JacobJ 10 Posted April 16, 2011 Hey all I tried to make a if statement in the description.ext, so only show one of the class parameters, if another one was selected. I have a point system and if this is switched to on, then I would like another option to apear beneath it. But that doesnt seem to work with a if statement, so I was wondering if its even possible? /Jacob Share this post Link to post Share on other sites
dragon zen 15 Posted April 16, 2011 I think, just I think, I'm not very clear about that. I think the description is use for preparing structures, it prepare every dialog for you. This work should be done before the game begining. So you can't use if in description.ext. If you want to make what you wish, use open and close dialog frequently or other way to get it. Share this post Link to post Share on other sites
JacobJ 10 Posted April 16, 2011 Okay I have never used the dialog commands, can you give me an example how this would be structured? Share this post Link to post Share on other sites