Jump to content
Sign in to follow this  
lugiahua

Why can't AI tank crews use HE against infantry?

Recommended Posts

well, I had this question since original OFP.

that AI tank crew never use HE/WP/Canister against enemy infantry formations, only machine guns. Unless it ran out SABOT/HEAT.

I was playing a tactical game "Men of War". I know it's not a FPS, but the AI tanks in that games always switch to HE when targeting infantry or un-armored vehicles. (and also use MGs to suppress enemy while reloading main gun)

I am wondering if it is possible to do the same in Arma2? like including in the future patch or in a mod.

Share this post


Link to post
Share on other sites
well, I had this question since original OFP.

that AI tank crew never use HE/WP/Canister against enemy infantry formations, only machine guns. Unless it ran out SABOT/HEAT.

I was playing a tactical game "Men of War". I know it's not a FPS, but the AI tanks in that games always switch to HE when targeting infantry or un-armored vehicles. (and also use MGs to suppress enemy while reloading main gun)

I am wondering if it is possible to do the same in Arma2? like including in the future patch or in a mod.

Yep, there is a lot of things that ARMA2 could learn from MOW. It is an excellent game with a lot of innovative stuff. Even the AI is very interesting at times.

Share this post


Link to post
Share on other sites
I was playing a tactical game "Men of War". I know it's not a FPS, but the AI tanks in that games always switch to HE when targeting infantry or un-armored vehicles.

They also tend to prefer infantry over more threatening tanks, often to my frustration. :rolleyes:

But ArmA2's AI still can't make decisions about changing ammo types. They can make decisions about changing weapons though, so it's probably something that could be extended to ammo too.

Share this post


Link to post
Share on other sites

On another note, AI infantry rarely ever seem to fire HE grenades from their grenade launchers.

Share this post


Link to post
Share on other sites

The AI knows how to switch weapons, but they are terrible at it. The behavior of AT infantry should demonstrate that getting tanks to switch ammo types effectively is tricky.

You only want them switching directly after firing, so that they don't waste time switching unloading and reloading constantly. You would need to code a bit logic that only lets them unload sabot and load HE if there are no tanks nearby. This behavior would piss off a human commander if a bunch of tanks were inbound but still out of sight, however. I would even suggest a cheat for the AI, so that they would not unload sabot so long as any enemy tank is within 1000m, whether they see it or not.

Share this post


Link to post
Share on other sites
On another note, AI infantry rarely ever seem to fire HE grenades from their grenade launchers.

Dunno. When I was putting a russkie preset squad into a mission I always had to remove GL guys because I just got insta-spammed by grenades the moment we made contact.

Share this post


Link to post
Share on other sites

Men Of War is another hidden gem in game industry that does not recieve much coverage. If Arma could get that easy way to put AI in cover and dynamic building destruction as in MOW then Arma would be the ultimate game of all times (:

  • Like 1

Share this post


Link to post
Share on other sites
Dunno. When I was putting a russkie preset squad into a mission I always had to remove GL guys because I just got insta-spammed by grenades the moment we made contact.
Yeah I've been "noobtubed" before.

Share this post


Link to post
Share on other sites

it might be because they are trying to follow the genewa conventions?

you know, like not using .50 and up against humans :P

Share this post


Link to post
Share on other sites
it might be because they are trying to follow the genewa conventions?

you know, like not using .50 and up against humans :P

40mm grenades are less than .50 calibre. :D

Share this post


Link to post
Share on other sites
40mm grenades are less than .50 calibre. :D

I assume .50 cal is in inches, not decimeters. :p

Share this post


Link to post
Share on other sites
it might be because they are trying to follow the genewa conventions?

you know, like not using .50 and up against humans :P

Some musket balls were 1.0 caliber. I'm pretty sure the Geneva Conventions didn't retroactively outlaw the American Revolution.

Share this post


Link to post
Share on other sites

in Men of War, if a tank in on "hold fire" mode, it would not switch shells by itself

nor if the vehicle in under direct command from a player.

I would say it would work perfect if only tank crew under AI unit commander would switch shells by themselves but not those under players command.

I don't know much about coding, but wonder if it is possible that tank change to HE rounds

if:

AFV in sights = 0

infantry in sights > x number (maybe 10 ..)

and switch to SABOT/HEAT

if:

AFV > 1

Share this post


Link to post
Share on other sites
Men Of War is another hidden gem in game industry that does not recieve much coverage. If Arma could get that easy way to put AI in cover and dynamic building destruction as in MOW then Arma would be the ultimate game of all times (:

It would be enough, if AI in ARMA was able to look before going behind a corner and shoot while moving.

Share this post


Link to post
Share on other sites

AI look around corners all the time. Thing is, when they want to move past the corner, they usually take it at a run. But if they're defending, they will use buildings quite well.

Share this post


Link to post
Share on other sites

they do shoot while running...with terrible accuracy anyway...and always get gunned down lol

I guess you mean aimed shooting while moving.

Share this post


Link to post
Share on other sites
AI look around corners all the time. Thing is, when they want to move past the corner, they usually take it at a run.

That's what I meant. Thanks.

they do shoot while running...with terrible accuracy anyway...and always get gunned down lol

I guess you mean aimed shooting while moving.

Yes, that was it. Something more effective. A lot of deaths is caused by AI's unnecessary slow reactions combined with a need to stop and go down.

Share this post


Link to post
Share on other sites

It isnt a violation of the Geneva Conventions to use .50 Caliber munitions against people.

That's a myth.

In Iraq and Afganyland, insurgents get shot daily with Barretts. No investigations are launched. No one one goes to jail. Everyones happy. Even the insurgents.... they didnt feel a thing.

Share this post


Link to post
Share on other sites

Perhaps what he meant was the explosive Raufoss MP 12.7mm round that has been causing some controversy.

Edited by sparks50

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×