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Zipper5

[CAMP] Blood On The Sand

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Gamefront Mirror

Armaholic Mirror

(All mirrors are appreciated!)

Requirements:

ArmA 2: Combined Operations (ArmA 2 & ArmA 2: Operation Arrowhead)

Credits:

- Bohemia Interactive Studios: For my favorite games of all time

- OFPEC - The Editing Center

- Binkowski, Celery, Cole, Gaia, Rellikki, RoyaltyInExile, W0lle, Wolfrug: For all of their help and support

- Binkowski, Cole, Sick1, Variable: For offerring to do voice acting, even if it wasn't used

- Binkowski, Celery, Cole, mathias_eichinger, Mr. Charles, Rellikki, Wolfrug: For beta testing

Description:

The official sequel to Operation Cobalt

3 years after the events of Operation Harvest Red, a new conflict arises in the Green Sea region. Colonel Muhammad Rahim Aziz, the victor of the 1992 Takistan Civil War, captured and killed Britsh geologist Richard Stephen and his team as they conducted surveys along the Takistan-Karzeghistan border. In response to this, coupled with previous accusations of his peoples' oppression and slaughter, a United Nations peacekeeping force is deployed to the region to ensure no further civilian casualties. However, things quickly get out of hand, and what starts as a humanitarian crisis explodes into all-out war.

You are James Stephen, the only son of the British geologist Richard Stephen and your deceased Chernarussian mother. You enlisted in the CDF in the hope that you would one day avenge your father's murder, but you were shipped out to Takistan as a peacekeeper and not as a soldier.

Features:

- 9 missions long

- 4 unique endings

- Multiple paths to choose

- Custom field dressing mechanic

- Makes use of Celery's jukebox script

- Dramatic storyline & cinematic cutscenes

- Fully working loading screens, overviews, briefings & debriefings

- Play as 3 different characters: James Stephen, the main character, a member of the Chernarrusian Defense Force, Chris Peterson, a Delta Force team leader, and Jan Brazda, a Lieutenant in the Army of the Czech Republic

Feedback:

As always, any and all constructive feedback is more than welcome! I don't expect to have caught all of the bugs, but I hope I caught most of them at least!

Changelog:

- 04.05.2011 - Beta 1:
- First beta release

- 04.05.2011 - Beta 2:
- Fixed: campaign structure
- Fixed: missing cly_jukebox.sqf errors
- Fixed: text & briefing typos
- Pre-emptive Strike:
	- Fixed: identity of player
	- Added: automatic save games after the completion of
	  each objective
- Combined Arms:
	- Fixed: identity of player
	- Fixed: attack not triggered
	- Added: automatic save games after the completion of
	  each objective

- 05.05.2011 - Beta 3:
- Fixed: text & briefing typos
- Combined Arms:
	- Fixed: attack is definitely triggered now
	- Fixed: ending errors
	- Added: briefing clause saying "5" is the engineer
	- Added: hint to make it clear when task 5 is failed
	  due to the death of "5"

- 05.05.2011 - Beta 4:
- Fixed: text & briefing typos

- 05.05.2011 - Beta 5:
- Fixed: text & briefing typos
- Combined Arms:
	- Fixed: ending errors
- Flanking Maneuver:
	- Fixed: potential guerillaRescued variable error

- 08.05.2011 - Beta 6:
- Fixed: text & briefing typos
- Fixed: missing cly_jukebox.sqf errors
- Fixed: disabled the ability to save during the endings
- Added: story exposition at the end of Damned and
  The Right Thing
- Flanking Maneuver:
	- Fixed: other units firing during end cutscene
- Onslaught:
	- Added: automatic save game after the defeat of the
	  counter attack
- The Final Stand:
	- Fixed: identities of player
	- Fixed: player's weapon data is saved
	- Fixed: dead team members no longer seen in the SUV
	- Fixed: error upon securing the compound
	- Added: automatic save game after disembarking Ural
- War Crimes:
	- Fixed: missing sounds

- 11.05.2011 - 1.00:
- First finalized release

- 12.05.2011 - 1.10:
- Fixed: error in campaign structure
- Added: ensured that the sniper kills its target in the
  cutscene
- Evacuation:
	- Added: ensured the cutscene continues

- 15.05.2011 - 1.20:
- Combined Arms:
	- Fixed: conflicting information as to who your
	  engineer is
	- Fixed: town defenders will not attack you until the
	  proper attack begins
	- Improved: better solution to having the
	  reinforcements join you if they are needed
	- Improved: town attack is better balanced
- Technology War:
	- Fixed: identity of player
- The Final Stand:
	- Improved: better detection of when Aziz's compound
	  is clear

Edited by Zipper5
Armaholic mirror updated to version 1.20

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Dude! Can I call you dude?

I will fail my university long distance course I'm taking because of YOU!!

And it's worth it!! hehehe

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Looks like another Zipper5 classic :)

OP Cobalt rocked, Can't wait to play this one.

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Changelog:

- 04.05.2011 - Beta 1:
- First beta release

- 04.05.2011 - Beta 2:
- Fixed: campaign structure
- Fixed: missing cly_jukebox.sqf errors
- Fixed: text & briefing typos
- Pre-emptive Strike:
	- Fixed: identity of player
	- Added: automatic save games after the completion of
	  each objective
- Combined Arms:
	- Fixed: identity of player
	- Fixed: attack not triggered
	- Added: automatic save games after the completion of
	  each objective

- 05.05.2011 - Beta 3:
- Fixed: text & briefing typos
- Combined Arms:
	- Fixed: attack is definitely triggered now
	- Fixed: ending errors
	- Added: briefing clause saying "5" is the engineer
	- Added: hint to make it clear when task 5 is failed
	  due to the death of "5"

- 05.05.2011 - Beta 4:
- Fixed: text & briefing typos

- 05.05.2011 - Beta 5:
- Fixed: text & briefing typos
- Combined Arms:
	- Fixed: ending errors
- Flanking Maneuver:
	- Fixed: potential guerillaRescued variable error

- 08.05.2011 - Beta 6:
- Fixed: text & briefing typos
- Fixed: missing cly_jukebox.sqf errors
- Fixed: disabled the ability to save during the endings
- Added: story exposition at the end of Damned and
  The Right Thing
- Flanking Maneuver:
	- Fixed: other units firing during end cutscene
- Onslaught:
	- Added: automatic save game after the defeat of the
	  counter attack
- The Final Stand:
	- Fixed: identities of player
	- Fixed: player's weapon data is saved
	- Fixed: dead team members no longer seen in the SUV
	- Fixed: error upon securing the compound
	- Added: automatic save game after disembarking Ural
- War Crimes:
	- Fixed: missing sounds

- 11.05.2011 - 1.00:
- First finalized release

If the campaign does something without error, you can pretty much thank me for it. :p

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Nice! man I need more time to play. Thanks and downloading....

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Prepare to buy a new set of pants, because the awesomeness of these missions will blow you away!

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Without spoiling fully the campaign, could you talk about the type of missions used?

Infantry grunt, squad leader, stealth, land vehicles, air vehicles, a mix?

Edited by Turin Turambar

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Without spoiling fully the campaign, could you talk about the type of missions used?

Infantry grunk, squad leader, stealth, land vehicles, air vehicles, a mix?

All missions are infantry, a couple of them have you leading men but they survive without active leadership.

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I think i need to download this and also Operation cobalt, after reading the comments all over :D

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Hey well done for getting to release mate, making campaigns is fucking boring and tiring ain it.

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Zipper5, I cant remember the name of the mission, buts its when you have two spec ops and you take out a shilka and free the hostage.

At the end of the mission when you have complted all of the objectives and go to the completion point, the mission does not tell you if it has been completed.

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great campaign so far. nice cutscenes and good storyline.

a possible bug report: in the beginning there's a cutscene where some rebels are blows up a tank and there's two trucks. that cutscene don't end. the two trucks just drive around a bit. i'm using ace.

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Thanks for the kind words, guys! :D

At the end of the mission when you have complted all of the objectives and go to the completion point, the mission does not tell you if it has been completed.

Does that mean the mission doesn't end?

i'm using ace.

Looking at the script for that cutscene, there's no condition or something similar that I can see that could perhaps cause the cutscene to stall. It should continue after a time period, no matter what's going on. Therefore, the only explanation for that problem I can think of is the quote above. Sorry. :(

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Thanks zipper. gonna give this a go!

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Looking at the script for that cutscene, there's no condition or something similar that I can see that could perhaps cause the cutscene to stall. It should continue after a time period, no matter what's going on. Therefore, the only explanation for that problem I can think of is the quote above. Sorry. :(

Must be ace then. I just pressed 'skip' so no worries.

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Just had a crack, on mission 5 now and im packing in for the night. Fucking splendid mate.

- Did however have an error on the 3rd cutscene where the guy gets shot by the partisans. He didnt get shot the first time and just stood there. I had to restart the mission and it worked the second time.

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Zipper5, I cant remember the name of the mission, buts its when you have two spec ops and you take out a shilka and free the hostage.

At the end of the mission when you have complted all of the objectives and go to the completion point, the mission does not tell you if it has been completed.

Did you also blow up the Arty and Radar? you have to move out of the AO, which is marked by the blue ring around the area. Just leave it and dont forget your 2 mates ;)

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Awesome, I'm anxious to play this one. Thanks!

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No No NO! It wasn't supposed to be released now I'll fail my degree!

Haha! Well done Zipper really looking forward to getting stuck into this one when I have more free time!

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glad to see it made it public, great work man :)

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great campaign so far. nice cutscenes and good storyline.

a possible bug report: in the beginning there's a cutscene where some rebels are blows up a tank and there's two trucks. that cutscene don't end. the two trucks just drive around a bit. i'm using ace.

I too get this, also

On Evacuation, I get to the scene where the Taki Militiaman is about to fire the RPG at the convoy, but he pulls it out then switches back to his AK, causing him to just sit there and for me to have to restart the mission as I can't skip it.

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Zipper 5. Does that mean the mission doesn't end?

Yes, the mission doesn't finish. Also, when trying to capture the bin laden type terrorist, can you indicate where he is? There was a green icom in map, could that be him? If it was - he faded away and had to end mission.

TOP campaign though :bounce3::yay:

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At first the impression wasn't very good. The intro was drab, long, the first mission was boring, without action or tension, the plot too much in the background...

But the campaign improves nicely. The 2nd and 3rd mission had some very nice firefights, the 4th was a good stealth mission with several objectives and the 5th mission promises some good combined action between armies, with some secondary stuff (ied, destroy a cache) to give variety and have a good sense of pace.

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