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ArmAriffic

ArmA 2 site hacked

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You can never be so certain. So can you add such data to images? :trollfaceShouldBeHere:

Sure you can.

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I don't know what to do: watch the CL semi final or keep following this thread?^^ arghhh

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That's what they want you to think.

---------- Post added at 07:00 PM ---------- Previous post was at 06:59 PM ----------

The guys at BIS might be sadistic and get a kick out of it, so they thought they'd keep it up and watch you lot wet your pants with excitement.

isnt it a liitle bit strange when you write this?

come on admit that the BI crew sitts together in a room with like let me guess round about 25 beers in total, in front of 3 PC, making new accounts with people that ask retarded questions and 2 have the ideas and the other ones are writing it

Be honest

That was a Mindfuck hu? ;) I KNOW EVERYTHING

Edited by PurePassion

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. I have "refreshed" this thread so much that my battery has gone FUBAR twice and I have had to return to the car to recharge it.

Now that is dedication. This community is awesome! :yay:

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You guys have been playing ArmA so much that when you see photos from CZ you think its ArmAbiggrin.gif

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You guys have been playing ArmA so much that when you see photos from CZ you think its ArmAbiggrin.gif

I know what you are doing, DO NOT even think about it1!!:D

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Just studied the new hack, that's crazy! If she turns out to be part of the game, I wonder what capabilities they'll include...

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isnt it a liitle bit strange when you write this?

come on admit that the BI crew together in a room with like let me guess round about 25 beers in total, in front of 3 PC, making new accounts with people thta ask retarded questions and 2 have the ideas and the other ones are writing it

That was a Mindfuck hu? ;) I KNOW EVERYTHING

Ah, you're paranoid mate, you realy are))

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I know what you are doing, DO NOT even think about it1!!:D

1) Go out, take images of the original Krasnostav landscape;

2) Use these high-res photos to render the in-game world with a new feature render-to-texture;

3) Go to the same place in-game, take screenshots;

4) Geotag 'em;

5) ???;

6) Someone rushes off into the wilderness of CZ to look for who-knows-what;

7) trollface-emoticon-4.gif

trollface-emoticon-4.gif

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another one joining the f5 team, sir!!

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The metadata from the background image doesn't show much interesting stuff. Just that its been editted in Photoshop CS2 5 times, converted to JPG, and "derived" to JPG?

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The metadata from the background image doesn't show much interesting stuff. Just that its been editted in Photoshop CS2 5 times, converted to JPG, and "derived" to JPG?

Ok, what does "derived" to JPG mean?

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I don't know what to do: watch the CL semi final or keep following this thread?^^ arghhh

Depends if your a Man utd fan! ;)

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I'm unsure, thats why I put the question mark.

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   Codes of length 11 bits (001 total): B1 
   Codes of length 12 bits (003 total): C1 62 24 
   Codes of length 13 bits (003 total): D1 E1 43 
   Codes of length 14 bits (001 total): 72 
   Codes of length 15 bits (000 total): 
   Codes of length 16 bits (019 total): 16 F0 F1 82 34 08 92 A2 53 25 17 B2 C2 63 44 73 
                                        45 26 55 
   Total number of codes: 055

 ----
 Destination ID = 1
 Class = 1 (AC Table)
   Codes of length 01 bits (001 total): 00 
   Codes of length 02 bits (001 total): 01 
   Codes of length 03 bits (001 total): 11 
   Codes of length 04 bits (001 total): 02 
   Codes of length 05 bits (000 total): 
   Codes of length 06 bits (003 total): 21 31 12 
   Codes of length 07 bits (001 total): 03 
   Codes of length 08 bits (000 total): 
   Codes of length 09 bits (002 total): 41 51 
   Codes of length 10 bits (003 total): 61 13 04 
   Codes of length 11 bits (001 total): 71 
   Codes of length 12 bits (001 total): 32 
   Codes of length 13 bits (000 total): 
   Codes of length 14 bits (001 total): 22 
   Codes of length 15 bits (001 total): 42 
   Codes of length 16 bits (009 total): 14 81 52 23 33 05 91 A1 C1 
   Total number of codes: 026


*** Marker: SOS (Start of Scan) (xFFDA) ***
 OFFSET: 0x000057DB
 Scan header length = 12
 Number of img components = 3
   Component[1]: selector=0x01, table=0x00
   Component[2]: selector=0x02, table=0x11
   Component[3]: selector=0x03, table=0x11
 Spectral selection = 0 .. 63
 Successive approximation = 0x00


*** Decoding SCAN Data ***
 OFFSET: 0x000057E9
 Scan Decode Mode: Full IDCT (AC + DC)

 Scan Data encountered marker   0xFFD9 @ 0x000BA847.0

 Compression stats:
   Compression Ratio: 3803.35:1
   Bits per pixel:     0.01:1

 Huffman code histogram stats:
   Huffman Table: (Dest ID: 0, Class: DC)
     # codes of length 01 bits:        0 (  0%)
     # codes of length 02 bits:    33212 ( 43%)
     # codes of length 03 bits:    31782 ( 41%)
     # codes of length 04 bits:     5725 (  7%)
     # codes of length 05 bits:     4386 (  6%)
     # codes of length 06 bits:     1375 (  2%)
     # codes of length 07 bits:      316 (  0%)
     # codes of length 08 bits:        4 (  0%)
     # codes of length 09 bits:        0 (  0%)
     # codes of length 10 bits:        0 (  0%)
     # codes of length 11 bits:        0 (  0%)
     # codes of length 12 bits:        0 (  0%)
     # codes of length 13 bits:        0 (  0%)
     # codes of length 14 bits:        0 (  0%)
     # codes of length 15 bits:        0 (  0%)
     # codes of length 16 bits:        0 (  0%)

   Huffman Table: (Dest ID: 1, Class: DC)
     # codes of length 01 bits:    56876 ( 37%)
     # codes of length 02 bits:    47787 ( 31%)
     # codes of length 03 bits:    33537 ( 22%)
     # codes of length 04 bits:    11104 (  7%)
     # codes of length 05 bits:     3378 (  2%)
     # codes of length 06 bits:      768 (  1%)
     # codes of length 07 bits:      150 (  0%)
     # codes of length 08 bits:        0 (  0%)
     # codes of length 09 bits:        0 (  0%)
     # codes of length 10 bits:        0 (  0%)
     # codes of length 11 bits:        0 (  0%)
     # codes of length 12 bits:        0 (  0%)
     # codes of length 13 bits:        0 (  0%)
     # codes of length 14 bits:        0 (  0%)
     # codes of length 15 bits:        0 (  0%)
     # codes of length 16 bits:        0 (  0%)

   Huffman Table: (Dest ID: 0, Class: AC)
     # codes of length 01 bits:        0 (  0%)
     # codes of length 02 bits:   342721 ( 42%)
     # codes of length 03 bits:   108298 ( 13%)
     # codes of length 04 bits:   191900 ( 24%)
     # codes of length 05 bits:    73965 (  9%)
     # codes of length 06 bits:    45906 (  6%)
     # codes of length 07 bits:    17393 (  2%)
     # codes of length 08 bits:    15566 (  2%)
     # codes of length 09 bits:     6715 (  1%)
     # codes of length 10 bits:     4000 (  0%)
     # codes of length 11 bits:      381 (  0%)
     # codes of length 12 bits:      620 (  0%)
     # codes of length 13 bits:      266 (  0%)
     # codes of length 14 bits:       40 (  0%)
     # codes of length 15 bits:        0 (  0%)
     # codes of length 16 bits:      254 (  0%)

   Huffman Table: (Dest ID: 1, Class: AC)
     # codes of length 01 bits:   153600 ( 57%)
     # codes of length 02 bits:    56837 ( 21%)
     # codes of length 03 bits:    31838 ( 12%)
     # codes of length 04 bits:    11195 (  4%)
     # codes of length 05 bits:        0 (  0%)
     # codes of length 06 bits:    13169 (  5%)
     # codes of length 07 bits:     2026 (  1%)
     # codes of length 08 bits:        0 (  0%)
     # codes of length 09 bits:     1574 (  1%)
     # codes of length 10 bits:      977 (  0%)
     # codes of length 11 bits:      142 (  0%)
     # codes of length 12 bits:      114 (  0%)
     # codes of length 13 bits:        0 (  0%)
     # codes of length 14 bits:      103 (  0%)
     # codes of length 15 bits:        9 (  0%)
     # codes of length 16 bits:       29 (  0%)

 YCC clipping in DC:
   Y  component: [<0=    0] [>255=    0]
   Cb component: [<0=    0] [>255=    0]
   Cr component: [<0=    0] [>255=    0]

 RGB clipping in DC:
   R  component: [<0=    0] [>255=    0]
   G  component: [<0=    0] [>255=    0]
   B  component: [<0=    0] [>255=    0]

 Average Pixel Luminance (Y):
   Y=[ 64] (range: 0..255)

 Brightest Pixel Search:
   YCC=[ 1036,   60,  -70] RGB=[242,255,255] @ MCU[197, 21]

 Finished Decoding SCAN Data
   Number of RESTART markers decoded: 239
   Next position in scan buffer: Offset 0x000BA846.3


*** Marker: EOI (End of Image) (xFFD9) ***
 OFFSET: 0x000BA847


*** Searching Compression Signatures ***

 Signature:           0108A0C92E083893457EBEE6BC99F12C
 Signature (Rotated): 0108A0C92E083893457EBEE6BC99F12C
 File Offset:         0 bytes
 Chroma subsampling:  1x1
 EXIF Make/Model:     NONE
 EXIF Makernotes:     NONE
 EXIF Software:       OK   [0]

 Searching Compression Signatures: (3327 built-in, 0 user(*) )

         EXIF.Make / Software        EXIF.Model                            Quality           Subsamp Match?
         -------------------------   -----------------------------------   ----------------  --------------
    SW :[Adobe Photoshop          ]                                       [save As 09      ]                  

 NOTE: Photoshop IRB detected
 Based on the analysis of compression characteristics and EXIF metadata:

 ASSESSMENT: Class 1 - Image is processed/edited

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1) Go out, take images of the original Krasnostav landscape;

2) Use these high-res photos to render the in-game world with a new feature render-to-texture;

3) Go to the same place in-game, take screenshots;

4) Geotag 'em;

5) ???;

6) Someone rushes off into the wilderness of CZ to look for who-knows-what;

7) trollface-emoticon-4.gif

trollface-emoticon-4.gif

They did mention about the new normal mapping on in the interview about TOH terrain, but surely they can't come out that realistic?

The render to texture is for making scopes, TVs and camera monitors etc realistic, it would be pointless using that on scenery as it would just be rendering itself in a continuous loop and all they would have to do is replace the in game map texture with their new photo one instead.

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Depends if your a Man utd fan! ;)

naah I'm from Germany. What do you think?

I'll watch just because Neuer is playing. Schalke don't have a chance anymore tbh. Will be back at half time.

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Lads....it is almost time

He better not be delayed!!! grrr :mad:

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MY. GOD.

This thread has grown HUGE ammounts since last night.

Anyone wanna do a recap over what's happend so far, :o

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Don't be silly bis probably jumped him as he was walking back to his car, stole his phone and sent that message and now there sitting back drinking beer and watching 500 people break there F5 key :)

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