AL_ 10 Posted April 24, 2011 Hi, at first-I'm pretty sure that starting a new thread is not the right way to go, but I believe I'll get the right and short answer very quickly and then delete this thread. We're playing coop missions in takistan (with latest patch) and are not quite satisfied with the AI behaviour. They barely respond anyhow while being attacked at long distance, and keep crawling or lying until they're all dead, no long range suppresive fire, i.e. with a machine gun. I'm hosting the server on a computer where I also play the mission, my friends connect to me via direct tcp/ip connection. So-the quick questions: 1) which AI addon should solve this behaviour? I'm running the zeus AI (with default settings), but this did not change anything, or rather-question 2 :) 2) ..does the addon work, when loaded with the game using a launcher? Do my friends have to have the addon as well? Because, I guess that the AI is calculated on the computer hosting the game, right? So it should be affected by the addon too.. or do I have to make some special config are something to make it work, while hosting directly without a dedicated server? Thanks for replies, I hope that I've described my problem ummm...in an understoodable way :) Share this post Link to post Share on other sites
sweguy96 10 Posted April 24, 2011 Here is a thread of the recommenations. And I'm pretty sure it will work with a game launcher. Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted April 24, 2011 They barely respond anyhow while being attacked at long distance, and keep crawling or lying until they're all dead, no long range suppresive fire, i.e. with a machine gun. I would reccomend: RMM_AI_Range http://www.armaholic.com/page.php?id=8510 AI_Range simply increases the AI effectiveness to its maximum capability, with its only decreases in the AI's super accuracy in game, to give a more instinctive and enjoyable firefight. and Group Link 4 Special FX Edition http://www.armaholic.com/page.php?id=8848&highlight=GL4 Group Link 4 features a wide range of different Player Friendly A.I. and Enemy A.I. Enhancements and many different Special FX features in visible and audible kind. along with zeus. Use your cover! Share this post Link to post Share on other sites
Militant1006 11 Posted April 25, 2011 Does group link 4 work with OA? I remember that thing was a blast for some larger scale warfare. Share this post Link to post Share on other sites
maturin 12 Posted April 25, 2011 Zeus AI works dandy for me. Define long range. Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted April 25, 2011 Define long range. He means I believe range that isn't 200m and under. AI will engage you from 300+m with RMM_AI_Range. Share this post Link to post Share on other sites
maturin 12 Posted April 25, 2011 With Zeus AI I've had firefight out past 1000m. It just takes the right kind of weapons and spotting and circumstances. The AI will be stubborn in some situations no matter what mods you install. This can be mitigated by mission makers that don't stick the AI in certain awareness states when they are given waypoints, and by ensuring that firefights will draw the attention of other squad. Share this post Link to post Share on other sites
AL_ 10 Posted April 25, 2011 I would reccomend:RMM_AI_Range http://www.armaholic.com/page.php?id=8510 AI_Range simply increases the AI effectiveness to its maximum capability, with its only decreases in the AI's super accuracy in game, to give a more instinctive and enjoyable firefight. and Group Link 4 Special FX Edition http://www.armaholic.com/page.php?id=8848&highlight=GL4 Group Link 4 features a wide range of different Player Friendly A.I. and Enemy A.I. Enhancements and many different Special FX features in visible and audible kind. along with zeus. Use your cover! Thank you a lot. We'll try it asap. thanks for all replies, it's nice to see there are people willing to help in these days ;) Share this post Link to post Share on other sites