Gaizokubanou 0 Posted April 13, 2011 And if BIS was to make a console version, it would not be as demanding as PC version, would it?I think there's a huge genre gap in the Console market for a proper military sim/shooter like ArmA/OFP. And letting console players enjoy the game can bring in more cash, yes, but also introduce alot of new people to the genre and show them. Less demanding = Less stuff = Less depth Then it is no longer the ARMA game you know and love ;) For example, consoles use p2p connection instead of dedicated servers with admins so first you are limited to absurdly small number of players (like 24 max?). Then there is the draw distance limit on outdated GPUs on the consoles which effectively remove any sort of meaning interaction between small scale infantry combat and big stuff like air support. Imagine playing Arma with draw distance of about 400 and with 24 people max server! :( Share this post Link to post Share on other sites
metalcraze 290 Posted April 13, 2011 (edited) ArmA for consoles would need a massive dumbing down because a gamepad has not enough buttons, speed and precision to fit the current gameplay (that's apart from the need to make graphics much worse and limit AI for 6 years old hardware to handle at least something). Then there is the lack of dedicated servers and the multiplayer will be limited too to some 16 people. Add to that the complete lack of mods. Seriously, who would want to play that? If you want to see how ArmA will play on consoles - grab OFP: DR Edited April 13, 2011 by metalcraze Share this post Link to post Share on other sites
VanhA-ICON 11 Posted April 13, 2011 I love my PS3 very much but I would never get a version of arma for that. Not because of technical limitations but because I'm very picky with who I play it with online. That would mean changing my comrades in arms for some random 12 year old company. Share this post Link to post Share on other sites
liquidpinky 11 Posted April 13, 2011 ArmA for consoles would need a massive dumbing down because a gamepad has not enough buttons. Wrong. They would only have to add some more of the team commands to the mouse menu (what I have the digital pad set up as) and there is enough buttons. The precision bit on he aiming I will give you though, why I still use a mouse with my joypad. I wouldn't mind them being put on consoles except for the usual M$ meddling that comes along with it, delayed DLC and content removed from the PS3 and PC version because the Xbox doesn't have enough disk space and god forbid Bill's little soldiers getting left out. Share this post Link to post Share on other sites
76 0 Posted April 13, 2011 Also, IMO, ArmA with no mods is not ArmA. Of course vanilla ArmA is enjoyable by itself but mods and addons are just a lot more than simply the cherry on the cake. There are part of the back bone of the ArmA series. IMO mods add alot to the game... but it ain't the backbone 0.o, and well before mods and addons comes mission makers. IMO they are just that... icing on the cake. As for ArmA & consoles... AINT GOING TO HAPPEN.... for the 10th time. Share this post Link to post Share on other sites
BasileyOne 10 Posted April 13, 2011 just to turn [wonderful]Arma2 into "cross-platform" garbage ? no, thanks. its BAD idea. let alone chances to implement it on "consoles" hardware in times, while even few PC's can handle it. Share this post Link to post Share on other sites
jblackrupert 14 Posted April 13, 2011 (edited) I'd buy it for my 360 (COME AT ME BRO! I AM WAITING FOR YOU PC ELITISTS)I'd have got Elite too, but i read it wouldn't run on the 360's xbox 1 emulator rz4EKv9HmsM xKWoPAySVAs Edited April 13, 2011 by jblackrupert Share this post Link to post Share on other sites
andersson 285 Posted April 13, 2011 I think there's a huge genre gap in the Console market for a proper military sim/shooter like ArmA/OFP. And letting console players enjoy the game can bring in more cash, yes, but also introduce alot of new people to the genre and show them. And it is for a reason. Limitations in hardware and peripherals. Its the same reason that you wont see a proper flightsim on console (DCS, lockon, MS flightsim). People that really want to spend the time on games like this are willing to put the extra time, and cash, on proper rigs. With that said, a light version of OA for consoles could maybe work on console. But the time and effort for BIS to do it and the rate that consoles are updated I cant see the long term win for them. You must be able to throw out new iterations of the same game at the same rate as sony and M$ upgrade their consoles.. Share this post Link to post Share on other sites
BasileyOne 10 Posted April 13, 2011 talking seriously, Sony [sCE to be exact] MAG game, looks similar to OFP:R by both concept and engine ideas. not wonder if BIS licensed VR1 engine for SCE :P so if you look for something like Arma2 "on consoles", MAG was closest candidate. Share this post Link to post Share on other sites
avibird 1 155 Posted April 14, 2011 (edited) WOW, that ship has gone. I was one of the Biggest advorcators for a few years about this but I need to give my 2 cents now. I played OFPCWC from 2001-2004 and the OFP elite from 2005-2010. The console version in may ways was a lot better then the PC. Yes the editor only had basic functions BUT THE GAME PLAY WAS THE SAME OR NOT BETTER. This year I got a new system just to play ARMA2. I can say now ARMA2 would never do well with the overall console market. ARMA2 could never be the same game on the current console systems. ARMA2 is better with the PC community. I still think consoles are Easier to hook up with other players for some Quick fun. It took me a good month to start really playing just to get my PC to run right and to get all the required ADDON/MOD's. take care and keep this on PC lol:eek: Edited April 14, 2011 by AVIBIRD 1 Share this post Link to post Share on other sites
BasileyOne 10 Posted April 14, 2011 WOW, that ship has gone. I was one of the Biggest advorcators for a few years about this but I need to give my 2 cents now. I played OFPCWC from 2001-2004 and the OFP elite from 2005-2010. The console version in may ways was a lot better then the PC. Yes the editor only had basic functions BUT THE GAME PLAY WAS THE SAME OR NOT BETTER. This year I got a new system just to play ARMA2. I can say now ARMA2 would never do well with the overall console market. ARMA2 could never be the same game on the current console systems. ARMA2 is better with the PC community. I still think consoles are Easier to hook up with other players for some Quick fun. It took me a good month to start really playing just to get my PC to run right and to get all the required ADDON/MOD's. take care and keep this on PC lol:eek: another point to stay away from this pesky devices !! PC ! PCCC !!!!!! *screams* Share this post Link to post Share on other sites
elvinjones 10 Posted April 15, 2011 (edited) Searching the intarnets, I found someone who claimed that the planned xbox 360 port was on indefinite hold. The scottish guy who posted got it right - I'd say that there would be no problem with creating a console port, however the fear would be console sale volume profit incentives and practical differences in a console game creeping into future PC development (or like in Crysis 2, taking complete precedence) -- resulting in simplified key commands, lower view distances, but more importantly, ultimately a necessarily more narrow overall vision for the game. When this happens, you just have to sigh and move on to the next indie PC game genius developers. Edited April 15, 2011 by elvinjones Share this post Link to post Share on other sites
ziiip 1 Posted April 16, 2011 PS3 allows moddign and allows mouse/eyboard as well...but considering how the game runs on my PC, and still how much better it is then consoles, then no chance. Share this post Link to post Share on other sites
NeMeSiS 11 Posted April 16, 2011 WOW, that ship has gone. I was one of the Biggest advorcators for a few years about this but I need to give my 2 cents now. I played OFPCWC from 2001-2004 and the OFP elite from 2005-2010. The console version in may ways was a lot better then the PC. Yes the editor only had basic functions BUT THE GAME PLAY WAS THE SAME OR NOT BETTER. This year I got a new system just to play ARMA2. I can say now ARMA2 would never do well with the overall console market. ARMA2 could never be the same game on the current console systems. ARMA2 is better with the PC community. I still think consoles are Easier to hook up with other players for some Quick fun. It took me a good month to start really playing just to get my PC to run right and to get all the required ADDON/MOD's. take care and keep this on PC lol:eek: OFP:E was OFP(2001) ported to 2002 hardware with minor visual additions, ArmA2 is from 2009 and would be ported to (late) 2005 hardware. I would be rather impressed if that would ever work, even though its a triplecore. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 16, 2011 All consoles except the Wii (which knows it is a console and doesn't try to be anything else) and the 64 (last console I owned) need to be dragged outside and shot. Thanks for ruining the PC gaming industry. :( /massive Nintendo bias. Share this post Link to post Share on other sites
BasileyOne 10 Posted April 16, 2011 OFP:E was OFP(2001) ported to 2002 hardware with minor visual additions, ArmA2 is from 2009 and would be ported to (late) 2005 hardware. I would be rather impressed if that would ever work, even though its a triplecore. "would be"!="can be" is "anyone should be happy on this little planet, nobody harm anyone and we're live peacefully in atmosphere of love and harmony united" can be, but would it be ? porting year-old game to seven-old hardware. you nuts ? no offense. for such goals different engine[probably KillZone3 or GoW strip. depend platform]can be licensed and crippled/twisted/dumbed countent/storyline/comaign can be pumped into. but thats expensive, questionably commercially successful[loot at BIS sales at PC platform. such kind of games on "consoles" never had ANY sales at all. NEVER in history]. Share this post Link to post Share on other sites
NeMeSiS 11 Posted April 17, 2011 "would be"!="can be"is "anyone should be happy on this little planet, nobody harm anyone and we're live peacefully in atmosphere of love and harmony united" can be, but would it be ? porting year-old game to seven-old hardware. you nuts ? no offense. for such goals different engine[probably KillZone3 or GoW strip. depend platform]can be licensed and crippled/twisted/dumbed countent/storyline/comaign can be pumped into. but thats expensive, questionably commercially successful[loot at BIS sales at PC platform. such kind of games on "consoles" never had ANY sales at all. NEVER in history]. I have no clue what you are saying and why you quoted me. Share this post Link to post Share on other sites
Tonci87 163 Posted April 17, 2011 I never have any clue about whats he saying neither.... Share this post Link to post Share on other sites
MulleDK19 21 Posted April 17, 2011 Supposedly Portal 2 for PC is coming with some kind of Mod support and includes the feature to put it on PS3 Network or Xbox Live or something like that. I seriously doubt that. Companies have to pay to put new content on consoles. I really doubt ValvE would pay for every person who wants to release their stuff on the consoles too. Also, at least for the Xbox 360, every change and new content has to be approved by Microsoft first. Share this post Link to post Share on other sites
draakon 11 Posted April 22, 2011 No, can't be done. 1) Serious hardware limitations. 2) Not enough buttons. 3) Hardware does not support the way AI is being runned in the CPU. Share this post Link to post Share on other sites
metalcraze 290 Posted April 22, 2011 Wrong.They would only have to add some more of the team commands to the mouse menu (what I have the digital pad set up as) and there is enough buttons. What about 100 of '~'-menu commands? The precision bit on he aiming I will give you though, why I still use a mouse with my joypad. And that will be enough to totally ruin it. If you have played any of the console shooters you know how it usually goes. Enemies just stand there shooting at you and missing from 20m to give console players a chance to actually aim and shoot. Well we already have ArmA for consoles. It's called OFP: DR and OFP: RR Share this post Link to post Share on other sites
jblackrupert 14 Posted April 23, 2011 Portal 2 is a console port. It even has messages refering to your system as a console on the PC version. http://segmentnext.com/2011/04/20/does-this-qualify-portal-2-as-console-port/ So connecting it to the PS3 Network or Xbox Live probably isn't much of a stretch. Share this post Link to post Share on other sites
Sleepy Sheep 10 Posted April 23, 2011 (edited) Games like ARMA2 is currently impossible to port for consoles. Even if BI wanted to either port or remake ARMA2 for consoles, none of the current consoles released have the processing power and memory capacity capable of running ARMA2. Well at least the current generation of ARMA2. Unless BI seriously water down ARMA2, removing the essence of the game eg. ballistics, AI, randomly generated content. Basically all the features that requires massive computational power. And create a version that current consoles can run, we would end up with a cheap shitty typical generic first-person-shooter than the amazing tactical simulation we have today. Personally I rather have a crap on your $2000 rig ARMA2 for PC than a crap on YOU ARMA2 for console. My 2 cent Edited April 23, 2011 by Sleepy Sheep Share this post Link to post Share on other sites
rangerpl 13 Posted April 23, 2011 We'd just end up with tards going on the forums and posts like this: "WTF this game doesnt have jump! unrealistic shit" and "u cant use a knife what kind of piece of crap is this" and "i shot a tank with a rocket and it didnt explode this is bs" and "WTF i cant hit stuff with my M4A1, i held the button until i ran out of ammo, not one hitmarker, im going back to cod" Share this post Link to post Share on other sites