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Stones

File description.ext, line 90: /RscTitles/LDDK/: Missing '}'

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Created a mission a couple of days ago with a custom bit of music in it, followed a guide which I saw on youtube. I exported this mission to multiplayer and then tried to create my own server when I got this message. Everytime I try to run a server on my machine the game crashes and I get this message.

Any help with this at all?

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Post description.ext here using the code tags (under advanced), and we'll help. Code tags maintains the indents. Hard to help without seeing the problem.

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I heard about the error message a couple of days ago in another forum... it seems you are using some script(s) made by community... as CG said... we need more input... ;)

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This is the code i was using, it was working but when when exported to multiplayer it crashes the game.

class CfgSounds

{

// List of sounds (.ogg files without the .ogg extension)

sounds[] = {Crysis};

// Definition for each sound

class Crysis

{

name = "Crysis";

sound[] = {\sound\Crysis.ogg, 1, 1.0};

titles[] = { };

};

};

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No it it's. The error doesn't even refer to that code.

"/RscTitles/LDDK/"

I don't know what mission you've extracted, but I'm going to take a guess and it's a mission by a member of Kyllikki and you've broken the code which displays the mission title.

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nope, i made the mission my self.

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Well... that code snippet looks fine... so your error seems to be somewhere else.

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sound[] = {\sound\Crysis.ogg, 1, 1.0};

It should be:

sound[] = {"\sound\Crysis.ogg", 1, 1.0};

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sound[] = {\sound\Crysis.ogg, 1, 1.0};

It should be:

sound[] = {"\sound\Crysis.ogg", 1, 1.0};

This is a snippet from my .ext... works fine without the quotes!

class heshistory
{
   name = "heshistory";
   sound[] = {\sounds\enemy_killed_3.ogg, 1, 1.0};
   titles[] = {};
};

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@Twirly

This is a snippet from my .ext... works fine without the quotes!

class heshistory
{
   name = "heshistory";
   sound[] = {\sounds\enemy_killed_3.ogg, 1, 1.0};
   titles[] = {};
};

ah ok, i just looked up a description ext from domination mission for multiplayer and it used qoutes like i posted, maybe it works fine both ways...

@Stones

titles[] = { };

you have a space inbetween { and } try to change to:

titles[] = {};

EDIT: http://community.bistudio.com/wiki/Description.ext#CfgSounds

description on wiki is using qoutes around sound file name as i posted, try that for fix.

class CfgSounds
{
sounds[] = {};
 class wolf1
 {
  name = "my_wolf_sound";   // how the sound is referred to in the editor (e.g. trigger effects)
  sound[] = {"fx\wolf1.ogg", 1, 1};   // filename, volume, pitch
  titles[] = {};
 };
};

what is line 90 in your description ext? also it refers to a folder or some title as shuko mentioned so unclear on the whole thing.

Edited by Demonized

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