alternative might be to provide a bridge to those mentioned technologies (so calling a python script directly from arma script etc.). So then you can use ArmaScript to control the engine and Python etc. to implement complex algorithms, which are debuggable etc. Just my 2 cents. Share this post Link to post Share on other sites
Deadfast 43 Posted May 21, 2011 There is a thread about this already. http://forums.bistudio.com/showthread.php?t=119226 Share this post Link to post Share on other sites
hawk66de 10 Posted May 21, 2011 There is a thread about this already.http://forums.bistudio.com/showthread.php?t=119226 ok, did not see that...then this thread can be closed Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 21, 2011 My hope would be that the whole scripting approach changes to industry-standards like Python/Lua with an OO-library and not hundreds of scripting commands and no real debugger. Just to respond to the comment about Python/Lua being industry standards: since when is using an industry standard necessarily a good thing? The ArmA series stands out because BIS avoids adapting industry legacies (which are often times just awful, and are only used because they have been deemed as so-called "standards"). I mean, ArmA would be a totally different game if they went with the floating first-person shooter camera with fixed gun model "standard." Share this post Link to post Share on other sites
Primarch 10 Posted May 21, 2011 Just to respond to the comment about Python/Lua being industry standards: since when is using an industry standard necessarily a good thing? The ArmA series stands out because BIS avoids adapting industry legacies (which are often times just awful, and are only used because they have been deemed as so-called "standards"). I mean, ArmA would be a totally different game if they went with the floating first-person shooter camera with fixed gun model "standard." But the way it isn't just a floating FPS camera is a very crucial part of the game. However if they would ADD the scripting languages it wouldn't take anything from the game. Share this post Link to post Share on other sites
nuxil 2 Posted May 21, 2011 i would not mind having sqs,sqf,fsm replaced by python :) Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 21, 2011 But the way it isn't just a floating FPS camera is a very crucial part of the game. However if they would ADD the scripting languages it wouldn't take anything from the game. It would further divide the already heavily fractured community. There would be people still using SQF, and people switching to the new language, and overall there would be less productivity (at least for a while). But really, if it ain't broke don't fix it. SQF should be expanded before adapting a totally new language. SQF still has a lot of potential, and I would rather see BIS work on expanding it (say adding some sort of native OO framework) than to just deprecate it. Share this post Link to post Share on other sites
nuxil 2 Posted May 21, 2011 (say adding some sort of native OO framework) than to just deprecate it. thats is most likely whats going to happen if they deside to upgrade to OO. but i do not think A3 will ever have this.. maybe a4 or a5 if there ever be any Share this post Link to post Share on other sites
gossamersolid 155 Posted May 21, 2011 Yeah this is never going to happen so stop making posts about it. LUA/Python will not be implemented and if you think SQF isn't strong enough, then you aren't using it enough to know what it can and cannot do. Share this post Link to post Share on other sites