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evans d [16aa]

Moving the Respawn Marker

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Hello again!

Another problem this time: Moving a respawn... as the title suggests.

Now I have used the search button and I've found the post about event handlers and what not and I'm reluctant to use that example because I've never used event handlers before and I want to stick with what I know. Ok, vaguley know.

Anywho, I currently have 2 markers set up:

respawn_West and new_Respawn

When the players (multiplayer misison) complete 2 objectives (activate trig1 and trig2) the respawn is meant to shift to the mainland.

I have a trigger sut up thus:

Condition:
triggerActivated trig1 && triggerActivated trig2;

Activation:
move = true;

And another:

Condition:
move

Activation:
respawn_West setMarkerPos getMarkerPos new_Respawn;

Anoyingly, howver. Bugger all happens and I still respawn on the little island. This is slightly inconvinient seing as the last objective is on the mainland and unless you're very good you will die at some point.

Does anyone have any ideas?

Thanks in advance,

Bashkire.

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you forgot to use "" around markernames.

on act: "respawn_West" setMarkerPos (getMarkerPos "new_Respawn");

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How do you do that to the players position? Its been so long since ive edited ive shamly forgot :O

"respawn_West" setMarkerPos (getPos player);

???

Edited by MattXR

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How do you do that to the players position? Its been so long since ive edited ive shamly forgot :O

"respawn_West" setMarkerPos (getPos player);

???

try it ;)

but yeah, thats the correct way.

there is ofc the issue of locality, for multiplayer. but setMArkerPos is a global command.

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