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sickboy

Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!

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Good stuff sickboy, keep it up!:)

Got question though, would aprechiate if anyone could help me with this one;

I was browsing trough addons on armaholic and found bunch of mods that i wanted to add trough the six suite ( they weren't listed under mods ) so i DL'ed them manualy but i couldn't figure out how to make the six updater to see them and convert them ( I'm aware of the game folder button but it only lets me open folders, not to add them )..so any ideas?:o

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Hi, there's a new update for VopSound. The current version is 2.3+hotfix. SU has the 2.1 version. I've been noticing, as a new user of SU, that SU has failed in updating mods that have been updated for a while now. Surprisingly, some of those mods are well known and not that obscure.

http://www.armaholic.com/page.php?id=11769

Btw, Do I have to create an account at SU website to report new mod updates? Frankly, I don't like to create extra accounts for sites that already has an official thread somewhere else where I'm already a member of.

Edited by Lorca

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Hey Sickboy,

Wondering if we can get COWarMod on SU, and A2WarMod, not sure what exactly is needed to be done to do this,

as i believe you had said you have to do this, is that correct?

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Usually waiting until jayarma2lib support is available. Can grab the latest beta from the usual download site if needed.

Still thinking about changing the policy :)

I like this policy....but I guess not everyone is running ACRE...yet..:D.

I did not know it was running like this, as I just added a custom mod folder with the latest ACRE compatible beta inside.... so ppl know just to use the one provided by the custom repo site...

Edited by gonk

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Hi, there's a new update for VopSound. The current version is 2.3+hotfix. SU has the 2.1 version. I've been noticing, as a new user of SU, that SU has failed in updating mods that have been updated for a while now. Surprisingly, some of those mods are well known and not that obscure.

http://www.armaholic.com/page.php?id=11769

Thanks, ill update it soon. if a mod is outdated, I didn't come across it and people failed to notify.
Btw, Do I have to create an account at SU website to report new mod updates? Frankly, I don't like to create extra accounts for sites that already has an official thread somewhere else where I'm already a member of.
No you can post anonymously. www.six-updater.net/p/support.html

Best enter an email address so you get notifications.

Hey Sickboy,

Wondering if we can get COWarMod on SU, and A2WarMod, not sure what exactly is needed to be done to do this,

as i believe you had said you have to do this, is that correct?

Should have some time coming weeks.

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Hi,

Any chance you could get the Red Hammer Studio stuff on six updater? I am always forgetting the dependencies (decals, heavy weapons etc) when I bring them in as a local mod! Consequently my EAST guys have to travel around on bicycles and tractors ;-)

You already have their cargo system on there.

Should this be posted as a request on dev heaven or is this kind of request OK here?

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Thanks, ill update it soon. if a mod is outdated, I didn't come across it and people failed to notify.

Sickboy, I noticed that you updated VopSound but I checked the readme of this mod in SU and it says v2.2.

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Sickboy, I noticed that you updated VopSound but I checked the readme of this mod in SU and it says v2.2.

Caramba :) Fixed!

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Caramba :) Fixed!

Thanks Sickboy. One more thing, in the VopSound thread there's an extra download link that says, "Due to a misplaced sound in config, theres is a newer version of vops_c_guns.pbo available."

Maybe this is beyond your scope of your duties? In any case, it will be nice to see like a note in SU telling about this extra VopSound 2.3 "patch". Is beyond me why the author of this mod didn't add this patch along with the 2.3v. Anyways, if you are interested, here's the link of this patch:

http://depositfiles.com/files/gztzj2tpv

This link was given by the author in the VopSound thread.

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Cheers! That was already included in the download.

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Cheers! That was already included in the download.

Ok. thanks.

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Currently collecting some SU repository bandwidth graphs, for fun/statistical value;

Official SU Network: http://s1111.photobucket.com/albums/h468/sickboy6th/SU%20Statistics/2011-07/

Custom Repositories: http://s1111.photobucket.com/albums/h468/sickboy6th/SU%20Statistics/Custom%20Repositories/

If anyone wants to share their SU Custom Repos bandwidth graphs let me know.

For the official network im trying to get some more graphs, while also in the future I would like to provide more detailed statistics.

The official network probably moves about a TB/day :) (15 mirrors with approx 80 GB/day)

Edited by Sickboy

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@Sickboy

I took a break from ARMA2 and now I am back playing. I played around with your first version of sixupdater but this newest version(2.5) is just incredible. I was very impressed after I downloaded and set it up, how easy it is to use and how useful. Now, I only use sixupdater to manage my mods and launch the game.

I do have a couple of questions

1: Is the way you load the mods important? If so, how can I change the load order. It looks like it is done alphabetically. Maybe this is not important anymore. I looked in the documentation but could not find an answer. It is also possible I missed it in the documentation(wouldn't be the first time).

2: This is not really important just curious. I use the betas(from BI). Everything on Sixupdater so far as always been up to-date. Whenever someone releases an update you are amazingly fast at updating sixupdater, except for the beta updates. Is there a reason why? I know alot of folks use ACRE and have to have jayarmalib and that is dependent on staying up with the betas, or do you wait until some testing as been done on the betas to make sure nothing major breaks.

What you have made for the Arma community to manage mods is a wonderful tool. Thank you for all your hard work.

Nomadd

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Thanks for your kind words :) More stuff planned http://dev-heaven.net/projects/six-arma-updater/roadmap

But is on low prio currently due to job very busy for a short while :)

1 is mostly answered @ http://six.dev-heaven.net/wagn/Six_Updater+FAQ#How%20to%20change%20Mod%20loading%20order

But there are some bugs currently; http://dev-heaven.net/issues/23079

Proper designed addons should not require specific modfolder load order. Only once two addons try to perform changes to the same properties, the load order could matter. Also if addons share the same pboprefix (only one of them can be active at a time), the load order will matter too.

2 is answered @ http://forums.bistudio.com/showthread.php?p=1991647#post1991647

Edited by Sickboy

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Hi,

Any chance you could get the Red Hammer Studio stuff on six updater? I am always forgetting the dependencies (decals, heavy weapons etc) when I bring them in as a local mod! Consequently my EAST guys have to travel around on bicycles and tractors ;-)

You already have their cargo system on there.

The whole RHS arsenal is now available on SU!

175 Mods encounting! :)

Edited by Sickboy

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The whole RHS arsenal is now available on SU!

175 Mods encounting! :)

Nice one - Six comes into it's own with mods like these that have quite a lot of dependencies (ok. two - but my memory aint what it was!) - previously I had to trawl through Aramaholic to remember what was dependant on what! Now, just one click and all the right stuff is there - bloody excellent as we say over here in England!

You're doing an excellent job with this Sickboy - much appreciated.

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Six Updater v2.6 WIP Report 2 - Pre6

http://www.six-updater.net/2011/08/six-updater-v26-wip-report-2-pre6.html

---------- Post added at 15:46 ---------- Previous post was at 15:43 ----------

1 is mostly answered @ http://six.dev-heaven.net/wagn/Six_U...oading%20order

But there are some bugs currently; http://dev-heaven.net/issues/23079

This has been solved in the just released v2.6pre6.

---------- Post added at 16:12 ---------- Previous post was at 15:46 ----------

Nice one - Six comes into it's own with mods like these that have quite a lot of dependencies (ok. two - but my memory aint what it was!) - previously I had to trawl through Aramaholic to remember what was dependant on what! Now, just one click and all the right stuff is there - bloody excellent as we say over here in England!

You're doing an excellent job with this Sickboy - much appreciated.

Thanks :-)

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Hi,

how you de-select or "fold" the "advanced informations" when you click in some mod\addon?

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Hi,

how you de-select or "fold" the "advanced informations" when you click in some mod\addon?

Hold CTRL button and click on the record.

Improvements planned - http://dev-heaven.net/issues/22851

Edited by Sickboy

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Great, one of the few things that bothered me.

Thanks for the quick response.

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Great, one of the few things that bothered me.

Thanks for the quick response.

NP - I'll gladly receive tickets about any outstanding issues you might encounter etc :)

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