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rexehuk

Server Configuration Sharing - NO DISCUSSION

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I'm creating this thread to share server bandwidth configuration settings, these intrest me greatly and opinions on the subject vary.

These settings have been in effect for 2 weeks now, they seme to be going very well. I created this configuration to stop AI jitter, so far it seems to have worked.

For the below configuration you will need 30Mbit+ Upload speed as the data output is very high.

To post your settings follow the following template:

GROUP NAME/URL: Havoc-Company.com

CONFIG:

MinBandwidth=10000000;

MaxBandwidth=2147483647;

MaxMsgSend=1024;

MaxSizeGuaranteed=1024;

MaxSizeNonguaranteed=64;

MinErrorToSend=0.0040000002;

maxCustomFileSize=102400;

Processor:

Q6600

RAM:

8GB

Connection:

100Mbit 1:1

Serverside AI MODS:

GL4

Average and MAX player count

20 | 26

LOWEST | AVERAGE | MAX server FPS

8 | 30 | 50

General Missions Used

Inhouse missions, utilising DAC / Reducers / Freezers / UPSMON. NO domination or evolution game types played.

Notes (KEEP SHORT):

Very good server performance and server FPS, minimal stutter, especially with air units. Tested with 26 clients, but distributed to server running 50+ clients and no issues.

TEMPLATE

[b]GROUP NAME/URL:[/b] 

[b]CONFIG:[/b]


[b]Processor:[/b]


[b]RAM:[/b]


[b]Connection:[/b]


[b]Serverside AI MODS:[/b]


[b]Average and MAX player count[/b]


[b]LOWEST | AVERAGE | MAX server FPS[/b]


[b]General Missions Used[/b]


[b]Notes (KEEP SHORT):[/b]

Edited by rexehuk

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GROUP NAME/URL:

UnitedOperations.Net

CONFIG:

viewDistance=10000;

MinBandwidth=10000000;

MaxBandwidth=2147483647;

MaxMsgSend=1024;

MaxSizeGuaranteed=1024;

MaxSizeNonguaranteed=64;

MinErrorToSend=0.0040000002;

maxCustomFileSize=102400;

Processor:

(Dual) Xeon E5430 @ 2.66ghz

RAM:

16gb

Connection:

100Mbit 1:1

Serverside AI MODS:

None

Average and MAX Player Count:

30 / 70

LOWEST | AVERAGE | MAX server FPS:

10, 45, 55

General Missions Used:

Custom made by community members (no domi/cl).

Notes (KEEP SHORT):

No AI stutter even at 60 player co-ops. Some missions will cause AI stutter, but thats due to server FPS. No player stutter. Player desync is almost non-existent. HOWEVER, Desync at a start of a mission or with JIPs is increased.

Edited by jaynus

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