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Invasion 1944 v2.5 (CO)

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Invasion 1944 - D-Day 2.51

i44releaseforum.jpg

-Requirements-

-ARMA2 Combined Operations v1.59

http://community.bistudio.com/wiki/A2OA:_Patch_v1.59

(Combined Operations (CO) = ARMA2 and Operation Arrowhead (OA) combined install)

-CBA v0.7.4.154 (recommended version at time of writing)

http://www.gamefront.com/files/20227466/%40CBA.rar

-Installation instructions-

Ensure you are running ARMA2: Combined Operation v1.59 if not update!

http://community.bistudio.com/wiki/A2OA:_Patch_v1.59

NOTE: You only need to follow the install instructions that apply to the version you downloaded (Installer EXE, Archived 7z, or direct from YOMA Repository).

-Installer EXE-

1. Run the Invasion 1944 installer

I44-ARMA2CO-v2-5.exe

2. Follow the on-screen prompts, when the installer asks point it to your ARMA 2 root directory e.g:

C:\Program Files\Bohemia Interactive\ArmA 2

All the mod folders (@I44, Missions, Keys etc) will be created automatically. Once completed close the installer.

3. If you have not already, install CBA

http://forums.bistudio.com/showthread.php?t=103871

for ARMA2:CO you just need to copy the @CBA folder to your ARMA2 directory e.g:

C:\Program Files\Bohemia Interactive\ArmA 2\@CBA

4. Run ArmA2: Combined Operations.

5. From the main menu select 'Expansions'.

6. Left click '@CBA' and press the 'Enable' button

7. Left Click '@I44CO' and press the 'Enable' button

8. Click 'OK'

9. A warning message will come up that the game needs to restart. Click 'OK'.

10. The game should now return to your desktop, and automatically restart the game with the mod loaded. You should notice the Invasion 1944 Loading screen if loaded correctly.

-7zip Archive-

1. Open the archive file with 7-Zip

2. Select the 'Extract' button.

3. In the 'Copy To' line paste you ArmA2 root folder e.g:

C:\Program Files\Bohemia Interactive\ArmA 2

4. Click 'OK' to start extracting the contents. Once extracted you can close 7zip.

5. If you have not already, install CBA

http://forums.bistudio.com/showthread.php?t=103871

for ARMA2:CO you just need to copy the @CBA folder to your ARMA2 directory e.g:

C:\Program Files\Bohemia Interactive\ArmA 2\@CBA

6. Run ArmA2: Combined Operations.

7. From the main menu select 'Expansions'.

8. Left click '@CBA' and press the 'Enable' button

9. Left Click '@I44CO' and press the 'Enable' button

10. Click 'OK'

11. A warning message will come up that the game needs to restart. Click 'OK'.

12. The game should now return to your desktop, and automatically restart the game with the mod loaded. You should notice the Invasion 1944 Loading screen if loaded correctly.

-YOMA Addon Sync-

1. Download YOMA Addon Sync 2009, go to:

http://dev-heaven.net/projects/yoma-addonsync2009

select the 'Files' tab.

select either:

'AddonSync2009_Beta1.0.67.msi' for the installer version,

or

'z_AddonSync2009_Beta1.0.67.7z' for the 7zip version.

OR download YOMA directly from:

http://www.armaholic.com/page.php?id=8219

2. Install YOMA (either with the installer or by extracting the 7z version).

3. Start YOMA and click on the new server tab.

4. Paste the following line into the 'Auto Config URL' line:

http://www.kellys-heroes.eu/updater/ARMA2I44CO-Repository/i44CO-Repo.7z

5. Click on 'Import Server' and hit save.

6. Go to your 'Download Addons' tab and click 'Check for addons'

7. Download addons.

8. You will also need to get CBA if you do not have it already and load it with Invasion 1944.

9. Go to launch game, click on 'Required Addons' and click on the 'Launch Game' button to start ArmA2:CO with Invasion 1944.

Notes:

-You can set basic parameters like no intro in your Launch Options

-Make sure to 'Delete extra files' after each download.

-Optional Shortcut (All versions)-

1. Create a shortcut using the 'arma2oa.exe', and add the following to the 'Target line'

-mod=expansion;@CBA;@i44co

for example:

"C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -mod=expansion;@CBA;@i44co

2. Double-click your new shortcut and enjoy!

Note: There's a folder of Icons you can use for your new shortcut in '\@I44CO\Shortcut Icons'

Steam Users: As steam versions install to a different directory (and you may have separate versions e.g. DVD of ArmA2 but Steam version of Operation Arrowhead) you may want to visit the following topics on our public forums and the BIS public forums:

http://ofp.gamepark.cz/invasion1944/public/index.php?topic=374.0

http://ofp.gamepark.cz/invasion1944/public/index.php?topic=391.0

http://forums.bistudio.com/showthread.php?t=101214

---------------------------------------------------------------------------------------------

-Content-

Here's a brief summary of what's included check the classlist.txt for a full list of units objects weapons and ammunition:

Soldiers

United States - 1st & 29th Infantry Division, 5th Ranger Battalion, 82nd & 101st Parachute Infantry Regiment.

United Kingdom - 6th Airborne Division, British Commandos.

Germany - Heer, Heer-Camoflagued, Fallschirmjäger, Schutzstaffel.

With over 30 infantry weapons.

Vehicles

30+ German vehicles - including tanks, recon vehicles and troop carriers.

20+ Allied vehicles - including tanks, recon vehicles, troop carriers and landing craft.

Aircraft

Allied - B-17 Flying Fortress, Douglas C-47A Skytrain, Lockheed P-38 Lightning, P-51D Mustang, Hawker Hurricane Mk.IIa, Spitfire Mk.Ia.

Axis - Bf-109E4, Bf-109F2, Bf-109G6, Ju-52/3mg5e, Ju-87.

Missions

14 MP Missions

9 SP Missions

Soundtrack

An hour of original music by SFG

Other

Ambient Environment objects - ships and aircraft for atmospheric purposes, not actually playable.

Ballistics coding

Weapon Resting

Bayonets (German K98k and M1 Garand only for now)

Prone AT Weapon Firing

Custom Weapon Animations (holding and reloading)

Player wounding system (more improvements to come)

In-game User interface (attaching bayonet, building sandbags, foxholes etc)

Overpressure effect

DOWNLOAD BELOW

FULL VERSION INSTALLER(CHOOSE ONE)

2.51 Full Exectuable Installer

2.51 Full 7z Archive

YOMA Repository

http://www.kellys-heroes.eu/updater/ARMA2I44CO-Repository/i44CO-Repo.7z

Six Updater

http://stats.six-updater.net/mods/show/b77690d4-5de6-11e0-8dbf-001517bd964c

Direct link for those who have SU installed:

sixupdater://mod=b77690d4-5de6-11e0-8dbf-001517bd964c

PATCH FOR PREVIOUS 2.5 VERSION

2.51 Patch Executable Installer

2.51 Patch 7z Archive

Changes:
   Various:
       - config fixes
       - script enhancements
   Fixed:
       - missing marker colors
       - missing markers
       - M8 Greyhound main turret parts now rotating correctly
       - turn speed (STUGIII)
       - Title screen configuration
       - Commander pitching in binos view
       - Tiger Copula (MG) turning circle to rail only
       - Suspension for the following vehicles; Willy's Jeeps, GMC truck, Kubelwagen, Opel Blitz, M8 Greyhound, Sdkfz 222 & 234 series
       - panzer crew iron sight viewpoints
       - impactspark1 and impactsmoke1 errors
       - Ju52 (removed gear up/down option)
       - Halftrack rear gunner memory points
       - Action dialog visible in vehicle
       - panzer crew iron sight viewpoints
   Changed:
       - SDkfz222 hitbox ([url]http://dev-heaven.net/issues/19266[/url])
       - Changed: Less cannon fire smoke
   Added:
       - Option to customize action dialog key
       - new German and US voices
   Adjusted:
       - volume level for DAC troops

----------------------------------------------------------------------------

-Bug Reporting-

If you find any issues with this release, or just want to give us some feedback, please visit our Dev-Heaven site to report bugs and issues directly to the team:

http://dev-heaven.net/projects/inv44

If you are seeing transparent helmets turn AA off.

Alternative workaround: http://forums.bistudio.com/showthread.php?t=123121

-Contacting us-

We can be contacted on our forums http://ofp.gamepark.cz/invasion1944/public/ for help on getting this release to run in ArmA2.

Invasion 1944

2011

http://invasion1944.info

i44releaseju.jpg

i44releaserun.jpg

i44releaseta.jpg

i44releaseger.jpg

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Edited by SFG

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I'm first :P

Congratulations guys :)

Bielow

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I'm i sleeping right now?

I just thought i go sleeping, but seeing this topic changed my mind. Thank you very much Invasion 1944 team!!

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One of the first! :)

CONGRATS for this monumental mod, guys!!! Thanks a lot for your fantastic work!!!

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Excellent... downloading now. :cool:

Quick question... should I delete the old version?

Edited by GD Mast
Question

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It's Friday, Friday...

We, we so excited, excited! :D

Been looking forward to this for a loooooong time! Good job!

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Thanks everyone hope the downloads go smooth for you!

Quick question... should I delete the old version?

That's entirely up to you and your disk space, and mod folder names. By default the previous version was in a folder called @I44, the mod folder by default for this version is @I44CO, so should you want to have both versions installed you can. I just wouldn't try loading them together at the same time...

Jman from Kelly's Heroes has kindly also set up a public server for the weekend, hope to catch some of you there!

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Been looking forward to this.

Thanks for your efforts! :)

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Some feedback.

Many of the missions could do with an overview and they have no reason to include underscores in their names. You might want to check the missions with -showScriptErrors, because they're showing all kinds of scripting errors. The lack of autosaves after lengthy opening scenes is frustrating.

The custom weapon animations are nice but they come with the cost of your guy completely freezing up if he reloads certain weapons (at least Springfield, Kar98, Garand and Bren). The Commando Soldier (Sten MkV) actually has Sten Mk.II, so you might want to double check the unit loadouts, too. Germans being part mute and part speaking Russian is a bit of an immersion breaker.

There is no mention how to make the user interface work in order to make foxholes and attach bayonets.

Edited by Celery

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There is no mention how to make the user interface work in order to make foxholes and attach bayonets.

Yeah didn't get time to make those tutorial videos yet, just hit your windows key (left or right) to bring up the interface. The left icon is for the construction menu, foxholes that anyone can build, while the sandbags and hedgehogs require you to be an engineer/pioneer to be allowed to build them. The top icon opens up weapon options, for attaching and removing your bayonet, and to open the weapon resting configuration screen if you want to change it from defaults. Excuse the quick and dirty explanation!

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I found an issue (not sure if it's my fault for some reason)

I cannot reload the Bren when I am proned. When I'm proned the reload animation doesn't play, it never gives me the next clip and I am stuck until I change weapons.

It works fine when I'm kneeling or standing though.

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Yeah didn't get time to make those tutorial videos yet, just hit your windows key (left or right) to bring up the interface. The left icon is for the construction menu, foxholes that anyone can build, while the sandbags and hedgehogs require you to be an engineer/pioneer to be allowed to build them. The top icon opens up weapon options, for attaching and removing your bayonet, and to open the weapon resting configuration screen if you want to change it from defaults. Excuse the quick and dirty explanation!

Ok, found it. When I switch fire mode after attaching the bayonet, an error message shows and I'm then unable to use the bayonet anymore. The help in the bottom right also gives an error message. I'm not sure what the bayonet charge mode changes other than the running style?

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Not trying to say anything against the devs, but have you guys considered getting a DevHeaven page?

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The bayonet doesn't seem to have an effect on BLUFOR units.

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Not trying to say anything against the devs, but have you guys considered getting a DevHeaven page?

It's on the first post near the bottom.

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It's on the first post near the bottom.

Thanks. I'll just get my head out of the sand next times I post. :o

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