meade95 0 Posted May 6, 2011 I am trying to find the best solution for creating a QRF (Quick Reaction Force -AI controlled) within A2/CO. I currently use a radio trigger and then an AI controlled Squad (using UPSMON ptrl Script for a pre-given area). Works okay, but I would like to have more micro-managment over my QRF once on the ground. Problem is High Command just does not seem to give one the ability to micro-manage it - The guys end up engaging and running all over the place. Not staying in a specific field. It would be great if High Command simply allowed for you to direct a Squad to a given area with a Cover Arc command (and NOT to move / advance). Share this post Link to post Share on other sites