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Sovietzug

Help with map mallorca

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Hi, i'm trying to make a spanish island map too month :D I need help to finish the addon and understand distribution of configs.

To make easy the help i show the info here:

I'm making Mallorca island, is a spanish island 100 Km * 100 Km (palma de mallorca)

In visitor the island is 2048 * 2048 , base of 40 m * 40 m , 120 cells.

textures are 512 * 512 pix

The folders estructures are:

P:\IBER\ Tag registered at OFPEC

370841305028212.jpg

With Buldozer all is right with nice texturing.

Use BinPBO to create addon in @IBER own addon folder into Arma2 folder.

I'm using Arma2 vanilla, steam, updated.

The log file about error is this:

Parse: 0 ms

Updating base class ->HouseBase, by p:\iber\ca\buildings2\A_GENERALSTORE_01\config.cpp/CfgVehicles/House/

Updating base class ->NonStrategic, by p:\iber\ca\config.cpp/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by p:\iber\ca\config.cpp/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by p:\iber\ca\config.cpp/CfgVehicles/House/DestructionEffects/

Singular mapping: #(argb,8,8,3)color(0,0,1,1), u 3529.48 x v 2544.33, AoT 1600

No entry 'C:\Archivos de programa\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds.mallorca'.

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

.... continue the same text so much lines ....

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

No entry 'C:\Archivos de programa\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds.mallorca'.

Extreme texture size (33792x1024)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

Extreme texture size (33792x1024)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

EConvert world p:\iber\mallorca.wrp -> P:\BIN_TEMP\iber\mallorca.wrp

xtreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

Extreme texture size (33280x512)

W:\c\Poseidon\Lib\pactext.cpp(1995) : Texture init failed.

I need to increase my knowledge about this problems to start the finally edition of my island.

P.D. sorry by my english but i speak spanish. Thx very much.

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Hi Sovietzug...

first of all your folderstructure seems to be wrong from what i can see.

In your Iber folder you should create a folder for your island like "IBER_Mallorca" or so. In that folder you should have the "data" and "source" folder...

but best would be to read this as a first step:

http://forums.bistudio.com/showthread.php?t=85579

obviously something is pointing to:

C:\Archivos de programa\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds.mallorca

that is wrong either...

Good luck and welcome on board :)

Edited by Beton

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ok, i will try it. Thx very much !

---------- Post added at 04:17 PM ---------- Previous post was at 03:35 PM ----------

a dude, and the ca folder with all .cpps ? where i put it ? Supose that i use P:\IBER\IBER_Malllorca\

thx by the help.

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Sovietzug: I recommend you go through this. And join us on Skype A2 Mapmakers channel.

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thanks IceBreakr ! I was read that tutorial, thx.

My spoken english is worst than my written english :D

But i will continue editing this map. ;)

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Hi Sovietzug....

the "ca folder with all the .cpp's" goes INSIDE your "Tag" folder - BESIDE your project folder..

P:\ - root drive

P:\CA - actual proper CA folder with all the models, etc

P:\IBER - your Tag folder

P:\IBER\Ca - the ".cpp's only CA folder"

P:\IBER\Mallorca - your main island project folder (inside here - your "project root level", are things like your clutter & surfaces.hpps, your main config, island .pew and .wrp, etc), plus theres a couple more folders...

P:\IBER\Mallorca\Source - project files like sat layers, maplegend, layers.cfg etc live at this level

P:\IBER\Mallorcs\Data - Ground textures go in here, and this is also the path where you tell Visitor to create your projects textures (in "Project Preferences - Folder Textures)...

PS - the Skype channel is all written english too... realtime text discussion - no actual talking usually... ;) - just as well - nobody would understand my accent anyway... :D

B

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P:\IBER\Mallorca - your main island project folder (inside here - your "project root level", are things like your clutter & surfaces.hpps, your main config, island .pew and .wrp, etc), plus theres a couple more folders...

PS - the Skype channel is all written english too... realtime text discussion - no actual talking usually... ;) - just as well - nobody would understand my accent anyway... :D

B

Thx, did it.

About config files...

I dont have any config in my island folder, what config i need ?

The only config i have is the CA folder and is donwloaded from http://dev-heaven.net/projects/list_files/mikero-pbodll

The config files is the most dificult point to learn to me i need some information about it.

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Extreme texture size (33280x512)

This is also one of the problems related to which resolution have the texture files.

It seems that you must use smaller files. At around 20000 x 20000 pixels is the maximum sat and mask resolution the game accepts

I can speak spanish so if you have any doubt just send me a PM

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