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God of Monkeys

How to let Domination's HALO jump to my mission?

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HALO jump is not specific to the Domination missions only, you can find the scripts in many many topics:

Put that scrip in the object init field or at a trigger so the object has an menu action when you go close to it:

name_of_the_flag_object addaction ["HALO jump", "letsjump.sqs"];

(name_of_the_flag_object is the name of the object who will have the action attached to it. in the Domination it's a flag, but it can be anything else)

Create two script files in the mission directory:

"letsjump.sqs"

_userteleport = _this select 1
_text = "Left click on the map to jump!!"
TitleText [_text,"Plain"]
onMapSingleClick "player setPos _pos;[_userteleport] exec ""Halo1.sqs"";onMapSingleClick """""

This will give you text on the screen that you must go to the map and click the location where you want to be dropped from.

"Halo1.sqs"

_userhalo = _this select 0
[player,3000]exec "ca\air2\halo\data\Scripts\HALO_init.sqs"

You can change the altitude in meters for the drop by changing the "3000" value.

And you're done !

Edited by xjiks

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Thank you!

---------- Post added at 02:37 PM ---------- Previous post was at 02:03 PM ----------

But I have a problem, I want para jump can use ACE para, not ArmA2 para, because I love use MC-5 to para jump! Can you help me?

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Nope I can't help you more, I never use ACE.

Also your topic might be moved or closed by a modo if it concerns ACE mod.

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I mean I use your script, it will give me a T-10 when jump out, but I want to use MC-5!

When I carry a MC-5 to jump, always it will give me a T-10, why?

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I mean I use your script, it will give me a T-10 when jump out, but I want to use MC-5!

When I carry a MC-5 to jump, always it will give me a T-10, why?

You can try this, but you need to find the classnames yourself and add tem to where it says.

after this line:

[player,3000]exec "ca\air2\halo\data\Scripts\HALO_init.sqs"

add this:

waitUntil {typeOf (vehicle player) == "classname of parachute"};
_veh = vehicle player;
player setPos (getPos Player);
deleteVehicle _veh;
_veh = createVehicle ["classname of ACE parachute", position player, [], 0, "NONE"];
_veh setPos (getPos player);
player assignAsDriver _veh;
player moveInDriver _veh;

edit: tested and working in SP editor.

Edited by Demonized
added edit.

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It not work, player just on where it press on map, and don't on sky!

????????????

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