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JacobJ

Are if statements not allowed in description.ext?

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Hey all

I tried to make a if statement in the description.ext, so only show one of the class parameters, if another one was selected.

I have a point system and if this is switched to on, then I would like another option to apear beneath it. But that doesnt seem to work with a if statement, so I was wondering if its even possible?

/Jacob

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I think, just I think, I'm not very clear about that.

I think the description is use for preparing structures, it prepare every dialog for you. This work should be done before the game begining. So you can't use if in description.ext.

If you want to make what you wish, use open and close dialog frequently or other way to get it.

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Okay I have never used the dialog commands, can you give me an example how this would be structured?

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