rexehuk 16 Posted March 29, 2011 (edited) I'm creating this thread to share server bandwidth configuration settings, these intrest me greatly and opinions on the subject vary. These settings have been in effect for 2 weeks now, they seme to be going very well. I created this configuration to stop AI jitter, so far it seems to have worked. For the below configuration you will need 30Mbit+ Upload speed as the data output is very high. To post your settings follow the following template: GROUP NAME/URL: Havoc-Company.com CONFIG: MinBandwidth=10000000; MaxBandwidth=2147483647; MaxMsgSend=1024; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinErrorToSend=0.0040000002; maxCustomFileSize=102400; Processor: Q6600 RAM: 8GB Connection: 100Mbit 1:1 Serverside AI MODS: GL4 Average and MAX player count 20 | 26 LOWEST | AVERAGE | MAX server FPS 8 | 30 | 50 General Missions Used Inhouse missions, utilising DAC / Reducers / Freezers / UPSMON. NO domination or evolution game types played. Notes (KEEP SHORT): Very good server performance and server FPS, minimal stutter, especially with air units. Tested with 26 clients, but distributed to server running 50+ clients and no issues. TEMPLATE [b]GROUP NAME/URL:[/b] [b]CONFIG:[/b] [b]Processor:[/b] [b]RAM:[/b] [b]Connection:[/b] [b]Serverside AI MODS:[/b] [b]Average and MAX player count[/b] [b]LOWEST | AVERAGE | MAX server FPS[/b] [b]General Missions Used[/b] [b]Notes (KEEP SHORT):[/b] Edited March 29, 2011 by rexehuk Share this post Link to post Share on other sites
jaynus 10 Posted March 29, 2011 (edited) GROUP NAME/URL: UnitedOperations.Net CONFIG: viewDistance=10000; MinBandwidth=10000000; MaxBandwidth=2147483647; MaxMsgSend=1024; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinErrorToSend=0.0040000002; maxCustomFileSize=102400; Processor: (Dual) Xeon E5430 @ 2.66ghz RAM: 16gb Connection: 100Mbit 1:1 Serverside AI MODS: None Average and MAX Player Count: 30 / 70 LOWEST | AVERAGE | MAX server FPS: 10, 45, 55 General Missions Used: Custom made by community members (no domi/cl). Notes (KEEP SHORT): No AI stutter even at 60 player co-ops. Some missions will cause AI stutter, but thats due to server FPS. No player stutter. Player desync is almost non-existent. HOWEVER, Desync at a start of a mission or with JIPs is increased. Edited March 29, 2011 by jaynus Share this post Link to post Share on other sites